Heliokopis, neutral male gnomish Wizard ------.--- --........-- |....@...... |....f.....| |..........| --........-- ---------- [Heliokopi the Evoker] St8 Dx18 Co19 In16 Wi7 Ch11 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 124 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 12 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 8 Tool identification only worked 5 times out of 9 Scroll drop chance was reduced to 84% Amulet drop chance was reduced to 83% Potion drop chance was reduced to 86% Concealing monsters were spawned underneath items 10% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 23829 Monster spawn increase reached its maximum at turn 72169 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1803025 The monster class that cannot be genocided was flying fish The monster class that was spawned more often: archfiend (freq bonus 1) The monster species that spawned more often: void stalk (freq bonus 3) The monster species that spawned more often: holy roller coaster (freq bonus 36) The monster species that spawned more often: animated block-heeled combat boot (freq bonus 3) The monster species that spawned more often: unnethack horror (freq bonus 2) The monster species that spawned more often: bone gasher (freq bonus 2) The monster species that spawned more often: bloodthirsty piranha (freq bonus 6) The monster species that spawned more often: sand archer (freq bonus 6) The monster species that spawned more often: Rita's sweet stiletto (freq bonus 2) The monster species that spawned more often: porter genetic engineer (freq bonus 4) The monster species that spawned more often: elona girl (freq bonus 14) The monster species that spawned more often: yetzirah sephirah (freq bonus 6) The monster species that spawned more often: elven centaur (freq bonus 6) The monster species that spawned more often: Wilhelm (freq bonus 3) The monster species that spawned more often: nasty turret (freq bonus 9) The monster species that spawned more often: anthrazite mold (freq bonus 3) The monster species that spawned more often: wheelchair girl (freq bonus 10) The monster species that spawned more often: shaky goblin (freq bonus 6) The monster species that spawned more often: fearful trove (freq bonus 10) The monster species that spawned more often: dementor (freq bonus 2) The monster species that spawned more often: acid-tripper (freq bonus 3) The monster species that never randomly spawned: nazi The monster species that never randomly spawned: corroding turret The monster species that never randomly spawned: huge generator The monster species that never randomly spawned: giant silver bat The monster species that never randomly spawned: knight of the condemning The monster species that never randomly spawned: cycle of life The monster species that never randomly spawned: smoke clan The monster species that never randomly spawned: plutonium imp The monster species that never randomly spawned: ECM archer The monster species that never randomly spawned: Johanna The RNG hath decreed that this item was never generated: cloak of conflict (politician cloak) The RNG hath decreed that this item was never generated: pill ((null)) The RNG hath decreed that this item was never generated: endure heat (spotted) The RNG hath decreed that this item was never generated: ice beam (chilly) The RNG hath decreed that this item was never generated: combat stilettos (heeled boots) The RNG hath decreed that this item was never generated: twelve course dinner ((null)) The RNG hath decreed that this item was generated more often: haste monster (royal, freq bonus 12) The RNG hath decreed that this item was generated more often: egg ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: booze (brown, freq bonus 21) The RNG hath decreed that this item was generated more often: malachite (green, freq bonus 24) The RNG hath decreed that this item was generated more often: stinking cloud (vaporized, freq bonus 39) The RNG hath decreed that this item was generated more often: zipper boots (persian boots, freq bonus 19) The RNG hath decreed that this item was generated more often: white flower sword (flower-pommeled broadsword, freq bonus 31) The RNG hath decreed that this item was generated more often: make visible (interplanar, freq bonus 15) The RNG hath decreed that this item was generated more often: bec de corbin (beaked polearm, freq bonus 18) The RNG hath decreed that this item was generated more often: red dragon scales ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: intrinsic loss (hardened, freq bonus 10) The RNG hath decreed that this item was generated more often: symmetry (SENIL LELLARAP, freq bonus 2) The RNG hath decreed that this item was generated more often: shuriken (throwing star, freq bonus 4) The RNG hath decreed that this item was generated more often: sailor blouse ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: freezing boots (side zip boots, freq bonus 10) The RNG hath decreed that this item was generated more often: tinfoil helmet (aluminium helmet, freq bonus 27) The RNG hath decreed that this item was generated more often: statue ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: black aestivalis (runed broadsword, freq bonus 7) The RNG hath decreed that this item was generated more often: earth (KIRJE, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of fumbling (clumsy, freq bonus 4) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 79) The RNG hath decreed that this item was always generated cursed: food ration ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of slowing (ice-cold gloves) The RNG hath decreed that this item was always generated cursed: inventory loss stone (gray) The RNG hath decreed that this item was always generated cursed: jumping (torn) The RNG hath decreed that this item was always generated cursed: amulet of ESP (circular) The RNG hath decreed that this trap was always invisible: inertia trap The RNG hath decreed that this trap was generated more often: metabolic trap (freq bonus 2) Next attribute increase check would have come at turn 158 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (52) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 19% 300% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...