Heliokopis, neutral male gnomish Wizard . --.-.------ |.........- |.(.......| |.....@...| |......f... ----------- [Heliokopi the Evoker] St14 Dx13 Co13 In24 Wi6 Ch7 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 17 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 18 Gem identification only worked 100 times out of 174 Scroll drop chance was reduced to 89% Wand drop chance was reduced to 48% Amulet drop chance was reduced to 57% Monster death drops spawned with only 92% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 15660 Monster spawn increase reached its maximum at turn 27986 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 98118 The monster class that cannot be genocided was major demon The monster class that was spawned more often: troll (freq bonus 1) The monster species that spawned more often: ash clan (freq bonus 14) The monster species that spawned more often: brown naga hatchling (freq bonus 3) The monster species that spawned more often: water spore (freq bonus 6) The monster species that spawned more often: mental girl (freq bonus 12) The monster species that spawned more often: gray draconian (freq bonus 5) The monster species that spawned more often: humanoid centaur (freq bonus 6) The monster species that spawned more often: disenchanter spore (freq bonus 4) The monster species that spawned more often: slime (freq bonus 2) The monster species that spawned more often: mould (freq bonus 32) The monster species that spawned more often: tazer lich (freq bonus 18) The monster species that spawned more often: Sally's velcro sneaker (freq bonus 12) The monster species that spawned more often: Captain Nemo (freq bonus 6) The monster species that spawned more often: aurora bomber (freq bonus 4) The monster species that spawned more often: %s secret car (freq bonus 4) The monster species that spawned more often: Photon Earth (freq bonus 14) The monster species that spawned more often: slimy mold (freq bonus 8) The monster species that spawned more often: giant snow bat (freq bonus 2) The monster species that spawned more often: swamp naga hatchling (freq bonus 12) The monster species that spawned more often: hooloovoo (freq bonus 12) The monster species that spawned more often: Nelly (freq bonus 3) The monster species that never randomly spawned: tsuchinoko The monster species that never randomly spawned: master nalfeshnee The monster species that never randomly spawned: fire eel The monster species that never randomly spawned: porting trove The monster species that never randomly spawned: glowing colony The monster species that never randomly spawned: giant green bat The monster species that never randomly spawned: watchwork automaton The monster species that never randomly spawned: mean mold The monster species that never randomly spawned: premonition The monster species that never randomly spawned: cold bear The monster class that always generated with extra speed: quadruped The monster class that more likely to generate with musable stuff: blob The RNG hath decreed that this item was never generated: egostone (gray) The RNG hath decreed that this item was never generated: paralysis (shivering) The RNG hath decreed that this item was never generated: blank paper (unlabeled) The RNG hath decreed that this item was never generated: flame sphere (canvas) The RNG hath decreed that this item was never generated: helm of detect monsters (golden helmet) The RNG hath decreed that this item was never generated: banishing fear (voluminous) The RNG hath decreed that this item was generated more often: water dragon scale shield (water dragonhide shield, freq bonus 24) The RNG hath decreed that this item was generated more often: impossibly heavy iron ball ((null), freq bonus 58) The RNG hath decreed that this item was generated more often: grappling hook (iron hook, freq bonus 12) The RNG hath decreed that this item was generated more often: swimsuit ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: morion (black, freq bonus 6) The RNG hath decreed that this item was generated more often: camouflaged clothes (camouflage patterned clothes, freq bonus 4) The RNG hath decreed that this item was generated more often: feminine pumps (female footwear, freq bonus 3) The RNG hath decreed that this item was generated more often: bota mochi ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: helm of starvation (guzzle helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: fixing (complete, freq bonus 31) The RNG hath decreed that this item was generated more often: pitchfork ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: timely backup (rusty, freq bonus 3) The RNG hath decreed that this item was generated more often: heavy iron ball ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: corrosion (heavy metal, freq bonus 8) The RNG hath decreed that this item was generated more often: bigscript stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: acidshield (acidic, freq bonus 49) The RNG hath decreed that this item was generated more often: disintegration beam (fuzzy, freq bonus 7) The RNG hath decreed that this item was generated more often: golden dragon scale mail ((null), freq bonus 74) The RNG hath decreed that this item was generated more often: sickle ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: cyan dragon scale mail ((null), freq bonus 3) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 10) The RNG hath decreed that this item was always generated cursed: melon ((null)) The RNG hath decreed that this item was always generated cursed: boots of freedom (fleecy boots) The RNG hath decreed that this item was always generated cursed: amulet of blindness (radiant) The RNG hath decreed that this item was always generated cursed: cure burn (fiery) The RNG hath decreed that this item was always generated cursed: reinforced mace ((null)) The RNG hath decreed that this trap was always invisible: shit pit The RNG hath decreed that this trap was generated more often: tech trap (freq bonus 1) Next attribute increase check would have come at turn 1129 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (193) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - knock 1 matter 0% 100% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...