Heliokopis, neutral male gnomish Wizard -------.----- |...........| |...........| -.......f.q.| |.......@...| ------------- [Heliokopi the Evoker] St7 Dx7 Co12 In17 Wi7 Ch10 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 132 Ring identification only worked 4 times out of 10 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 144 Tool identification only worked 5 times out of 10 Scroll drop chance was reduced to 76% Ring drop chance was reduced to 80% Amulet drop chance was reduced to 59% Monster death drops spawned with only 92% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 30750 Monster spawn increase reached its maximum at turn 75437 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 56056 The monster class that cannot be genocided was eye or sphere The monster class that was spawned more often: eye or sphere (freq bonus 1) The monster species that spawned more often: undead fungus (freq bonus 5) The monster species that spawned more often: Smaug the ADOM Hurthling (freq bonus 2) The monster species that spawned more often: foul mimic (freq bonus 12) The monster species that spawned more often: swamp giant (freq bonus 4) The monster species that spawned more often: dino of the destruction (freq bonus 16) The monster species that spawned more often: volt growth (freq bonus 2) The monster species that spawned more often: blue ooze (freq bonus 6) The monster species that spawned more often: armadillo (freq bonus 2) The monster species that spawned more often: hell witch (freq bonus 6) The monster species that spawned more often: quantum force fungus (freq bonus 8) The monster species that spawned more often: klingon soldier (freq bonus 3) The monster species that spawned more often: homing thunder caller (freq bonus 12) The monster species that spawned more often: petty troll (freq bonus 14) The monster species that spawned more often: black bear (freq bonus 3) The monster species that spawned more often: bastard troll (freq bonus 8) The monster species that spawned more often: magenta colony lichen (freq bonus 12) The monster species that spawned more often: faerie light (freq bonus 2) The monster species that spawned more often: ghost cleric (freq bonus 5) The monster species that spawned more often: gnashing mumak (freq bonus 4) The monster species that spawned more often: siena warp patch (freq bonus 3) The monster species that never randomly spawned: fortress master The monster species that never randomly spawned: german sniper The monster species that never randomly spawned: jaracaca The monster species that never randomly spawned: sea spirit The monster species that never randomly spawned: thematic water elemental The monster species that never randomly spawned: acidic mold The monster species that never randomly spawned: griffin rogue The monster species that never randomly spawned: giant green jellyfish The monster species that never randomly spawned: ninja turret The monster species that never randomly spawned: venom atronach The RNG hath decreed that this item was never generated: psychic dragon scale shield (psychic dragonhide shield) The RNG hath decreed that this item was never generated: voulge (pole cleaver) The RNG hath decreed that this item was never generated: baseball bat ((null)) The RNG hath decreed that this item was never generated: wax candle (candle) The RNG hath decreed that this item was never generated: fruit ((null)) The RNG hath decreed that this item was never generated: blindness (yellow) The RNG hath decreed that this item was generated more often: printed shirt ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: salt chunk (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: full plate mail ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: bunny ear (headpiece, freq bonus 19) The RNG hath decreed that this item was generated more often: sandwich ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: felt-tip marker ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: map level (crumbling, freq bonus 20) The RNG hath decreed that this item was generated more often: bell ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: green mate (St.John's Wort, freq bonus 8) The RNG hath decreed that this item was generated more often: runesword (runic broadsword, freq bonus 19) The RNG hath decreed that this item was generated more often: bag of holding (bag, freq bonus 12) The RNG hath decreed that this item was generated more often: egoist cloak (prolo cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: stoning (CURSED TIN OF COCKATRICE MEAT, freq bonus 10) The RNG hath decreed that this item was generated more often: slice of pizza ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: chain coif ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: flying boots (battle boots, freq bonus 5) The RNG hath decreed that this item was generated more often: anti caster cloak (second-hand cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: sludge (fallthrough, freq bonus 7) The RNG hath decreed that this item was generated more often: mallet ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: lightning (curved, freq bonus 6) The RNG hath decreed that this item was always generated cursed: spoon ((null)) The RNG hath decreed that this item was always generated cursed: amulet of second chance (tetraedrical) The RNG hath decreed that this item was always generated cursed: salt chunk (gray) The RNG hath decreed that this item was always generated cursed: teleportation (silver) The RNG hath decreed that this item was always generated cursed: really heavy iron ball ((null)) The RNG hath decreed that this trap was always invisible: swarm trap The RNG hath decreed that this trap was generated more often: genetic trap (freq bonus 3) Next attribute increase check would have come at turn 1101 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (1098) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect food 2 divine 0% 100% d - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...