Heliokopis, neutral male gnomish Wizard ---------------- +f.............| |@.............| ...............| |............... -----+------+--- [Heliokopi the Evoker] St5 Dx13 Co13 In15 Wi9 Ch7 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 123 Potion identification only worked 3 times out of 18 Ring identification only worked 4 times out of 14 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 187 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 94% chance Scroll drop chance was reduced to 86% Concealing monsters were spawned underneath items 97% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 7490 Monster spawn increase reached its maximum at turn 63890 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 1442178 The monster class that cannot be genocided was rub monster The monster class that was spawned more often: worm (freq bonus 2) The monster species that spawned more often: goff (freq bonus 4) The monster species that spawned more often: gigantic generator (freq bonus 20) The monster species that spawned more often: giant hunter ant (freq bonus 6) The monster species that spawned more often: undead wandkeeper (freq bonus 20) The monster species that spawned more often: arctic fern (freq bonus 5) The monster species that spawned more often: four castle sightseeing (freq bonus 8) The monster species that spawned more often: yakuza (freq bonus 10) The monster species that spawned more often: Tetsuo (freq bonus 16) The monster species that spawned more often: plague bug (freq bonus 6) The monster species that spawned more often: acid blob (freq bonus 16) The monster species that spawned more often: Thai's combat boot (freq bonus 14) The monster species that spawned more often: Ella's wedge sandal (freq bonus 4) The monster species that spawned more often: special warp fungus (freq bonus 12) The monster species that spawned more often: blister mushroom (freq bonus 4) The monster species that spawned more often: blind trove (freq bonus 6) The monster species that spawned more often: convict (freq bonus 5) The monster species that spawned more often: greater fart elemental (freq bonus 10) The monster species that spawned more often: adventurer yeek (freq bonus 4) The monster species that spawned more often: dwarf lord (freq bonus 5) The monster species that spawned more often: stinging insect (freq bonus 8) The monster species that never randomly spawned: Wilhelm The monster species that never randomly spawned: pink ooze The monster species that never randomly spawned: yellow worm mass The monster species that never randomly spawned: cursed cadaver The monster species that never randomly spawned: electro trove The monster species that never randomly spawned: quantum force fungus The monster species that never randomly spawned: hairy warp fungus The monster species that never randomly spawned: disenchanter mold The monster species that never randomly spawned: purple crocodile The monster species that never randomly spawned: gray ooze The RNG hath decreed that this item was never generated: elysium scourge ((null)) The RNG hath decreed that this item was never generated: tin whistle (whistle) The RNG hath decreed that this item was never generated: aklys (thonged club) The RNG hath decreed that this item was never generated: gauntlets of dexterity (fencing gloves) The RNG hath decreed that this item was never generated: cure confusion (moldy) The RNG hath decreed that this item was never generated: fire horn (horn) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 16) The RNG hath decreed that this item was generated more often: confusing gloves (warped gloves, freq bonus 24) The RNG hath decreed that this item was generated more often: monster detection (bubbly, freq bonus 35) The RNG hath decreed that this item was generated more often: amulet versus stone (lunate, freq bonus 45) The RNG hath decreed that this item was generated more often: ruby dragon scale shield (ruby dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: loadstone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: haste monster (royal, freq bonus 36) The RNG hath decreed that this item was generated more often: hiding (hidden tea, freq bonus 16) The RNG hath decreed that this item was generated more often: blue dragon scales ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: paralysis (emerald, freq bonus 19) The RNG hath decreed that this item was generated more often: amulet of infinity (splashed, freq bonus 6) The RNG hath decreed that this item was generated more often: clone monster (multiple, freq bonus 7) The RNG hath decreed that this item was generated more often: small shield ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: dropbug stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: poison resistance (pearl, freq bonus 13) The RNG hath decreed that this item was generated more often: botox resist (leafy, freq bonus 98) The RNG hath decreed that this item was generated more often: hide ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: nonsacred stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: apple ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: create familiar (wormwood, freq bonus 3) The RNG hath decreed that this item was always generated cursed: fast metabolism (drained) The RNG hath decreed that this item was always generated cursed: bent sable (bent sword) The RNG hath decreed that this item was always generated cursed: bronze spear ((null)) The RNG hath decreed that this item was always generated cursed: cloak of flame (vestiary) The RNG hath decreed that this item was always generated cursed: peanut bag ((null)) The RNG hath decreed that this trap was always invisible: rot13 trap The RNG hath decreed that this trap was generated more often: memory trap (freq bonus 4) Next attribute increase check would have come at turn 342 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (50) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - create monster 4 attack 37% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...