Heliokopis, neutral male gnomish Wizard -------- ...... -.....| |.....| |.....| -..f@.| ..........| ------------ [Heliokopi the Evoker] St6 Dx16 Co16 In25 Wi12 Ch6 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 177 Potion identification only worked 3 times out of 17 Ring identification only worked 4 times out of 5 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 40 Spellbook identification only worked 2 times out of 18 Monsters only dropped their musable items with 83% chance Book drop chance was reduced to 91% Scroll drop chance was reduced to 97% Wand drop chance was reduced to 84% Amulet drop chance was reduced to 94% Concealing monsters were spawned underneath items 74% of the time only Monster death drops spawned with only 97% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 14348 Monster spawn increase reached its maximum at turn 40623 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 139385 The monster class that cannot be genocided was wall monster The monster class that was spawned more often: naga (freq bonus 2) The monster species that spawned more often: fishtaur (freq bonus 4) The monster species that spawned more often: white warp patch (freq bonus 4) The monster species that spawned more often: mould (freq bonus 4) The monster species that spawned more often: Anton (freq bonus 6) The monster species that spawned more often: tree beetle (freq bonus 4) The monster species that spawned more often: master swordsman (freq bonus 8) The monster species that spawned more often: soft girl (freq bonus 8) The monster species that spawned more often: petty dour rat (freq bonus 6) The monster species that spawned more often: adom mummy (freq bonus 6) The monster species that spawned more often: reaper mushroom (freq bonus 8) The monster species that spawned more often: sweeping eye (freq bonus 5) The monster species that spawned more often: thorn mushroom (freq bonus 20) The monster species that spawned more often: blinking eye (freq bonus 16) The monster species that spawned more often: balor (freq bonus 3) The monster species that spawned more often: quantum smasher (freq bonus 5) The monster species that spawned more often: umbra force patch (freq bonus 4) The monster species that spawned more often: team nastytrap member (freq bonus 3) The monster species that spawned more often: twilight vampire (freq bonus 3) The monster species that spawned more often: sepia force patch (freq bonus 8) The monster species that spawned more often: muck cattle (freq bonus 5) The monster species that never randomly spawned: khajiit The monster species that never randomly spawned: invisible warp patch The monster species that never randomly spawned: brown naga hatchling The monster species that never randomly spawned: drone mold The monster species that never randomly spawned: dream patch The monster species that never randomly spawned: blabbering otaku The monster species that never randomly spawned: speedrubber The monster species that never randomly spawned: multi-hued jelly The monster species that never randomly spawned: metapod The monster species that never randomly spawned: Antitank Kop The RNG hath decreed that this item was never generated: botox resist (leafy) The RNG hath decreed that this item was never generated: heavy clay ball ((null)) The RNG hath decreed that this item was never generated: amulet of hunger (gleaming) The RNG hath decreed that this item was never generated: hyper beam (pokemon logo) The RNG hath decreed that this item was never generated: corpse ((null)) The RNG hath decreed that this item was never generated: amulet of quadruple attack (signet) The RNG hath decreed that this item was generated more often: petrify (petrified, freq bonus 6) The RNG hath decreed that this item was generated more often: silver spear ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: banana ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: deafness stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: charoite (violet, freq bonus 11) The RNG hath decreed that this item was generated more often: wedged little-girl sandal ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: food ration ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: elementalism (4OFAE OF9 SCC9, freq bonus 62) The RNG hath decreed that this item was generated more often: javelin (throwing spear, freq bonus 24) The RNG hath decreed that this item was generated more often: golden arrow ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: ice box of digestion (cooling box, freq bonus 8) The RNG hath decreed that this item was generated more often: pasta ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: black sweets ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: pile bunker ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: paralysis (emerald, freq bonus 12) The RNG hath decreed that this item was generated more often: prehnite (radiant, freq bonus 7) The RNG hath decreed that this item was generated more often: credit card ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: talc (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: dwarvish short sword (broad short sword, freq bonus 58) The RNG hath decreed that this item was generated more often: gauntlets of missing information (nondescript gloves, freq bonus 16) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 52) The RNG hath decreed that this item was always generated cursed: really heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of steel (steel gloves) The RNG hath decreed that this item was always generated cursed: aurora beam (alarming) The RNG hath decreed that this item was always generated cursed: general candle (candle) The RNG hath decreed that this item was always generated cursed: force armor (gemstone-adorned clothing) The RNG hath decreed that this trap was always invisible: fumbling trap The RNG hath decreed that this trap was generated more often: exercise trap (freq bonus 5) Next attribute increase check would have come at turn 861 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (138) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect food 2 divine 0% 100% d - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...