Heliokopis, neutral male gnomish Wizard ----.- |..... |....| |.@..| |.f... .....| ------ [Heliokopi the Evoker] St7 Dx14 Co15 In14 Wi7 Ch5 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 15 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 11 Monsters only dropped their musable items with 78% chance Scroll drop chance was reduced to 82% Amulet drop chance was reduced to 72% Potion drop chance was reduced to 85% Concealing monsters were spawned underneath items 60% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 57065 Monster spawn increase reached its maximum at turn 167875 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 806715 The monster class that cannot be genocided was blob The monster class that was spawned more often: cockatrice (freq bonus 2) The monster species that spawned more often: greater ice spawn (freq bonus 6) The monster species that spawned more often: Laura (freq bonus 10) The monster species that spawned more often: porter rock kobold (freq bonus 32) The monster species that spawned more often: null mushroom (freq bonus 6) The monster species that spawned more often: adult leviathan (freq bonus 9) The monster species that spawned more often: very old cyan dragon (freq bonus 8) The monster species that spawned more often: nitric acid cloud (freq bonus 6) The monster species that spawned more often: undead warrior (freq bonus 8) The monster species that spawned more often: dung worm (freq bonus 14) The monster species that spawned more often: gold beetle (freq bonus 6) The monster species that spawned more often: ultraviolet laser (freq bonus 8) The monster species that spawned more often: skeletal pirate (freq bonus 6) The monster species that spawned more often: solar creeper (freq bonus 6) The monster species that spawned more often: magic snake (freq bonus 8) The monster species that spawned more often: pupil (freq bonus 4) The monster species that spawned more often: whispering spirit (freq bonus 6) The monster species that spawned more often: crater growth (freq bonus 7) The monster species that spawned more often: weregridbug (freq bonus 6) The monster species that spawned more often: TGWTG (freq bonus 4) The monster species that spawned more often: fools garden (freq bonus 6) The monster species that never randomly spawned: crimson force fungus The monster species that never randomly spawned: blister patch The monster species that never randomly spawned: debuff turret The monster species that never randomly spawned: prick bear The monster species that never randomly spawned: magic warp fungus The monster species that never randomly spawned: baby sirrush The monster species that never randomly spawned: spam-mail demon The monster species that never randomly spawned: dog The monster species that never randomly spawned: red worm mass The monster species that never randomly spawned: what is this The RNG hath decreed that this item was never generated: knout ((null)) The RNG hath decreed that this item was never generated: darkness (colluded) The RNG hath decreed that this item was never generated: lemon ((null)) The RNG hath decreed that this item was never generated: sweet mocassins (womens footwear) The RNG hath decreed that this item was never generated: cure freeze (snowy) The RNG hath decreed that this item was never generated: stick of dynamite (red stick) The RNG hath decreed that this item was generated more often: cyan dragon scale shield (cyan dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: adornment (wooden, freq bonus 8) The RNG hath decreed that this item was generated more often: earth (KIRJE, freq bonus 19) The RNG hath decreed that this item was generated more often: regeneration (moonstone, freq bonus 17) The RNG hath decreed that this item was generated more often: meatball ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: platinum dragon scale shield (platinum dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: enthronization (XUS MODA, freq bonus 8) The RNG hath decreed that this item was generated more often: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY, freq bonus 14) The RNG hath decreed that this item was generated more often: magic whistle (whistle, freq bonus 14) The RNG hath decreed that this item was generated more often: trap disarming (elysium, freq bonus 7) The RNG hath decreed that this item was generated more often: ruby dragon scales ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: high boots (jackboots, freq bonus 9) The RNG hath decreed that this item was generated more often: banishment (cocky, freq bonus 3) The RNG hath decreed that this item was generated more often: straw hat ((null), freq bonus 69) The RNG hath decreed that this item was generated more often: turn limit stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: stone dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: dream eater (tapered, freq bonus 9) The RNG hath decreed that this item was generated more often: insulate (long, freq bonus 15) The RNG hath decreed that this item was generated more often: jagged star ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: immobility (YOU AINT GETTING OUT OF HERE ALIVE, freq bonus 12) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 29) The RNG hath decreed that this item was always generated cursed: pink sweets ((null)) The RNG hath decreed that this item was always generated cursed: high-heeled sandal ((null)) The RNG hath decreed that this item was always generated cursed: gain energy (cloudy) The RNG hath decreed that this item was always generated cursed: heavy conundrum ball ((null)) The RNG hath decreed that this item was always generated cursed: tin opener ((null)) The RNG hath decreed that this trap was always invisible: misfire trap The RNG hath decreed that this trap was generated more often: guillotine trap (freq bonus 18) Next attribute increase check would have come at turn 2397 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (350) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...