Heliokopis, neutral male gnomish Wizard ----------+- ...........| |...r......| |.....*....| |..f@......| ------------ [Heliokopi the Evoker] St5 Dx11 Co6 In20 Wi12 Ch8 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 6 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 8 Tool identification only worked 5 times out of 12 Wand drop chance was reduced to 94% Amulet drop chance was reduced to 67% Potion drop chance was reduced to 83% Monster death drops spawned with only 97% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 24128 Monster spawn increase reached its maximum at turn 68948 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 1865240 The monster class that cannot be genocided was imp or minor demon The monster class that was spawned more often: xorn (freq bonus 4) The monster species that spawned more often: flat fish (freq bonus 18) The monster species that spawned more often: giant glowing rat (freq bonus 12) The monster species that spawned more often: water dolphin (freq bonus 14) The monster species that spawned more often: bronze colossus (freq bonus 16) The monster species that spawned more often: crypt creep (freq bonus 12) The monster species that spawned more often: wooden figurine (freq bonus 7) The monster species that spawned more often: korsair (freq bonus 12) The monster species that spawned more often: baby stone dragon (freq bonus 5) The monster species that spawned more often: young red dragon (freq bonus 21) The monster species that spawned more often: hiding wood nymph (freq bonus 12) The monster species that spawned more often: giant brown bear (freq bonus 9) The monster species that spawned more often: thorn force fungus (freq bonus 10) The monster species that spawned more often: evasive enclave elite soldier (freq bonus 12) The monster species that spawned more often: suxxor (freq bonus 7) The monster species that spawned more often: really dangerous warp patch (freq bonus 24) The monster species that spawned more often: cocktaur (freq bonus 28) The monster species that spawned more often: darkness given hunger (freq bonus 7) The monster species that spawned more often: giant field mouse (freq bonus 12) The monster species that spawned more often: successful entertainer (freq bonus 32) The monster species that spawned more often: Marc the Spacewars Fighter (freq bonus 6) The monster species that never randomly spawned: fire troll The monster species that never randomly spawned: frogman boss The monster species that never randomly spawned: threshold patch The monster species that never randomly spawned: plateau girl The monster species that never randomly spawned: centaur prince The monster species that never randomly spawned: white monster The monster species that never randomly spawned: Elena's platform sandal The monster species that never randomly spawned: horadrim ancient The monster species that never randomly spawned: Micha The monster species that never randomly spawned: kung-fu girl The monster class that always generated with extra speed: fungus or mold The RNG hath decreed that this item was never generated: spiked club ((null)) The RNG hath decreed that this item was never generated: javelin (throwing spear) The RNG hath decreed that this item was never generated: amulet of second chance (tetraedrical) The RNG hath decreed that this item was never generated: onion ((null)) The RNG hath decreed that this item was never generated: boots of safeguard (orange boots) The RNG hath decreed that this item was never generated: bullet ((null)) The RNG hath decreed that this item was generated more often: gain level (overpowered, freq bonus 3) The RNG hath decreed that this item was generated more often: chemistry (brand-new, freq bonus 22) The RNG hath decreed that this item was generated more often: charging (buzzing, freq bonus 21) The RNG hath decreed that this item was generated more often: healing (bamboo, freq bonus 162) The RNG hath decreed that this item was generated more often: silver long sword ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: blood (blood-red, freq bonus 21) The RNG hath decreed that this item was generated more often: unlucky stone (gray, freq bonus 46) The RNG hath decreed that this item was generated more often: cloak of respawning (hammered cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: hunger (topaz, freq bonus 9) The RNG hath decreed that this item was generated more often: skullcap (metal disk, freq bonus 13) The RNG hath decreed that this item was generated more often: nether beam (underworld, freq bonus 15) The RNG hath decreed that this item was generated more often: red dragon scales ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: venom scattering (hooked, freq bonus 4) The RNG hath decreed that this item was generated more often: boots of swimming (fin boots, freq bonus 10) The RNG hath decreed that this item was generated more often: blindfold ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: objection (cinnabar, freq bonus 11) The RNG hath decreed that this item was generated more often: make visible (appearing, freq bonus 7) The RNG hath decreed that this item was generated more often: athame ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: lenses ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: stunning (viscous, freq bonus 2) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 9) The RNG hath decreed that this item was always generated cursed: invisibility (brilliant blue) The RNG hath decreed that this item was always generated cursed: boomerang ((null)) The RNG hath decreed that this item was always generated cursed: dehydrating stone (gray) The RNG hath decreed that this item was always generated cursed: make invisible (marble) The RNG hath decreed that this item was always generated cursed: devil star ((null)) The RNG hath decreed that this trap was always invisible: glib trap The RNG hath decreed that this trap was generated more often: rmb loss trap (freq bonus 2) Next attribute increase check would have come at turn 733 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (156) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - light 1 divine 0% 100% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...