Heliokopis, neutral male gnomish Wizard - ------ --- |...@f.....o +.........°| |..........| |..........| ------------ [Heliokopi the Evoker] St7 Dx6 Co11 In14 Wi6 Ch6 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 12 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 13 Armor identification only worked 15 times out of 35 Spellbook identification only worked 2 times out of 4 Wand drop chance was reduced to 95% Potion drop chance was reduced to 90% Concealing monsters were spawned underneath items 80% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 44852 Monster spawn increase reached its maximum at turn 67503 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 241825 The monster class that cannot be genocided was dog or other canine The monster class that was spawned more often: imp or minor demon (freq bonus 2) The monster species that spawned more often: rainbow warp patch (freq bonus 8) The monster species that spawned more often: enclave soldier (freq bonus 8) The monster species that spawned more often: churel (freq bonus 6) The monster species that spawned more often: night-drake (freq bonus 12) The monster species that spawned more often: deminewt (freq bonus 5) The monster species that spawned more often: disgusting mushroom (freq bonus 4) The monster species that spawned more often: vesty (freq bonus 20) The monster species that spawned more often: time bomb (freq bonus 8) The monster species that spawned more often: undead officer (freq bonus 6) The monster species that spawned more often: Ruea's lady sandal (freq bonus 6) The monster species that spawned more often: cheating black light (freq bonus 20) The monster species that spawned more often: petty hellcat (freq bonus 6) The monster species that spawned more often: bright violet force patch (freq bonus 4) The monster species that spawned more often: cursed force patch (freq bonus 4) The monster species that spawned more often: cyan colony (freq bonus 4) The monster species that spawned more often: half-orc (freq bonus 20) The monster species that spawned more often: Carmilla (freq bonus 10) The monster species that spawned more often: Pale Day (freq bonus 6) The monster species that spawned more often: killer bug (freq bonus 8) The monster species that spawned more often: naiad elemental (freq bonus 4) The monster species that never randomly spawned: radiant mold The monster species that never randomly spawned: drone stalk The monster species that never randomly spawned: forgotten maia The monster species that never randomly spawned: slut The monster species that never randomly spawned: barracuda The monster species that never randomly spawned: great ogre mage The monster species that never randomly spawned: Kati's thick girl boot The monster species that never randomly spawned: old yellow dragon The monster species that never randomly spawned: narrow vortex The monster species that never randomly spawned: Merihim, Prince of Pestilence The RNG hath decreed that this item was never generated: high-heeled sandal ((null)) The RNG hath decreed that this item was never generated: cyan stone (teal) The RNG hath decreed that this item was never generated: shield ((null)) The RNG hath decreed that this item was never generated: randomized helmet (RNG helmet) The RNG hath decreed that this item was never generated: feather armor ((null)) The RNG hath decreed that this item was never generated: boots of weakness (torn boots) The RNG hath decreed that this item was generated more often: amulet of ESP (circular, freq bonus 4) The RNG hath decreed that this item was generated more often: yellow spell stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: gold detection (THARR, freq bonus 16) The RNG hath decreed that this item was generated more often: dark elven short sword (black runed short sword, freq bonus 15) The RNG hath decreed that this item was generated more often: finger of death (stained, freq bonus 16) The RNG hath decreed that this item was generated more often: ranseur (hilted polearm, freq bonus 18) The RNG hath decreed that this item was generated more often: Ultimate Tsuyoshi Special (camo, freq bonus 11) The RNG hath decreed that this item was generated more often: levitation boots (snow boots, freq bonus 16) The RNG hath decreed that this item was generated more often: T-shirt ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: mineral hostage chain ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: hide ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: youkan ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: spike ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: red double lightsaber (double lightsaber, freq bonus 16) The RNG hath decreed that this item was generated more often: blood loss (romantic, freq bonus 5) The RNG hath decreed that this item was generated more often: platinum dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: BFG ammo ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: worthless piece of radiant glass (radiant, freq bonus 44) The RNG hath decreed that this item was generated more often: identify (wedged, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of matador (gaberdine, freq bonus 11) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 86) The RNG hath decreed that this item was always generated cursed: dark elven arrow (black runed arrow) The RNG hath decreed that this item was always generated cursed: runesword (runic broadsword) The RNG hath decreed that this item was always generated cursed: elven leather helm (leather hat) The RNG hath decreed that this item was always generated cursed: concrete nunchiaku ((null)) The RNG hath decreed that this item was always generated cursed: expensive camera ((null)) The RNG hath decreed that this trap was always invisible: quiz trap The RNG hath decreed that this trap was generated more often: hostility trap (freq bonus 3) Next attribute increase check would have come at turn 459 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (1182) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - light 1 divine 0% 100% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...