Heliokopis, neutral male gnomish Wizard -#--- -.... |..@| |.f.| |{..| |...| |...| ----- [Heliokopi the Evoker] St8 Dx10 Co7 In14 Wi6 Ch10 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 470 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 46 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 9 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 46% chance Scroll drop chance was reduced to 90% Ring drop chance was reduced to 87% Wand drop chance was reduced to 39% Amulet drop chance was reduced to 72% Potion drop chance was reduced to 99% Concealing monsters were spawned underneath items 67% of the time only Monster death drops spawned with only 97% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 16462 Monster spawn increase reached its maximum at turn 71572 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 79680 The monster class that cannot be genocided was trapper or lurker above The monster class that was spawned more often: apelike creature (freq bonus 2) The monster species that spawned more often: poison gas turret (freq bonus 8) The monster species that spawned more often: great aether wyrm (freq bonus 4) The monster species that spawned more often: Amelje's hugging boot (freq bonus 4) The monster species that spawned more often: Âù (freq bonus 12) The monster species that spawned more often: colorless warp patch (freq bonus 4) The monster species that spawned more often: fire hound (freq bonus 4) The monster species that spawned more often: ong sephirah (freq bonus 4) The monster species that spawned more often: giant pink mouse (freq bonus 4) The monster species that spawned more often: scientist (freq bonus 4) The monster species that spawned more often: undead soul killer (freq bonus 8) The monster species that spawned more often: Schrumpel (freq bonus 4) The monster species that spawned more often: demolitions expert (freq bonus 28) The monster species that spawned more often: cat man (freq bonus 16) The monster species that spawned more often: false spore (freq bonus 6) The monster species that spawned more often: spore lichen (freq bonus 3) The monster species that spawned more often: actual monster generator (freq bonus 6) The monster species that spawned more often: Lucy Westenra (freq bonus 12) The monster species that spawned more often: Bianca's high-heeled sandal (freq bonus 10) The monster species that spawned more often: death mewlip (freq bonus 8) The monster species that spawned more often: aerial servent (freq bonus 10) The monster species that never randomly spawned: large mimic The monster species that never randomly spawned: leader sentai The monster species that never randomly spawned: tiger shark The monster species that never randomly spawned: purple jelly The monster species that never randomly spawned: wereghost The monster species that never randomly spawned: glass penetrator The monster species that never randomly spawned: man-at-arms The monster species that never randomly spawned: stronger turret The monster species that never randomly spawned: quantum penetrator The monster species that never randomly spawned: Lukas The monster class that always generated with extra speed: ogre The monster class that more likely to generate with musable stuff: mummy The RNG hath decreed that this item was never generated: detect treasure (gray) The RNG hath decreed that this item was never generated: dioptase (radiant) The RNG hath decreed that this item was never generated: slime (slimy) The RNG hath decreed that this item was never generated: out of memory helmet (masked helmet) The RNG hath decreed that this item was never generated: ass kicker boots (clunky heels) The RNG hath decreed that this item was never generated: bad effect stone (gray) The RNG hath decreed that this item was generated more often: orange dragon scale shield (orange dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: solar beam (beaming, freq bonus 14) The RNG hath decreed that this item was generated more often: restration (enamel, freq bonus 7) The RNG hath decreed that this item was generated more often: ya (bamboo arrow, freq bonus 7) The RNG hath decreed that this item was generated more often: death (long, freq bonus 13) The RNG hath decreed that this item was generated more often: numbness (constricting, freq bonus 8) The RNG hath decreed that this item was generated more often: good night (nightly, freq bonus 16) The RNG hath decreed that this item was generated more often: stun monster (octarine, freq bonus 2) The RNG hath decreed that this item was generated more often: low stat stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: elven boots (mud boots, freq bonus 9) The RNG hath decreed that this item was generated more often: repair armor (pergament, freq bonus 5) The RNG hath decreed that this item was generated more often: purple dragon scale shield (purple dragonhide shield, freq bonus 21) The RNG hath decreed that this item was generated more often: cloak of respawning (hammered cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: nastiness (forking, freq bonus 17) The RNG hath decreed that this item was generated more often: sleep (I AM SO FUCKING TIRED, freq bonus 6) The RNG hath decreed that this item was generated more often: disthene (teal, freq bonus 4) The RNG hath decreed that this item was generated more often: glass chain ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: fire (hexagonal, freq bonus 2) The RNG hath decreed that this item was generated more often: gauntlets of slowing (ice-cold gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: haste monster (royal, freq bonus 13) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 62) The RNG hath decreed that this item was always generated cursed: detect monsters (leather) The RNG hath decreed that this item was always generated cursed: atsuzoko boots ((null)) The RNG hath decreed that this item was always generated cursed: menu nose gloves (moth-bitten gloves) The RNG hath decreed that this item was always generated cursed: helm of detect monsters (golden helmet) The RNG hath decreed that this item was always generated cursed: symmetry (SENIL LELLARAP) The RNG hath decreed that this trap was always invisible: MC trap The RNG hath decreed that this trap was generated more often: volt trap (freq bonus 1) Next attribute increase check would have come at turn 577 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (324) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - light 1 divine 0% 100% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...