Heliokopis, neutral male gnomish Wizard ----------- f@........| |..........| |...._....| |.........+ ----------- [Heliokopi the Evoker] St7 Dx12 Co13 In15 Wi4 Ch9 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 161 Potion identification only worked 3 times out of 15 Ring identification only worked 4 times out of 12 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 156 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 83% chance Scroll drop chance was reduced to 63% Potion drop chance was reduced to 88% Concealing monsters were spawned underneath items 74% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 26101 Monster spawn increase reached its maximum at turn 60332 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 476255 The monster class that cannot be genocided was snake The monster class that was spawned more often: trapper or lurker above (freq bonus 2) The monster species that spawned more often: heaven piercer (freq bonus 8) The monster species that spawned more often: very old white dragon (freq bonus 10) The monster species that spawned more often: red mushroom (freq bonus 3) The monster species that spawned more often: ultramarine fungus (freq bonus 4) The monster species that spawned more often: berator (freq bonus 10) The monster species that spawned more often: hidden gas spore (freq bonus 6) The monster species that spawned more often: raichu (freq bonus 8) The monster species that spawned more often: yellow sentai (freq bonus 5) The monster species that spawned more often: hidden rock troll (freq bonus 4) The monster species that spawned more often: mutated undead cockatrice (freq bonus 8) The monster species that spawned more often: Mister PHP Book (freq bonus 3) The monster species that spawned more often: ultramarine mold (freq bonus 4) The monster species that spawned more often: queen ant (freq bonus 10) The monster species that spawned more often: gl turret (freq bonus 6) The monster species that spawned more often: azure fungus (freq bonus 5) The monster species that spawned more often: ultramarine mushroom (freq bonus 5) The monster species that spawned more often: hesed sephirah (freq bonus 8) The monster species that spawned more often: pile of mesmerizing coins (freq bonus 4) The monster species that spawned more often: holed wall (freq bonus 3) The monster species that spawned more often: ace of hearts (freq bonus 8) The monster species that never randomly spawned: Bianca's high-heeled sandal The monster species that never randomly spawned: night lizard The monster species that never randomly spawned: dark juraian druid The monster species that never randomly spawned: thief The monster species that never randomly spawned: dark jelly The monster species that never randomly spawned: unseen potato The monster species that never randomly spawned: Miki Onimaru The monster species that never randomly spawned: Bianca The monster species that never randomly spawned: Vorlon God-Emperor The monster species that never randomly spawned: dark gray warp patch The monster class that always generated with extra speed: blob The RNG hath decreed that this item was never generated: stone of intrinsic loss (gray) The RNG hath decreed that this item was never generated: rocket launcher ((null)) The RNG hath decreed that this item was never generated: rifle ((null)) The RNG hath decreed that this item was never generated: difficult gloves (vampiric gloves) The RNG hath decreed that this item was never generated: water (clear) The RNG hath decreed that this item was never generated: Japan-wax candle (candle) The RNG hath decreed that this item was generated more often: lightning shield (dull yellow shield, freq bonus 14) The RNG hath decreed that this item was generated more often: quiz helm (deformed helmet, freq bonus 20) The RNG hath decreed that this item was generated more often: elven gauntlets (faded mittens, freq bonus 17) The RNG hath decreed that this item was generated more often: make visible (interplanar, freq bonus 17) The RNG hath decreed that this item was generated more often: cloak of quenching (asbestos cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: trap revealing (elysium, freq bonus 18) The RNG hath decreed that this item was generated more often: cyan dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: battle-axe (double-headed axe, freq bonus 14) The RNG hath decreed that this item was generated more often: brown sweets ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: iron saber ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: sniper rifle ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of anti experience (ringwraith, freq bonus 10) The RNG hath decreed that this item was generated more often: catapult ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: heavy attack (grindstone, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of insomnia (awakening, freq bonus 5) The RNG hath decreed that this item was generated more often: amnesia (sparkling, freq bonus 7) The RNG hath decreed that this item was generated more often: enlighten (faded, freq bonus 8) The RNG hath decreed that this item was generated more often: white dragon scale shield (white dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: fire (ANDOVA BEGARIN, freq bonus 2) The RNG hath decreed that this item was generated more often: fear resistance (branching, freq bonus 12) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 38) The RNG hath decreed that this item was always generated cursed: tinning kit ((null)) The RNG hath decreed that this item was always generated cursed: poisonous cloak (dirty rag) The RNG hath decreed that this item was always generated cursed: worthless piece of cyan glass (cyan) The RNG hath decreed that this item was always generated cursed: sakura mochi ((null)) The RNG hath decreed that this item was always generated cursed: cure burn (fiery) The RNG hath decreed that this trap was always invisible: Only %a%s can go there! The RNG hath decreed that this trap was generated more often: warp zone (freq bonus 1) Next attribute increase check would have come at turn 504 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (1748) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 37% 300% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...