Heliokopis, neutral male gnomish Wizard ----+----- |........| |../.....| |........| +f.......| |@.......| +.....?..| ---------- [Heliokopi the Evoker] St5 Dx13 Co18 In13 Wi9 Ch6 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 5 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 9 Ring drop chance was reduced to 76% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 60% Potion drop chance was reduced to 94% Concealing monsters were spawned underneath items 86% of the time only Monster death drops spawned with only 95% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 87122 Monster spawn increase reached its maximum at turn 134696 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 666420 The monster class that cannot be genocided was trapper or lurker above The monster class that was spawned more often: human or elf (freq bonus 4) The monster color that was spawned more often: red (freq bonus 1) The monster species that spawned more often: Meltem's combat boot (freq bonus 6) The monster species that spawned more often: orange colony (freq bonus 24) The monster species that spawned more often: nomi (freq bonus 32) The monster species that spawned more often: giant white mouse (freq bonus 24) The monster species that spawned more often: cackling spirit (freq bonus 10) The monster species that spawned more often: false fungus (freq bonus 6) The monster species that spawned more often: onanocter 7g (freq bonus 10) The monster species that spawned more often: Windows Vista (freq bonus 9) The monster species that spawned more often: shapeshifter (freq bonus 18) The monster species that spawned more often: crunchy force fungus (freq bonus 24) The monster species that spawned more often: wrinkled colony (freq bonus 6) The monster species that spawned more often: petty sootball (freq bonus 5) The monster species that spawned more often: eldritch warp patch (freq bonus 7) The monster species that spawned more often: scimitarfish (freq bonus 7) The monster species that spawned more often: undead gladiator (freq bonus 14) The monster species that spawned more often: wizard eye (freq bonus 5) The monster species that spawned more often: crimson spore (freq bonus 6) The monster species that spawned more often: eldritch force patch (freq bonus 7) The monster species that spawned more often: Arabella's hugging boot (freq bonus 8) The monster species that spawned more often: weedle (freq bonus 18) The monster species that never randomly spawned: Carola The monster species that never randomly spawned: unreal stalk The monster species that never randomly spawned: verbal jabberwock The monster species that never randomly spawned: The Invisible Man The monster species that never randomly spawned: prick monster The monster species that never randomly spawned: hell crawler The monster species that never randomly spawned: bramble stalk The monster species that never randomly spawned: desert stalk The monster species that never randomly spawned: crunchy patch The monster species that never randomly spawned: white slime The RNG hath decreed that this item was never generated: high-elven warsword (runed curved sword) The RNG hath decreed that this item was never generated: fire (hexagonal) The RNG hath decreed that this item was never generated: noble's dress (armored black dress) The RNG hath decreed that this item was never generated: magictorch (khaki) The RNG hath decreed that this item was never generated: pear ((null)) The RNG hath decreed that this item was never generated: dancing shoes (soft footwear) The RNG hath decreed that this item was generated more often: nurse uniform (white dress, freq bonus 12) The RNG hath decreed that this item was generated more often: disarming (wet, freq bonus 7) The RNG hath decreed that this item was generated more often: immobility (motile, freq bonus 12) The RNG hath decreed that this item was generated more often: light (VERR YED HORRE, freq bonus 8) The RNG hath decreed that this item was generated more often: volcanic glass fragment (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: make visible (interplanar, freq bonus 22) The RNG hath decreed that this item was generated more often: cyanide (vermillion, freq bonus 39) The RNG hath decreed that this item was generated more often: cancellation (shining, freq bonus 36) The RNG hath decreed that this item was generated more often: plain dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: antilevel stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: K-ration ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: stone dragon scale shield (stone dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: morion (black, freq bonus 9) The RNG hath decreed that this item was generated more often: sleeping (wedding, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of matador (gaberdine, freq bonus 5) The RNG hath decreed that this item was generated more often: platinum dragon scale shield (platinum dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: survival knife ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: boots of displacement (hugging boots, freq bonus 10) The RNG hath decreed that this item was generated more often: wedged little-girl sandal ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cure blindness (TIRACLE RAMICAL RELRAMI LUE, freq bonus 11) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 76) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 58) The RNG hath decreed that this item was always generated cursed: wooden flute (flute) The RNG hath decreed that this item was always generated cursed: difficult gloves (vampiric gloves) The RNG hath decreed that this item was always generated cursed: stone of magic resistance (gray) The RNG hath decreed that this item was always generated cursed: remove curse (wrinkled) The RNG hath decreed that this item was always generated cursed: high stilettos (block-heeled boots) The RNG hath decreed that this trap was always invisible: fire trap The RNG hath decreed that this trap was generated more often: exercise trap (freq bonus 2) Next attribute increase check would have come at turn 244 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (214) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - light 1 divine 0% 100% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...