Heliokopis, neutral male gnomish Wizard ---.--- |.....- |f@...| |.....+ |.....| ------- [Heliokopi the Evoker] St7 Dx11 Co15 In11 Wi6 Ch7 WizGnoMalNeu Dlvl:1 $1 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 7 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 16 Monsters only dropped their musable items with 96% chance Scroll drop chance was reduced to 90% Ring drop chance was reduced to 81% Wand drop chance was reduced to 92% Potion drop chance was reduced to 98% Concealing monsters were spawned underneath items 70% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 26750 Monster spawn increase reached its maximum at turn 56864 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 316656 The monster class that cannot be genocided was naga The monster class that was spawned more often: gremlin (freq bonus 1) The monster species that spawned more often: machievallian moss (freq bonus 6) The monster species that spawned more often: zombified dog (freq bonus 3) The monster species that spawned more often: Roxy Greta (freq bonus 6) The monster species that spawned more often: vampiric fungus (freq bonus 14) The monster species that spawned more often: dream quasielemental (freq bonus 3) The monster species that spawned more often: gladiator (freq bonus 2) The monster species that spawned more often: magic colony (freq bonus 5) The monster species that spawned more often: weresoldierant (freq bonus 10) The monster species that spawned more often: Light One (freq bonus 3) The monster species that spawned more often: incorrect potato (freq bonus 2) The monster species that spawned more often: silver weasel (freq bonus 4) The monster species that spawned more often: spritzer (freq bonus 12) The monster species that spawned more often: multicolor laser (freq bonus 6) The monster species that spawned more often: master intrinsic eating mimic (freq bonus 3) The monster species that spawned more often: mongbat (freq bonus 10) The monster species that spawned more often: super bottle (freq bonus 6) The monster species that spawned more often: disgusting growth (freq bonus 8) The monster species that spawned more often: raticate (freq bonus 6) The monster species that spawned more often: steam drill (freq bonus 8) The monster species that spawned more often: dark zealot (freq bonus 4) The monster species that never randomly spawned: hairy horror The monster species that never randomly spawned: reddish colony The monster species that never randomly spawned: top secret agent The monster species that never randomly spawned: brown stalk The monster species that never randomly spawned: Elsa The monster species that never randomly spawned: black spider The monster species that never randomly spawned: Judge Fear The monster species that never randomly spawned: landmaid The monster species that never randomly spawned: petty leprechaun elder The monster species that never randomly spawned: greenish beetle The monster class that always generated with extra speed: nymph The RNG hath decreed that this item was never generated: blindfold ((null)) The RNG hath decreed that this item was never generated: unwanted helmet (bug-tracking helmet) The RNG hath decreed that this item was never generated: poison blast (tattered) The RNG hath decreed that this item was never generated: unwanted helmet (bug-tracking helmet) The RNG hath decreed that this item was never generated: flint (gray) The RNG hath decreed that this item was never generated: leather gloves (old gloves) The RNG hath decreed that this item was generated more often: anti drinker helmet (gemmed helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: enchant weapon (DAIYEN FOOELS, freq bonus 11) The RNG hath decreed that this item was generated more often: opening (zinc, freq bonus 18) The RNG hath decreed that this item was generated more often: paralysis (emerald, freq bonus 19) The RNG hath decreed that this item was generated more often: cloak of conflict (politician cloak, freq bonus 35) The RNG hath decreed that this item was generated more often: warning (diamond, freq bonus 37) The RNG hath decreed that this item was generated more often: amulet of quick attack (leftangular, freq bonus 20) The RNG hath decreed that this item was generated more often: warning (diamond, freq bonus 11) The RNG hath decreed that this item was generated more often: lucern hammer (pronged polearm, freq bonus 11) The RNG hath decreed that this item was generated more often: scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: pitchfork ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: mutation (bristly, freq bonus 2) The RNG hath decreed that this item was generated more often: K-ration ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: lightning (curved, freq bonus 8) The RNG hath decreed that this item was generated more often: natural candle (candle, freq bonus 2) The RNG hath decreed that this item was generated more often: bullwhip ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: high-elven helm (runed helm, freq bonus 7) The RNG hath decreed that this item was generated more often: good night (nightly, freq bonus 9) The RNG hath decreed that this item was generated more often: Japan-wax candle (candle, freq bonus 3) The RNG hath decreed that this item was generated more often: fedora ((null), freq bonus 4) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 7) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 63) The RNG hath decreed that this item was always generated cursed: cyan dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: rotating chain ((null)) The RNG hath decreed that this item was always generated cursed: confusion stone (gray) The RNG hath decreed that this item was always generated cursed: corpse ((null)) The RNG hath decreed that this item was always generated cursed: disintegration (stable) The RNG hath decreed that this trap was always invisible: unskilled trap The RNG hath decreed that this trap was generated more often: shit pit (freq bonus 1) Next attribute increase check would have come at turn 867 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (449) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 90% 300% d - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...