Heliokopis, neutral male gnomish Wizard --- -- --.. $-- |.... ...| |.... # ....| |..... ##......| F.....-......... -...f@.......- -----|-------- [Heliokopi the Evoker] St4 Dx8 Co10 In21 Wi16 Ch5 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 141 Tool identification only worked 5 times out of 10 Scroll drop chance was reduced to 89% Potion drop chance was reduced to 76% Concealing monsters were spawned underneath items 89% of the time only Monster death drops spawned with only 90% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 42575 Monster spawn increase reached its maximum at turn 61166 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 720375 The monster class that cannot be genocided was grue The monster class that was spawned more often: gnome (freq bonus 1) The monster species that spawned more often: gnoll gangster (freq bonus 5) The monster species that spawned more often: cuntgun turret (freq bonus 4) The monster species that spawned more often: Friederike's hugging boot (freq bonus 4) The monster species that spawned more often: Recerarak (freq bonus 6) The monster species that spawned more often: forest troll (freq bonus 3) The monster species that spawned more often: giant horned toad (freq bonus 3) The monster species that spawned more often: gigant (freq bonus 2) The monster species that spawned more often: giant tool trove (freq bonus 6) The monster species that spawned more often: multi-hued patch (freq bonus 2) The monster species that spawned more often: undead topmodel (freq bonus 2) The monster species that spawned more often: real multi-hued hound (freq bonus 20) The monster species that spawned more often: fathien bladewitch (freq bonus 16) The monster species that spawned more often: real inferno hound (freq bonus 7) The monster species that spawned more often: Securitron MkII (freq bonus 3) The monster species that spawned more often: chaos viper (freq bonus 2) The monster species that spawned more often: wax golem (freq bonus 10) The monster species that spawned more often: dark wraith (freq bonus 2) The monster species that spawned more often: thresher (freq bonus 3) The monster species that spawned more often: leprechaun king (freq bonus 3) The monster species that spawned more often: disenchanter mushroom (freq bonus 4) The monster species that never randomly spawned: small door mimic The monster species that never randomly spawned: charming scratcher The monster species that never randomly spawned: Oberon Worker The monster species that never randomly spawned: blind eye The monster species that never randomly spawned: Hailbush The monster species that never randomly spawned: epidote spore The monster species that never randomly spawned: ice boar The monster species that never randomly spawned: Hans The monster species that never randomly spawned: venusaur The monster species that never randomly spawned: ash clannfear The RNG hath decreed that this item was never generated: scythe ((null)) The RNG hath decreed that this item was never generated: bank stone (gray) The RNG hath decreed that this item was never generated: auto shotgun ((null)) The RNG hath decreed that this item was never generated: lacquered dancing shoe ((null)) The RNG hath decreed that this item was never generated: scare monster (XIXAXA XOXAXA XUXAXA) The RNG hath decreed that this item was never generated: ruby dragon scale mail ((null)) The RNG hath decreed that this item was generated more often: boots of safeguard (orange boots, freq bonus 25) The RNG hath decreed that this item was generated more often: alchemy smock (apron, freq bonus 9) The RNG hath decreed that this item was generated more often: tin whistle (whistle, freq bonus 13) The RNG hath decreed that this item was generated more often: entrapping (blasted, freq bonus 192) The RNG hath decreed that this item was generated more often: scimitar (curved sword, freq bonus 19) The RNG hath decreed that this item was generated more often: diarrhea (eyefloating, freq bonus 18) The RNG hath decreed that this item was generated more often: limitation boots (velcro boots, freq bonus 15) The RNG hath decreed that this item was generated more often: gain level (milky, freq bonus 11) The RNG hath decreed that this item was generated more often: medical kit (leather bag, freq bonus 11) The RNG hath decreed that this item was generated more often: ESP (muddy, freq bonus 20) The RNG hath decreed that this item was generated more often: captcha helm (internet helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: boots of plugsuit (tightly fitting boots, freq bonus 11) The RNG hath decreed that this item was generated more often: troll hide (disgusting cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: brown sweets ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of magical breathing (void cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: pasta ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: opening (zinc, freq bonus 8) The RNG hath decreed that this item was generated more often: steel whip ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: anti disintegration (doorstopping, freq bonus 7) The RNG hath decreed that this item was generated more often: character recursion (gameplay-altering, freq bonus 2) The RNG hath decreed that this item was always generated cursed: relay (four-wired thing) The RNG hath decreed that this item was always generated cursed: elements (multi-hued) The RNG hath decreed that this item was always generated cursed: unwieldy gloves (graffiti gloves) The RNG hath decreed that this item was always generated cursed: rebel stone (gray) The RNG hath decreed that this item was always generated cursed: copper dragon scale mail ((null)) The RNG hath decreed that this trap was always invisible: banana trap The RNG hath decreed that this trap was generated more often: glue trap (freq bonus 1) Next attribute increase check would have come at turn 792 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (498) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 0% 300% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...