Heliokopis, neutral male gnomish Wizard --.--- -....+ |@...| |.f..| |....| |....| ------ [Heliokopi the Evoker] St6 Dx9 Co13 In16 Wi6 Ch7 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? (2x) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 19 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 17 Spellbook identification only worked 2 times out of 18 Monsters only dropped their musable items with 74% chance Scroll drop chance was reduced to 81% Ring drop chance was reduced to 70% Wand drop chance was reduced to 84% Amulet drop chance was reduced to 48% Concealing monsters were spawned underneath items 97% of the time only Monster death drops spawned with only 84% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 29768 Monster spawn increase reached its maximum at turn 75573 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 275196 The monster class that cannot be genocided was blob The monster class that was spawned more often: snake (freq bonus 1) The monster species that spawned more often: large mind sucker (freq bonus 3) The monster species that spawned more often: predator nethercat (freq bonus 4) The monster species that spawned more often: evil spawn of Shub-Niggurath (freq bonus 6) The monster species that spawned more often: Keystone Policeman (freq bonus 4) The monster species that spawned more often: burbling blob (freq bonus 4) The monster species that spawned more often: onix (freq bonus 9) The monster species that spawned more often: baby water dragon (freq bonus 4) The monster species that spawned more often: undead flame mage (freq bonus 10) The monster species that spawned more often: elder racoon dog (freq bonus 3) The monster species that spawned more often: grunthack beholder (freq bonus 6) The monster species that spawned more often: Grey-elf rogue (freq bonus 2) The monster species that spawned more often: gÖAuzW¸d8D£å¾ÒNÁÚ (freq bonus 9) The monster species that spawned more often: Rejda (freq bonus 6) The monster species that spawned more often: snore growth (freq bonus 14) The monster species that spawned more often: inertia force fungus (freq bonus 4) The monster species that spawned more often: pink mold (freq bonus 18) The monster species that spawned more often: blank force fungus (freq bonus 2) The monster species that spawned more often: hesed sephirah (freq bonus 3) The monster species that spawned more often: amazon (freq bonus 3) The monster species that spawned more often: general (freq bonus 3) The monster species that never randomly spawned: werejackal The monster species that never randomly spawned: blood hawk The monster species that never randomly spawned: pit beast The monster species that never randomly spawned: magistrate The monster species that never randomly spawned: water girl The monster species that never randomly spawned: Friederike The monster species that never randomly spawned: cold alien The monster species that never randomly spawned: jester The monster species that never randomly spawned: dark blue slime The monster species that never randomly spawned: vogon lord The monster class that always generated with extra speed: xan or other mythical/fantastic insect The RNG hath decreed that this item was never generated: statue ((null)) The RNG hath decreed that this item was never generated: psychic dragon scale shield (psychic dragonhide shield) The RNG hath decreed that this item was never generated: evil gloves (fatal gloves) The RNG hath decreed that this item was never generated: evil gloves (fatal gloves) The RNG hath decreed that this item was never generated: cure critical wounds (roast mate) The RNG hath decreed that this item was never generated: sprig of wolfsbane ((null)) The RNG hath decreed that this item was generated more often: rotating chain ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: shock resistance (copper, freq bonus 20) The RNG hath decreed that this item was generated more often: engraving stone (gray, freq bonus 46) The RNG hath decreed that this item was generated more often: pill ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: stinking cloud (distorted, freq bonus 12) The RNG hath decreed that this item was generated more often: trap creation (TOP SECRET DO NOT READ, freq bonus 207) The RNG hath decreed that this item was generated more often: blank paper (plain, freq bonus 24) The RNG hath decreed that this item was generated more often: lacquered dancing shoe ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: solar beam (mirroring, freq bonus 7) The RNG hath decreed that this item was generated more often: hand blaster ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: mutation (fleecy, freq bonus 7) The RNG hath decreed that this item was generated more often: noble's dress (armored black dress, freq bonus 9) The RNG hath decreed that this item was generated more often: worthless piece of cyan glass (cyan, freq bonus 9) The RNG hath decreed that this item was generated more often: gold detection (THARR, freq bonus 10) The RNG hath decreed that this item was generated more often: metabolic stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: fast forward stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: diarrhea (eyefloating, freq bonus 6) The RNG hath decreed that this item was generated more often: dragon horned headpiece (headpiece, freq bonus 10) The RNG hath decreed that this item was generated more often: reflection (withered, freq bonus 7) The RNG hath decreed that this item was generated more often: menu bug stone (gray, freq bonus 10) The RNG hath decreed that this item was always generated cursed: aurora beam (swirling) The RNG hath decreed that this item was always generated cursed: batarang ((null)) The RNG hath decreed that this item was always generated cursed: amulet of covetous warning (egyptian) The RNG hath decreed that this item was always generated cursed: drain resistance (brittle) The RNG hath decreed that this item was always generated cursed: futon swatter ((null)) The RNG hath decreed that this trap was always invisible: immobility trap The RNG hath decreed that this trap was generated more often: pit (freq bonus 2) Next attribute increase check would have come at turn 323 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (568) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...