Heliokopis, neutral male gnomish Wizard ----- +..f. |.@.| |...| ....| ----- [Heliokopi the Evoker] St12 Dx10 Co9 In11 Wi5 Ch8 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 158 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 37 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 194 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 77% chance Scroll drop chance was reduced to 91% Potion drop chance was reduced to 87% Monster death drops spawned with only 90% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 19822 Monster spawn increase reached its maximum at turn 53335 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 492260 The monster class that cannot be genocided was pile of coins The monster class that was spawned more often: rust monster or disenchanter (freq bonus 2) The monster species that spawned more often: phaser spore (freq bonus 6) The monster species that spawned more often: taliban militia (freq bonus 8) The monster species that spawned more often: wood elf hunter (freq bonus 8) The monster species that spawned more often: full refuge (freq bonus 6) The monster species that spawned more often: auto-roller (freq bonus 16) The monster species that spawned more often: phantom fungus (freq bonus 8) The monster species that spawned more often: giant grey scorpion (freq bonus 5) The monster species that spawned more often: dragonball kid (freq bonus 9) The monster species that spawned more often: leocentaur ruler (freq bonus 9) The monster species that spawned more often: bad bug (freq bonus 14) The monster species that spawned more often: drowned soul (freq bonus 4) The monster species that spawned more often: phase fungus (freq bonus 5) The monster species that spawned more often: dividing ochre jelly (freq bonus 4) The monster species that spawned more often: ultramarine warp fungus (freq bonus 6) The monster species that spawned more often: very old sky dragon (freq bonus 7) The monster species that spawned more often: priestess of Ghaunadaur (freq bonus 5) The monster species that spawned more often: lethe elemental (freq bonus 10) The monster species that spawned more often: warty mold (freq bonus 10) The monster species that spawned more often: threshold force patch (freq bonus 6) The monster species that spawned more often: mumak (freq bonus 4) The monster species that never randomly spawned: shadow fly The monster species that never randomly spawned: grimer The monster species that never randomly spawned: mimic lizard The monster species that never randomly spawned: agony worm The monster species that never randomly spawned: demonic sandman The monster species that never randomly spawned: red force fungus The monster species that never randomly spawned: white balrog The monster species that never randomly spawned: phasing hobbit wizard The monster species that never randomly spawned: hell crawler The monster species that never randomly spawned: flesh clan The RNG hath decreed that this item was never generated: wonder (stevia) The RNG hath decreed that this item was never generated: torpedo ((null)) The RNG hath decreed that this item was never generated: commander gloves (light gloves) The RNG hath decreed that this item was never generated: lockout (WE WILL HURT YOU) The RNG hath decreed that this item was never generated: cypher helm (basin helmet) The RNG hath decreed that this item was never generated: moonstone (white) The RNG hath decreed that this item was generated more often: hiding (hidden tea, freq bonus 47) The RNG hath decreed that this item was generated more often: helm of storms (padded helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: bog-standard helmet (celtic helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of undead warning (occult, freq bonus 37) The RNG hath decreed that this item was generated more often: fear resistance (branching, freq bonus 8) The RNG hath decreed that this item was generated more often: helm of sensory deprivation (tight helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: kunzite (pink, freq bonus 12) The RNG hath decreed that this item was generated more often: baked sweet potato ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: green mate (St.John's Wort, freq bonus 12) The RNG hath decreed that this item was generated more often: alter reality (FORGETABOUTIT, freq bonus 10) The RNG hath decreed that this item was generated more often: elven spear (runed spear, freq bonus 10) The RNG hath decreed that this item was generated more often: repair item (BOOBIE BLITZ, freq bonus 7) The RNG hath decreed that this item was generated more often: stunning (viscous, freq bonus 9) The RNG hath decreed that this item was generated more often: runesword (runic broadsword, freq bonus 3) The RNG hath decreed that this item was generated more often: time (ticking, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of infinity (splashed, freq bonus 2) The RNG hath decreed that this item was generated more often: partisan (vulgar polearm, freq bonus 2) The RNG hath decreed that this item was generated more often: pistol ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: special camouflaged clothes (camouflage patterned clothes, freq bonus 7) The RNG hath decreed that this item was generated more often: plain cloak (homicidal cloak, freq bonus 4) The RNG hath decreed that this item was always generated cursed: dark elven arrow (black runed arrow) The RNG hath decreed that this item was always generated cursed: amulet of sudden curse (unexpected) The RNG hath decreed that this item was always generated cursed: mallet ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of stealing (polnish gloves) The RNG hath decreed that this item was always generated cursed: stairwell stomping boots (plateau boots) The RNG hath decreed that this trap was always invisible: limitation trap The RNG hath decreed that this trap was generated more often: disenchantment trap (freq bonus 1) Next attribute increase check would have come at turn 1027 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (1095) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - knock 1 matter 0% 100% d - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...