Heliokopis, neutral male gnomish Wizard ------------ |...@......| |..f.......| |..........| |..........| ...........+ |..........| |..........| |..........| |..........| ------------ [Heliokopi the Evoker] St10 Dx12 Co11 In19 Wi8 Ch8 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 6 Wand identification only worked 3 times out of 14 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 151 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 82% chance Potion drop chance was reduced to 86% Concealing monsters were spawned underneath items 60% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 20696 Monster spawn increase reached its maximum at turn 62195 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1307383 The monster class that cannot be genocided was sea monster The monster class that was spawned more often: rodent (freq bonus 4) The monster species that spawned more often: arrow turret (freq bonus 5) The monster species that spawned more often: multielement turret (freq bonus 8) The monster species that spawned more often: sexton (freq bonus 14) The monster species that spawned more often: justice keeper (freq bonus 12) The monster species that spawned more often: thick roper (freq bonus 8) The monster species that spawned more often: secluded force fungus (freq bonus 24) The monster species that spawned more often: colorful force patch (freq bonus 7) The monster species that spawned more often: sinner (freq bonus 12) The monster species that spawned more often: plague rat (freq bonus 12) The monster species that spawned more often: white naga hatchling (freq bonus 5) The monster species that spawned more often: transformer (freq bonus 7) The monster species that spawned more often: firewall (freq bonus 5) The monster species that spawned more often: giant wasp (freq bonus 7) The monster species that spawned more often: teethfish (freq bonus 6) The monster species that spawned more often: marauder (freq bonus 12) The monster species that spawned more often: crunchy stalk (freq bonus 24) The monster species that spawned more often: undead foxhound agent (freq bonus 10) The monster species that spawned more often: corrosive grue (freq bonus 6) The monster species that spawned more often: pebble elf (freq bonus 6) The monster species that spawned more often: small kappa (freq bonus 8) The monster species that never randomly spawned: dead ant The monster species that never randomly spawned: icky face The monster species that never randomly spawned: metal fire ant The monster species that never randomly spawned: unmasked Vorlon The monster species that never randomly spawned: ÓGH:ýsnAý The monster species that never randomly spawned: venom claw The monster species that never randomly spawned: nasty eye The monster species that never randomly spawned: brookman The monster species that never randomly spawned: rock troll The monster species that never randomly spawned: successful entertainer The RNG hath decreed that this item was never generated: displacement (transparent) The RNG hath decreed that this item was never generated: poisonous cloak (dirty rag) The RNG hath decreed that this item was never generated: invisibility (brilliant blue) The RNG hath decreed that this item was never generated: create victim (KESALAN PATHARAN) The RNG hath decreed that this item was never generated: gauntlets of dexterity (fencing gloves) The RNG hath decreed that this item was never generated: levitation (floating) The RNG hath decreed that this item was generated more often: sleep (mottled, freq bonus 72) The RNG hath decreed that this item was generated more often: entrapping (scintillating, freq bonus 12) The RNG hath decreed that this item was generated more often: heretic cloak (godless cloak, freq bonus 30) The RNG hath decreed that this item was generated more often: cure critical wounds (roast mate, freq bonus 7) The RNG hath decreed that this item was generated more often: gain energy (cloudy, freq bonus 31) The RNG hath decreed that this item was generated more often: silver mace ((null), freq bonus 43) The RNG hath decreed that this item was generated more often: alter reality (FORGETABOUTIT, freq bonus 27) The RNG hath decreed that this item was generated more often: enchant armor (ZELGO MER, freq bonus 46) The RNG hath decreed that this item was generated more often: bean ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: sentient high-heeled shoes (irregular boots, freq bonus 42) The RNG hath decreed that this item was generated more often: blood dragon scale shield (blood dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of own race warning (cabbalist, freq bonus 3) The RNG hath decreed that this item was generated more often: copper dragon scales ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: kouhaku manjyuu ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: tinfoil helmet (aluminium helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: sickle ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: saddle ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: acquirement (important, freq bonus 7) The RNG hath decreed that this item was generated more often: laser swatter ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: pack of floppies (box containing little plastic cards, freq bonus 4) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 63) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 7) The RNG hath decreed that this item was always generated cursed: invulnerability (icy) The RNG hath decreed that this item was always generated cursed: gold chain ((null)) The RNG hath decreed that this item was always generated cursed: bow ((null)) The RNG hath decreed that this item was always generated cursed: slice of pizza ((null)) The RNG hath decreed that this item was always generated cursed: school cap ((null)) The RNG hath decreed that this trap was always invisible: alignment trap The RNG hath decreed that this trap was generated more often: rust trap (freq bonus 4) Next attribute increase check would have come at turn 1720 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (572) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...