Heliokopis, neutral male gnomish Wizard -------- |....f@| |....:/| .......+ |$..*..| -------- [Heliokopi the Evoker] St6 Dx15 Co8 In15 Wi4 Ch7 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy Be careful! New moon tonight. Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 7 Tool identification only worked 5 times out of 6 Scroll drop chance was reduced to 87% Ring drop chance was reduced to 95% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 62% Potion drop chance was reduced to 91% Monster death drops spawned with only 85% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 28501 Monster spawn increase reached its maximum at turn 40903 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 85456 The monster class that cannot be genocided was snake The monster class that was spawned more often: jelly (freq bonus 4) The monster species that spawned more often: glowing mold (freq bonus 7) The monster species that spawned more often: large hobbit (freq bonus 5) The monster species that spawned more often: adult gray dragon (freq bonus 7) The monster species that spawned more often: short skirt (freq bonus 8) The monster species that spawned more often: blue yeek (freq bonus 5) The monster species that spawned more often: weedle (freq bonus 16) The monster species that spawned more often: undead school fish (freq bonus 6) The monster species that spawned more often: airborne parrot (freq bonus 14) The monster species that spawned more often: crunchy warp fungus (freq bonus 10) The monster species that spawned more often: flaming bear on a bicycle (freq bonus 6) The monster species that spawned more often: stoner (freq bonus 10) The monster species that spawned more often: blue-red patch (freq bonus 5) The monster species that spawned more often: epidote stalk (freq bonus 18) The monster species that spawned more often: morlock hunter (freq bonus 7) The monster species that spawned more often: random monster (freq bonus 10) The monster species that spawned more often: Rubinho (freq bonus 20) The monster species that spawned more often: hod sephirah (freq bonus 6) The monster species that spawned more often: mechicken (freq bonus 8) The monster species that spawned more often: lilac growth (freq bonus 6) The monster species that spawned more often: real punisher (freq bonus 6) The monster species that never randomly spawned: gazer nupperibo The monster species that never randomly spawned: jikiniki The monster species that never randomly spawned: babelfish The monster species that never randomly spawned: Yannick The monster species that never randomly spawned: fortress master The monster species that never randomly spawned: trap fungus The monster species that never randomly spawned: Marleen's sneaker The monster species that never randomly spawned: drow sharpshooter The monster species that never randomly spawned: Eva The monster species that never randomly spawned: cigarette-smoking prostitute The RNG hath decreed that this item was never generated: chainwhip ((null)) The RNG hath decreed that this item was never generated: water (clear) The RNG hath decreed that this item was never generated: trap disarming (elysium) The RNG hath decreed that this item was never generated: silver dragon scale mail ((null)) The RNG hath decreed that this item was never generated: solar beam (mirroring) The RNG hath decreed that this item was never generated: acquirement (important) The RNG hath decreed that this item was generated more often: silver shield ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: silver spear ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: large box (wooden box, freq bonus 15) The RNG hath decreed that this item was generated more often: DSTW stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: disengraving (Elbereth-inscribed, freq bonus 3) The RNG hath decreed that this item was generated more often: helm of true sight (translucent helmet, freq bonus 16) The RNG hath decreed that this item was generated more often: brass dragon scale mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: mithril whip ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: whispering helmet (spired helmet, freq bonus 22) The RNG hath decreed that this item was generated more often: trap creation stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: blindness (yellow, freq bonus 17) The RNG hath decreed that this item was generated more often: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES, freq bonus 11) The RNG hath decreed that this item was generated more often: amnesia stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: fumble boots (riding boots, freq bonus 11) The RNG hath decreed that this item was generated more often: bronze plate mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: helm of steel (steel helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: shotgun shell ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: proof armor (I AM THE KING, freq bonus 5) The RNG hath decreed that this item was generated more often: commander gloves (light gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: cure confusion (moldy, freq bonus 5) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 62) The RNG hath decreed that this item was always generated cursed: katyusha (headpiece) The RNG hath decreed that this item was always generated cursed: chaos terrain (TIGHT SPANDEX SHIRT) The RNG hath decreed that this item was always generated cursed: opal (white) The RNG hath decreed that this item was always generated cursed: red lightsaber (lightsaber) The RNG hath decreed that this item was always generated cursed: respawn stone (gray) The RNG hath decreed that this trap was always invisible: misfire trap The RNG hath decreed that this trap was generated more often: yellow spell trap (freq bonus 9) Next attribute increase check would have come at turn 441 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (191) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - detect food 2 divine 0% 100% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...