Heliokopis, neutral male gnomish Wizard ---+------ .......... #. |$...f@..| ---------- [Heliokopi the Evoker] St15 Dx9 Co7 In22 Wi9 Ch6 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 10 Amulet identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 190 Tool identification only worked 5 times out of 7 Scroll drop chance was reduced to 86% Ring drop chance was reduced to 72% Potion drop chance was reduced to 87% Concealing monsters were spawned underneath items 86% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 51175 Monster spawn increase reached its maximum at turn 71709 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 5065060 The monster class that cannot be genocided was fungus or mold The monster class that was spawned more often: troll (freq bonus 2) The monster color that was spawned more often: red (freq bonus 4) The monster species that spawned more often: watchman (freq bonus 3) The monster species that spawned more often: giant white cave mouse (freq bonus 5) The monster species that spawned more often: brass dragon bat (freq bonus 12) The monster species that spawned more often: petro mold (freq bonus 18) The monster species that spawned more often: dark ranger (freq bonus 8) The monster species that spawned more often: Renfield (freq bonus 6) The monster species that spawned more often: moldy spore (freq bonus 8) The monster species that spawned more often: muck cattle (freq bonus 5) The monster species that spawned more often: old granny (freq bonus 8) The monster species that spawned more often: pheasant (freq bonus 8) The monster species that spawned more often: Fanny's buckled sandal (freq bonus 3) The monster species that spawned more often: King Gorge, Lord of the Gluttons (freq bonus 8) The monster species that spawned more often: soul burner (freq bonus 16) The monster species that spawned more often: cloud of glory (freq bonus 7) The monster species that spawned more often: albino fungus (freq bonus 3) The monster species that spawned more often: goldentail scorpion (freq bonus 12) The monster species that spawned more often: rock mole (freq bonus 6) The monster species that spawned more often: spirit bear (freq bonus 12) The monster species that spawned more often: abnormal growth (freq bonus 10) The monster species that spawned more often: volt force fungus (freq bonus 3) The monster species that never randomly spawned: poliwag The monster species that never randomly spawned: null spore The monster species that never randomly spawned: spirit troll The monster species that never randomly spawned: plague elemental The monster species that never randomly spawned: grating chicken The monster species that never randomly spawned: blink stalk The monster species that never randomly spawned: Lich, the Fiend of Earth The monster species that never randomly spawned: nightly warp fungus The monster species that never randomly spawned: Evillan The monster species that never randomly spawned: tree naga The monster class that always generated with extra speed: sea monster The RNG hath decreed that this item was never generated: gauntlets of power (riding gloves) The RNG hath decreed that this item was never generated: crysknife ((null)) The RNG hath decreed that this item was never generated: T-shirt ((null)) The RNG hath decreed that this item was never generated: pasta ((null)) The RNG hath decreed that this item was never generated: anti-curse boots (winter stilettos) The RNG hath decreed that this item was never generated: halite (white) The RNG hath decreed that this item was generated more often: nether beam (underworld, freq bonus 5) The RNG hath decreed that this item was generated more often: gain wisdom (glass, freq bonus 7) The RNG hath decreed that this item was generated more often: skeleton key (key, freq bonus 39) The RNG hath decreed that this item was generated more often: poison (cornered, freq bonus 22) The RNG hath decreed that this item was generated more often: starlightstone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: basterd sword (huge sword, freq bonus 6) The RNG hath decreed that this item was generated more often: chemistry (brand-new, freq bonus 10) The RNG hath decreed that this item was generated more often: helm of brilliance (etched helmet, freq bonus 19) The RNG hath decreed that this item was generated more often: inertia (nonmoving, freq bonus 39) The RNG hath decreed that this item was generated more often: silver short sword ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: sin (old-testamentarian, freq bonus 10) The RNG hath decreed that this item was generated more often: bad effect (LITTLE STRAWBERRY ME BABY, freq bonus 6) The RNG hath decreed that this item was generated more often: proof weapon (YOU ARE DOOMED, freq bonus 2) The RNG hath decreed that this item was generated more often: acid (white, freq bonus 14) The RNG hath decreed that this item was generated more often: elven arrow (runed arrow, freq bonus 7) The RNG hath decreed that this item was generated more often: mancatcher ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: silver chakram (silver circular blade, freq bonus 4) The RNG hath decreed that this item was generated more often: protection (wide, freq bonus 6) The RNG hath decreed that this item was generated more often: fear (rusty, freq bonus 7) The RNG hath decreed that this item was generated more often: diamond dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was always generated cursed: consort's suit (loud foppish suit) The RNG hath decreed that this item was always generated cursed: psychic dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: random effects (milled) The RNG hath decreed that this item was always generated cursed: orihalcyon gauntlets (fighting gloves) The RNG hath decreed that this item was always generated cursed: basterd sword (huge sword) The RNG hath decreed that this trap was always invisible: warp zone The RNG hath decreed that this trap was generated more often: sound trap (freq bonus 5) Next attribute increase check would have come at turn 1146 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (163) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...