Heliokopis, neutral male gnomish Wizard -------- |......| |......| |f.....| # ###### #### |@{..... -----+-- [Heliokopi the Evoker] St5 Dx13 Co7 In9 Wi5 Ch7 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 168 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 20 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 197 Ring drop chance was reduced to 59% Amulet drop chance was reduced to 92% Potion drop chance was reduced to 95% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 25971 Monster spawn increase reached its maximum at turn 45379 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 1454412 The monster class that cannot be genocided was piercer The monster class that was spawned more often: cat or other feline (freq bonus 2) The monster species that spawned more often: Inge (freq bonus 20) The monster species that spawned more often: time warp fungus (freq bonus 16) The monster species that spawned more often: land dragon (freq bonus 10) The monster species that spawned more often: son of Typhon (freq bonus 8) The monster species that spawned more often: Markus (freq bonus 3) The monster species that spawned more often: white snake (freq bonus 8) The monster species that spawned more often: giant gem trove (freq bonus 10) The monster species that spawned more often: static electricity (freq bonus 12) The monster species that spawned more often: greater ice elemental (freq bonus 5) The monster species that spawned more often: blight queen (freq bonus 8) The monster species that spawned more often: abnormal growth (freq bonus 8) The monster species that spawned more often: tentacled mermaid (freq bonus 4) The monster species that spawned more often: Underwater Sabrina (freq bonus 6) The monster species that spawned more often: viper scopion (freq bonus 7) The monster species that spawned more often: tank breaker (freq bonus 48) The monster species that spawned more often: giant brown bat (freq bonus 3) The monster species that spawned more often: Juen (freq bonus 5) The monster species that spawned more often: Hilda (freq bonus 6) The monster species that spawned more often: megademon (freq bonus 4) The monster species that spawned more often: idolan (freq bonus 4) The monster species that never randomly spawned: feature The monster species that never randomly spawned: oreades The monster species that never randomly spawned: winged horror The monster species that never randomly spawned: hill giant shaman The monster species that never randomly spawned: dark warp patch The monster species that never randomly spawned: abominable The monster species that never randomly spawned: anthrazite mushroom The monster species that never randomly spawned: snakeman The monster species that never randomly spawned: drow zombie The monster species that never randomly spawned: red sentai The RNG hath decreed that this item was never generated: cold (short) The RNG hath decreed that this item was never generated: sky-high heels (roman sandals) The RNG hath decreed that this item was never generated: barrhing (CONVICT PATCH) The RNG hath decreed that this item was never generated: shades of grey stone (gray) The RNG hath decreed that this item was never generated: red dragon scales ((null)) The RNG hath decreed that this item was never generated: chloroform (blackthorn) The RNG hath decreed that this item was generated more often: bad effect (LITTLE STRAWBERRY ME BABY, freq bonus 39) The RNG hath decreed that this item was generated more often: dropless stone (gray, freq bonus 60) The RNG hath decreed that this item was generated more often: magic harp (harp, freq bonus 22) The RNG hath decreed that this item was generated more often: sapphire dragon scales ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: banana ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: wooden stake ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: caltrop ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: nurse cap ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: material stability (rock solid, freq bonus 15) The RNG hath decreed that this item was generated more often: helm of underwater action (scuba helmet, freq bonus 26) The RNG hath decreed that this item was generated more often: bullwhip ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: petrify (petrified, freq bonus 3) The RNG hath decreed that this item was generated more often: worm tooth ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: shimmering dragon scale mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: jagged star ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: numbness (flowing, freq bonus 4) The RNG hath decreed that this item was generated more often: standard id (WHAT THE FUCK IS THIS, freq bonus 2) The RNG hath decreed that this item was generated more often: nasty stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: helm of detect monsters (golden helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: urine (manky, freq bonus 6) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 83) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 31) The RNG hath decreed that this item was always generated cursed: statue ((null)) The RNG hath decreed that this item was always generated cursed: alter reality (mysterious) The RNG hath decreed that this item was always generated cursed: stone of misfiring (gray) The RNG hath decreed that this item was always generated cursed: morganite (pink) The RNG hath decreed that this item was always generated cursed: ancient arrow ((null)) The RNG hath decreed that this trap was always invisible: falling nastystone trap The RNG hath decreed that this trap was generated more often: rolling boulder trap (freq bonus 1) Next attribute increase check would have come at turn 358 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (75) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect food 2 divine 0% 100% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...