Heliokopis, neutral male gnomish Wizard ------ |.@$.# |.f...... ..............| ----.---------- [Heliokopi the Evoker] St7 Dx10 Co11 In18 Wi4 Ch6 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 137 Ring identification only worked 4 times out of 32 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 146 Tool identification only worked 5 times out of 17 Monsters only dropped their musable items with 73% chance Amulet drop chance was reduced to 12% Concealing monsters were spawned underneath items 51% of the time only Monster death drops spawned with only 90% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 23137 Monster spawn increase reached its maximum at turn 52018 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1097728 The monster class that cannot be genocided was rub monster The monster class that was spawned more often: sea monster (freq bonus 1) The monster species that spawned more often: Giulia (freq bonus 3) The monster species that spawned more often: brown colony (freq bonus 6) The monster species that spawned more often: pricolic (freq bonus 2) The monster species that spawned more often: slow warp fungus (freq bonus 4) The monster species that spawned more often: tunnel horror (freq bonus 10) The monster species that spawned more often: slow growth (freq bonus 8) The monster species that spawned more often: Seraph of the Void (freq bonus 6) The monster species that spawned more often: little tyrannosaurus (freq bonus 3) The monster species that spawned more often: skeleton giant (freq bonus 2) The monster species that spawned more often: scarlet force fungus (freq bonus 6) The monster species that spawned more often: Rock-N-Roll King (freq bonus 12) The monster species that spawned more often: special force patch (freq bonus 4) The monster species that spawned more often: Sue Lyn's thick winter boot (freq bonus 8) The monster species that spawned more often: Merry Luis (freq bonus 5) The monster species that spawned more often: worm that walks (freq bonus 12) The monster species that spawned more often: shimmering warp fungus (freq bonus 3) The monster species that spawned more often: onix (freq bonus 4) The monster species that spawned more often: green mushroom patch (freq bonus 6) The monster species that spawned more often: nightblade (freq bonus 2) The monster species that spawned more often: werespider (freq bonus 2) The monster species that never randomly spawned: master of change The monster species that never randomly spawned: long worm The monster species that never randomly spawned: northerner The monster species that never randomly spawned: wainrider The monster species that never randomly spawned: unreal mushroom The monster species that never randomly spawned: giant phase spider The monster species that never randomly spawned: water cattle The monster species that never randomly spawned: ancient white dragon The monster species that never randomly spawned: cheater wolf The monster species that never randomly spawned: harisen The monster class that always generated with extra speed: worm The RNG hath decreed that this item was never generated: Ayanami wrapping ((null)) The RNG hath decreed that this item was never generated: kicking boots (steel boots) The RNG hath decreed that this item was never generated: worthless piece of cyan glass (cyan) The RNG hath decreed that this item was never generated: hyper beam (pokemon logo) The RNG hath decreed that this item was never generated: impossibly heavy iron ball ((null)) The RNG hath decreed that this item was never generated: basterd sword (huge sword) The RNG hath decreed that this item was generated more often: welsh onion ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: troll hide (disgusting cloak, freq bonus 31) The RNG hath decreed that this item was generated more often: heavy elysium ball ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: amulet of drain resistance (warped, freq bonus 63) The RNG hath decreed that this item was generated more often: raygun ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: clairvoyance (dark blue, freq bonus 33) The RNG hath decreed that this item was generated more often: dunce cap (conical hat, freq bonus 8) The RNG hath decreed that this item was generated more often: graphite (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: full plate mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: technique stone (gray, freq bonus 32) The RNG hath decreed that this item was generated more often: blood loss (romantic, freq bonus 7) The RNG hath decreed that this item was generated more often: bag of tricks (bag, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of wrong seeing (too expensive, freq bonus 3) The RNG hath decreed that this item was generated more often: clairvoyance (luminescent, freq bonus 7) The RNG hath decreed that this item was generated more often: katana (samurai sword, freq bonus 16) The RNG hath decreed that this item was generated more often: probing (uranium, freq bonus 8) The RNG hath decreed that this item was generated more often: sleep (runed, freq bonus 4) The RNG hath decreed that this item was generated more often: droven chain mail (crested black mail, freq bonus 11) The RNG hath decreed that this item was generated more often: fishing pole ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: helm of detect monsters (golden helmet, freq bonus 3) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 13) The RNG hath decreed that this item was always generated cursed: needle ((null)) The RNG hath decreed that this item was always generated cursed: radium (crimson) The RNG hath decreed that this item was always generated cursed: stone of naked stripping (gray) The RNG hath decreed that this item was always generated cursed: gas grenade ((null)) The RNG hath decreed that this item was always generated cursed: sleeping (effervescent) The RNG hath decreed that this trap was always invisible: low effect trap The RNG hath decreed that this trap was generated more often: spined ball trap (freq bonus 1) Next attribute increase check would have come at turn 1396 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (294) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...