Heliokopis, neutral male gnomish Wizard ------ .f..| #@.| ..°$| -.- [Heliokopi the Evoker] St6 Dx9 Co8 In14 Wi6 Ch8 WizGnoMalNeu Dlvl:1 $2 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 131 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 8 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 54 Gem identification only worked 100 times out of 144 Tool identification only worked 5 times out of 15 Scroll drop chance was reduced to 57% Amulet drop chance was reduced to 10% Potion drop chance was reduced to 86% Concealing monsters were spawned underneath items 70% of the time only Monster death drops spawned with only 98% chance Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 46937 Monster spawn increase reached its maximum at turn 111177 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 73800 The monster class that cannot be genocided was dog or other canine The monster class that was spawned more often: Zouthern animal (freq bonus 2) The monster species that spawned more often: stone fungus (freq bonus 4) The monster species that spawned more often: polar bear (freq bonus 14) The monster species that spawned more often: sucker stalk (freq bonus 6) The monster species that spawned more often: water naga hatchling (freq bonus 28) The monster species that spawned more often: Hendric (freq bonus 7) The monster species that spawned more often: hobbit master thief (freq bonus 14) The monster species that spawned more often: half-dragon zombie (freq bonus 8) The monster species that spawned more often: genin (freq bonus 6) The monster species that spawned more often: giant brown locust (freq bonus 16) The monster species that spawned more often: water grue (freq bonus 16) The monster species that spawned more often: Solvejg's mocassin (freq bonus 8) The monster species that spawned more often: weregridbug (freq bonus 4) The monster species that spawned more often: hobbit mummy (freq bonus 3) The monster species that spawned more often: clock force fungus (freq bonus 12) The monster species that spawned more often: exploitability turret (freq bonus 6) The monster species that spawned more often: agent black warp patch (freq bonus 10) The monster species that spawned more often: fiendish goblin (freq bonus 14) The monster species that spawned more often: charcoal spore (freq bonus 4) The monster species that spawned more often: xof (freq bonus 4) The monster species that spawned more often: Light-Fingered Sonya (freq bonus 4) The monster species that never randomly spawned: taser turret The monster species that never randomly spawned: beige warp patch The monster species that never randomly spawned: leprechaun fanatic The monster species that never randomly spawned: wereflyfish The monster species that never randomly spawned: giant brown bear The monster species that never randomly spawned: Mister PHP Book The monster species that never randomly spawned: petty komodo dragon The monster species that never randomly spawned: big bear brother The monster species that never randomly spawned: sailor The monster species that never randomly spawned: Kostchtie The RNG hath decreed that this item was never generated: petrify (petrified) The RNG hath decreed that this item was never generated: magic resistance (dark) The RNG hath decreed that this item was never generated: standard id (WHAT THE FUCK IS THIS) The RNG hath decreed that this item was never generated: amulet of reflection (hexagonal) The RNG hath decreed that this item was never generated: gas grenade ((null)) The RNG hath decreed that this item was never generated: wooden harp (harp) The RNG hath decreed that this item was generated more often: taming (PRIRUTSENIE, freq bonus 11) The RNG hath decreed that this item was generated more often: bag of tricks (bag, freq bonus 152) The RNG hath decreed that this item was generated more often: dropbug stone (gray, freq bonus 32) The RNG hath decreed that this item was generated more often: elysium hostage chain ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: levitation boots (snow boots, freq bonus 8) The RNG hath decreed that this item was generated more often: salt water (polka-dot, freq bonus 8) The RNG hath decreed that this item was generated more often: chaos gloves (transparent gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: IC (many-wired thing, freq bonus 7) The RNG hath decreed that this item was generated more often: vulnerability cloak (flax cloak, freq bonus 39) The RNG hath decreed that this item was generated more often: cloak of stat lock (straitjacket cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: boots of plugsuit (tightly fitting boots, freq bonus 4) The RNG hath decreed that this item was generated more often: identify (wedged, freq bonus 11) The RNG hath decreed that this item was generated more often: map level (crumbling, freq bonus 9) The RNG hath decreed that this item was generated more often: blood dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY, freq bonus 12) The RNG hath decreed that this item was generated more often: orthoclase (yellow, freq bonus 5) The RNG hath decreed that this item was generated more often: granite scourge ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: ice box (cooling box, freq bonus 10) The RNG hath decreed that this item was generated more often: oilskin gloves (slippery gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: rotating chain ((null), freq bonus 71) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 72) The RNG hath decreed that this item was always generated cursed: cloak of invisibility (opera cloak) The RNG hath decreed that this item was always generated cursed: fortune cookie ((null)) The RNG hath decreed that this item was always generated cursed: orthoclase (yellow) The RNG hath decreed that this item was always generated cursed: noble's dress (armored black dress) The RNG hath decreed that this item was always generated cursed: stone of thirst (gray) The RNG hath decreed that this trap was always invisible: magic beam trap The RNG hath decreed that this trap was generated more often: mana trap (freq bonus 4) Next attribute increase check would have come at turn 346 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (589) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - light 1 divine 0% 100% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...