Heliokopis, neutral male gnomish Wizard ---------- |........+ |..%.....| |....@...| |....f...| -----.---- [Heliokopi the Evoker] St7 Dx8 Co13 In14 Wi6 Ch5 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 154 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 20 Wand identification only worked 3 times out of 44 Armor identification only worked 15 times out of 17 Tool identification only worked 5 times out of 7 Ring drop chance was reduced to 92% Amulet drop chance was reduced to 97% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 18385 Monster spawn increase reached its maximum at turn 36989 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 378423 The monster class that cannot be genocided was Zouthern animal The monster class that was spawned more often: zombie (freq bonus 2) The monster color that was spawned more often: magenta (freq bonus 3) The monster species that spawned more often: lizard man (freq bonus 8) The monster species that spawned more often: absent spore (freq bonus 8) The monster species that spawned more often: Heavenly Destroyer (freq bonus 30) The monster species that spawned more often: pickpocket (freq bonus 5) The monster species that spawned more often: bright blue jelly (freq bonus 7) The monster species that spawned more often: petty shadow ogre (freq bonus 60) The monster species that spawned more often: warty force fungus (freq bonus 5) The monster species that spawned more often: orange spore (freq bonus 10) The monster species that spawned more often: skeletal spider (freq bonus 5) The monster species that spawned more often: ember mycon (freq bonus 5) The monster species that spawned more often: gigant (freq bonus 10) The monster species that spawned more often: beige force fungus (freq bonus 16) The monster species that spawned more often: fathien elite (freq bonus 10) The monster species that spawned more often: insurmountable patch (freq bonus 4) The monster species that spawned more often: venomous spirit (freq bonus 10) The monster species that spawned more often: submarine goblin (freq bonus 8) The monster species that spawned more often: baby glowing dragon (freq bonus 5) The monster species that spawned more often: black oak (freq bonus 3) The monster species that spawned more often: wood cattle (freq bonus 4) The monster species that spawned more often: ochre draconian (freq bonus 12) The monster species that never randomly spawned: yellow slime The monster species that never randomly spawned: cultist The monster species that never randomly spawned: ether cloud The monster species that never randomly spawned: sylph elemental The monster species that never randomly spawned: sea naga The monster species that never randomly spawned: Shaqtari The monster species that never randomly spawned: swamp inhabitant The monster species that never randomly spawned: silver wolf The monster species that never randomly spawned: banshee The monster species that never randomly spawned: soft warp patch The RNG hath decreed that this item was never generated: lockout (WE WILL HURT YOU) The RNG hath decreed that this item was never generated: enchant armor (ZELGO MER) The RNG hath decreed that this item was never generated: quaffer helmet (water-pipe helmet) The RNG hath decreed that this item was never generated: bubblebeam (biblic) The RNG hath decreed that this item was never generated: sludge (litter) The RNG hath decreed that this item was never generated: mancatcher ((null)) The RNG hath decreed that this item was generated more often: food ration ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: amethyst (violet, freq bonus 13) The RNG hath decreed that this item was generated more often: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY, freq bonus 11) The RNG hath decreed that this item was generated more often: dropbug stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: skullcap (metal disk, freq bonus 3) The RNG hath decreed that this item was generated more often: helm of storms (padded helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: high stilettos (block-heeled boots, freq bonus 6) The RNG hath decreed that this item was generated more often: restore ability (light brown, freq bonus 15) The RNG hath decreed that this item was generated more often: sado maso gloves (grey-shaded gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: small piece of unrefined mithril (gray, freq bonus 24) The RNG hath decreed that this item was generated more often: death (long, freq bonus 3) The RNG hath decreed that this item was generated more often: spoon ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: nothing (oak, freq bonus 8) The RNG hath decreed that this item was generated more often: dragon horned headpiece (headpiece, freq bonus 8) The RNG hath decreed that this item was generated more often: warning (diamond, freq bonus 7) The RNG hath decreed that this item was generated more often: tooth of an algolian suntiger (very sharp tooth, freq bonus 15) The RNG hath decreed that this item was generated more often: amulet of change (square, freq bonus 4) The RNG hath decreed that this item was generated more often: tele level (GON GET YA, freq bonus 10) The RNG hath decreed that this item was generated more often: warding (YOU DO NOT GO PAST AT ME, freq bonus 3) The RNG hath decreed that this item was generated more often: light (cloth, freq bonus 4) The RNG hath decreed that this item was always generated cursed: stone of vulnerability (gray) The RNG hath decreed that this item was always generated cursed: speedbug stone (gray) The RNG hath decreed that this item was always generated cursed: sheaf of straw ((null)) The RNG hath decreed that this item was always generated cursed: dart ((null)) The RNG hath decreed that this item was always generated cursed: ice beam (chilly) The RNG hath decreed that this trap was always invisible: book trap The RNG hath decreed that this trap was generated more often: ghost world trap (freq bonus 1) Next attribute increase check would have come at turn 591 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (1165) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - light 1 divine 0% 100% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...