Heliokopis, neutral male gnomish Wizard ----- |.... +...| |.@f| ----- [Heliokopi the Evoker] St5 Dx7 Co12 In14 Wi9 Ch5 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Your inventory Weapons a - a blessed +1 quarterstaff (weapon in hands) {16} Armor b - an uncursed +0 cloak of magic resistance (being worn) {4} Scrolls i - an uncursed scroll of identify {1} j - a blessed scroll of identify {1} k - an uncursed scroll of enchant armor {1} q - 5 uncursed scrolls of healing {5} r - 4 uncursed scrolls of mana {4} s - 3 uncursed scrolls of phase door {3} t - 2 uncursed scrolls of standard id {2} u - an uncursed scroll of cure {1} Spellbooks l - a blessed spellbook of sleep (0:1) {1} m - a blessed spellbook of resist poison (0:1) {1} n - a blessed spellbook of knock (1:5) {1} o - a blessed spellbook of insulate (0:4) {1} Potions f - an uncursed potion of extra healing {1} g - a blessed potion of healing {1} h - an uncursed potion of object detection {1} Rings d - an uncursed +2 ring of increase accuracy {1} e - an uncursed +1 ring of gain dexterity {1} Wands c - a blessed wand of amnesia (0:1) {1} Tools p - an uncursed magic marker (1:8) {1} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 9 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 253 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 74% chance Scroll drop chance was reduced to 85% Ring drop chance was reduced to 74% Amulet drop chance was reduced to 74% Potion drop chance was reduced to 80% Concealing monsters were spawned underneath items 95% of the time only Monster death drops spawned with only 98% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 32604 Monster spawn increase reached its maximum at turn 68739 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 61614 The monster class that cannot be genocided was long worm tail The monster class that was spawned more often: dragon (freq bonus 3) The monster species that spawned more often: clear ooze (freq bonus 14) The monster species that spawned more often: power trove (freq bonus 15) The monster species that spawned more often: aquatic dragonfly (freq bonus 10) The monster species that spawned more often: emperor newt (freq bonus 4) The monster species that spawned more often: stygian hag (freq bonus 6) The monster species that spawned more often: double meanie (freq bonus 10) The monster species that spawned more often: grand wraith (freq bonus 8) The monster species that spawned more often: frozen foam (freq bonus 8) The monster species that spawned more often: sue mushroom (freq bonus 4) The monster species that spawned more often: necroskeleton (freq bonus 6) The monster species that spawned more often: tatarigami (freq bonus 10) The monster species that spawned more often: sucker (freq bonus 6) The monster species that spawned more often: dread (freq bonus 26) The monster species that spawned more often: pokemon (freq bonus 10) The monster species that spawned more often: revival spinner (freq bonus 8) The monster species that spawned more often: Mister Head (freq bonus 6) The monster species that spawned more often: giant red mouse (freq bonus 8) The monster species that spawned more often: duergar lord (freq bonus 4) The monster species that spawned more often: ice statue (freq bonus 8) The monster species that spawned more often: quantum fungus (freq bonus 10) The monster species that never randomly spawned: APEC Worker The monster species that never randomly spawned: slow force fungus The monster species that never randomly spawned: plastic golem The monster species that never randomly spawned: venom colony lichen The monster species that never randomly spawned: winged black unicorn The monster species that never randomly spawned: devilkin The monster species that never randomly spawned: petty torment worm The monster species that never randomly spawned: leveldrain turret The monster species that never randomly spawned: Nelly's elegant pump The monster species that never randomly spawned: Henrietta's thick block-heeled boot The RNG hath decreed that this item was never generated: unwanted helmet (bug-tracking helmet) The RNG hath decreed that this item was never generated: moonstone (white) The RNG hath decreed that this item was never generated: kelp frond ((null)) The RNG hath decreed that this item was never generated: apple ((null)) The RNG hath decreed that this item was never generated: welsh onion ((null)) The RNG hath decreed that this item was never generated: sledge hammer ((null)) The RNG hath decreed that this item was generated more often: orcish ring mail (crude ring mail, freq bonus 12) The RNG hath decreed that this item was generated more often: worthless piece of violet glass (violet, freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of mental stability (slexy, freq bonus 16) The RNG hath decreed that this item was generated more often: mercurial athame ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: disenchantment stone (gray, freq bonus 38) The RNG hath decreed that this item was generated more often: mushroom ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: platinum dragon scale shield (platinum dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: clairvoyance (luminescent, freq bonus 10) The RNG hath decreed that this item was generated more often: plain cloak (homicidal cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: lapis lazuli (blue, freq bonus 49) The RNG hath decreed that this item was generated more often: bread ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: dropbug stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: weak sight stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: pick-axe ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: shield of light (shiny shield, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of sickness resistance (sparkling, freq bonus 5) The RNG hath decreed that this item was generated more often: stone of hate (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: large box (wooden box, freq bonus 7) The RNG hath decreed that this item was generated more often: crysknife ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: figurine ((null), freq bonus 11) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 60) The RNG hath decreed that this item was always generated cursed: enrage (YOU AND YOUR FRIENDS ARE DEAD) The RNG hath decreed that this item was always generated cursed: undroppable gloves (concrete gloves) The RNG hath decreed that this item was always generated cursed: robe of weakness (green robe) The RNG hath decreed that this item was always generated cursed: slow digestion (steel) The RNG hath decreed that this item was always generated cursed: demon crossbow ((null)) The RNG hath decreed that this trap was always invisible: unidentify trap The RNG hath decreed that this trap was generated more often: quicksand (freq bonus 1) Next attribute increase check would have come at turn 684 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (309) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - knock 1 matter 0% 100% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...