Heliokopis, neutral male gnomish Wizard --------- |.......| |.......| |$....@.| -----f--- [Heliokopi the Evoker] St10 Dx13 Co16 In25 Wi10 Ch9 WizGnoMalNeu Dlvl:1 $1 HP16(16) Pw29(29) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 144 Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 44 Spellbook identification only worked 2 times out of 11 Scroll drop chance was reduced to 97% Wand drop chance was reduced to 77% Amulet drop chance was reduced to 89% Concealing monsters were spawned underneath items 95% of the time only Monster death drops spawned with only 96% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 16902 Monster spawn increase reached its maximum at turn 35091 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 246346 The monster class that cannot be genocided was Zouthern animal The monster class that was spawned more often: dragon (freq bonus 1) The monster species that spawned more often: operation (freq bonus 24) The monster species that spawned more often: wretched defiler (freq bonus 8) The monster species that spawned more often: disaffector (freq bonus 10) The monster species that spawned more often: Hyper Kop (freq bonus 4) The monster species that spawned more often: warping ufo part (freq bonus 4) The monster species that spawned more often: potion permamimic (freq bonus 6) The monster species that spawned more often: porter flying dwarf (freq bonus 6) The monster species that spawned more often: undead soul killer (freq bonus 10) The monster species that spawned more often: eel-dog (freq bonus 2) The monster species that spawned more often: ice spaceship (freq bonus 12) The monster species that spawned more often: grand wraith (freq bonus 6) The monster species that spawned more often: old sky dragon (freq bonus 8) The monster species that spawned more often: sloppy patch (freq bonus 3) The monster species that spawned more often: white hulk (freq bonus 10) The monster species that spawned more often: ranger chieftain (freq bonus 6) The monster species that spawned more often: cloud giant (freq bonus 7) The monster species that spawned more often: eight of diamonds (freq bonus 3) The monster species that spawned more often: greater stun monster (freq bonus 6) The monster species that spawned more often: Kovvelkov (freq bonus 2) The monster species that spawned more often: gnoll warrior (freq bonus 6) The monster species that never randomly spawned: evasive GI trooper The monster species that never randomly spawned: Dora The monster species that never randomly spawned: colorless fungus The monster species that never randomly spawned: adom mummy The monster species that never randomly spawned: musician The monster species that never randomly spawned: scarlet patch The monster species that never randomly spawned: fake coins The monster species that never randomly spawned: Arabella's high-heeled lady shoe The monster species that never randomly spawned: mecha leo The monster species that never randomly spawned: petty brute The RNG hath decreed that this item was never generated: condome ((null)) The RNG hath decreed that this item was never generated: orcish cloak (coarse mantelet) The RNG hath decreed that this item was never generated: cloak of magic resistance (ornamental cope) The RNG hath decreed that this item was never generated: curse (color changing) The RNG hath decreed that this item was never generated: gauntlets of good fortune (yellow gloves) The RNG hath decreed that this item was never generated: fumbling (trippy) The RNG hath decreed that this item was generated more often: cheese ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: RapiRapi ((null), freq bonus 66) The RNG hath decreed that this item was generated more often: elven helm (runed helm, freq bonus 15) The RNG hath decreed that this item was generated more often: diamond dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: toxic (wasteful, freq bonus 11) The RNG hath decreed that this item was generated more often: troll hide (disgusting cloak, freq bonus 22) The RNG hath decreed that this item was generated more often: water (clear, freq bonus 19) The RNG hath decreed that this item was generated more often: ghostly stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: fear (bewitched, freq bonus 8) The RNG hath decreed that this item was generated more often: shades of grey stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: heavy blaster bolt ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: placeholder gloves (spanish gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: studded leather armor ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: dropcurse stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: straw hat ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: sack (bag, freq bonus 3) The RNG hath decreed that this item was generated more often: godmode (heavenly, freq bonus 21) The RNG hath decreed that this item was generated more often: displacer beast hide ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: chemistry (brand-new, freq bonus 9) The RNG hath decreed that this item was generated more often: rose whip ((null), freq bonus 19) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 6) The RNG hath decreed that this item was always generated cursed: wooden stake ((null)) The RNG hath decreed that this item was always generated cursed: teleportation (iridium) The RNG hath decreed that this item was always generated cursed: amulet of weak magic (weaksauce) The RNG hath decreed that this item was always generated cursed: repair weapon (fine-printed) The RNG hath decreed that this item was always generated cursed: cure (SPARKLING EDWARD CULLEN) The RNG hath decreed that this trap was always invisible: elemental trap The RNG hath decreed that this trap was generated more often: spined ball trap (freq bonus 1) Next attribute increase check would have come at turn 126 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (264) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 0% 300% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...