Heliokopis, neutral male gnomish Wizard -+-----.-------- |..............| |............... |...f..........| |...@..........| |..............| ...............| ---------------- [Heliokopi the Evoker] St12 Dx16 Co11 In11 Wi6 Ch6 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy An aura of evil darkness surrounds your cloak as you put it on! The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 114 Ring identification only worked 4 times out of 22 Wand identification only worked 3 times out of 8 Gem identification only worked 100 times out of 166 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 75% chance Potion drop chance was reduced to 96% Concealing monsters were spawned underneath items 23% of the time only Monster death drops spawned with only 96% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 22470 Monster spawn increase reached its maximum at turn 66230 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 451928 The monster class that cannot be genocided was golem The monster class that was spawned more often: ogre (freq bonus 2) The monster species that spawned more often: marsh clan (freq bonus 6) The monster species that spawned more often: hidden fungus (freq bonus 10) The monster species that spawned more often: taker spore (freq bonus 6) The monster species that spawned more often: Jana the Soft Wench (freq bonus 6) The monster species that spawned more often: raging orc (freq bonus 12) The monster species that spawned more often: sucker stalk (freq bonus 4) The monster species that spawned more often: giant pygmy shaman (freq bonus 8) The monster species that spawned more often: healing force fungus (freq bonus 6) The monster species that spawned more often: harmonic alien pod (freq bonus 14) The monster species that spawned more often: eldritch warp fungus (freq bonus 7) The monster species that spawned more often: sparkling mold (freq bonus 7) The monster species that spawned more often: dark figure (freq bonus 8) The monster species that spawned more often: amorphous fish (freq bonus 16) The monster species that spawned more often: big amulet trove (freq bonus 9) The monster species that spawned more often: venom slime (freq bonus 5) The monster species that spawned more often: life seeker (freq bonus 4) The monster species that spawned more often: inferno (freq bonus 10) The monster species that spawned more often: leprechaun king (freq bonus 3) The monster species that spawned more often: paraguay gatekeeper (freq bonus 16) The monster species that spawned more often: sulfur spore (freq bonus 8) The monster species that never randomly spawned: armed cockatrice The monster species that never randomly spawned: transvestite The monster species that never randomly spawned: Kop Sergeant The monster species that never randomly spawned: green mold The monster species that never randomly spawned: sapusaur The monster species that never randomly spawned: white butterfly The monster species that never randomly spawned: lava force patch The monster species that never randomly spawned: Napa, the Sayajin Elite The monster species that never randomly spawned: sulfur mushroom The monster species that never randomly spawned: drow rogue The RNG hath decreed that this item was never generated: magic missile (steel) The RNG hath decreed that this item was never generated: clove of garlic ((null)) The RNG hath decreed that this item was never generated: amulet of polymorph control (transformer) The RNG hath decreed that this item was never generated: infravision (zinc) The RNG hath decreed that this item was never generated: water dragon scales ((null)) The RNG hath decreed that this item was never generated: magic mapping (dusty) The RNG hath decreed that this item was generated more often: C-ration ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: tidal wave (tolkienian, freq bonus 23) The RNG hath decreed that this item was generated more often: helm of speed (cone-shaped helmet, freq bonus 20) The RNG hath decreed that this item was generated more often: insulate (long, freq bonus 19) The RNG hath decreed that this item was generated more often: K-ration ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: create familiar (wormwood, freq bonus 39) The RNG hath decreed that this item was generated more often: wooden stake ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: flack helmet (green bowel, freq bonus 6) The RNG hath decreed that this item was generated more often: golden arrow ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: finger (old, freq bonus 6) The RNG hath decreed that this item was generated more often: antideath cloak (demonic cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of typing (brand-new gloves, freq bonus 18) The RNG hath decreed that this item was generated more often: cardboard fan ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: futon swatter ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: arrow ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: destroy armor (JUYED AWK YACC, freq bonus 2) The RNG hath decreed that this item was generated more often: wax candle (candle, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of fumbling (clumsy, freq bonus 2) The RNG hath decreed that this item was generated more often: bank stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: pizza ((null), freq bonus 7) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 83) The RNG hath decreed that this item was always generated cursed: acidshield (acidic) The RNG hath decreed that this item was always generated cursed: helm of obscured display (resounding helmet) The RNG hath decreed that this item was always generated cursed: bunny uniform (red leather armor) The RNG hath decreed that this item was always generated cursed: heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: random enchantment (GODFATHER OF ALL ROGUELIKES) The RNG hath decreed that this trap was always invisible: cyanide trap The RNG hath decreed that this trap was generated more often: squeaky board (freq bonus 2) Next attribute increase check would have come at turn 883 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (475) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...