Heliokopis, neutral male gnomish Wizard ------------ ...........| |...@......| |....f.....| |..........| |..........| -----......| ......+ ......| ------- [Heliokopi the Evoker] St8 Dx11 Co10 In19 Wi7 Ch6 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy There is a staircase up here. You see here 5 gold pieces {0}. The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 283 Ring identification only worked 4 times out of 6 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 11 Tool identification only worked 5 times out of 9 Scroll drop chance was reduced to 91% Potion drop chance was reduced to 86% Concealing monsters were spawned underneath items 71% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 15232 Monster spawn increase reached its maximum at turn 51424 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 339040 The monster class that cannot be genocided was wraith The monster class that was spawned more often: wall monster (freq bonus 1) The monster species that spawned more often: skater woman (freq bonus 3) The monster species that spawned more often: Tulzscha, the Green Flame (freq bonus 3) The monster species that spawned more often: bannik (freq bonus 2) The monster species that spawned more often: eight of hearts (freq bonus 8) The monster species that spawned more often: sun dragon (freq bonus 5) The monster species that spawned more often: paraguay gatekeeper (freq bonus 32) The monster species that spawned more often: Eihort, the Thing in the Labyrinth (freq bonus 2) The monster species that spawned more often: greater ice elemental (freq bonus 5) The monster species that spawned more often: porter manticore (freq bonus 3) The monster species that spawned more often: saddleback tortoise (freq bonus 12) The monster species that spawned more often: high colony (freq bonus 4) The monster species that spawned more often: djinn elemental (freq bonus 6) The monster species that spawned more often: map permamimic (freq bonus 6) The monster species that spawned more often: evil eye (freq bonus 4) The monster species that spawned more often: tunnel wight (freq bonus 4) The monster species that spawned more often: programming bug (freq bonus 8) The monster species that spawned more often: eldritch spore (freq bonus 6) The monster species that spawned more often: leveldrain turret (freq bonus 3) The monster species that spawned more often: humanoid leprechaun (freq bonus 6) The monster species that spawned more often: healing iron piercer (freq bonus 12) The monster species that never randomly spawned: bramble thresher The monster species that never randomly spawned: Eva The monster species that never randomly spawned: water warp patch The monster species that never randomly spawned: chaos lizard The monster species that never randomly spawned: venom vortex The monster species that never randomly spawned: tree warp patch The monster species that never randomly spawned: plateau girl The monster species that never randomly spawned: false force patch The monster species that never randomly spawned: Wolf-Man packleader The monster species that never randomly spawned: flying polyp The monster class that always generated with extra speed: lizard The RNG hath decreed that this item was never generated: extreme power (turquoise) The RNG hath decreed that this item was never generated: resist petrification (rocky) The RNG hath decreed that this item was never generated: nastiness (forking) The RNG hath decreed that this item was never generated: ulch helmet (filtered helmet) The RNG hath decreed that this item was never generated: passwall (ochre) The RNG hath decreed that this item was never generated: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY) The RNG hath decreed that this item was generated more often: antimatter bullet ((null), freq bonus 44) The RNG hath decreed that this item was generated more often: summon elm (celestial, freq bonus 6) The RNG hath decreed that this item was generated more often: steel whip ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: mercurial dragon scale shield (mercurial dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: synthetic sandals (korean sandals, freq bonus 14) The RNG hath decreed that this item was generated more often: elven broadsword (runed broadsword, freq bonus 43) The RNG hath decreed that this item was generated more often: boots of weakness (torn boots, freq bonus 12) The RNG hath decreed that this item was generated more often: undo genocide (42, freq bonus 15) The RNG hath decreed that this item was generated more often: figurine ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: cloak of stat lock (straitjacket cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: sodalith (blue, freq bonus 6) The RNG hath decreed that this item was generated more often: gain level (leveled, freq bonus 11) The RNG hath decreed that this item was generated more often: spirit thrower ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: dropcurse stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: radium (crimson, freq bonus 11) The RNG hath decreed that this item was generated more often: coffee (laurel, freq bonus 6) The RNG hath decreed that this item was generated more often: roller blade (roller boots, freq bonus 7) The RNG hath decreed that this item was generated more often: inventory id (NOW YOU SEE IT, freq bonus 4) The RNG hath decreed that this item was generated more often: anhydrite (teal, freq bonus 6) The RNG hath decreed that this item was generated more often: blacky helmet (middle-earth helmet, freq bonus 6) The RNG hath decreed that this item was always generated cursed: levitation (agate) The RNG hath decreed that this item was always generated cursed: amulet of teleport control (transitory) The RNG hath decreed that this item was always generated cursed: Hacker's Food ((null)) The RNG hath decreed that this item was always generated cursed: bad effect stone (gray) The RNG hath decreed that this item was always generated cursed: ESP (muddy) The RNG hath decreed that this trap was always invisible: rolling boulder trap The RNG hath decreed that this trap was generated more often: mind wipe trap (freq bonus 12) Next attribute increase check would have come at turn 2066 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (948) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 0% 300% d - endure heat 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...