Heliokopis, neutral male gnomish Wizard ---------- |........+ |f.......| |@....$..| ---- ----- [Heliokopi the Evoker] St7 Dx10 Co5 In21 Wi3 Ch3 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 171 Potion identification only worked 3 times out of 6 Wand identification only worked 3 times out of 15 Armor identification only worked 15 times out of 24 Gem identification only worked 100 times out of 127 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 79% chance Scroll drop chance was reduced to 82% Wand drop chance was reduced to 96% Concealing monsters were spawned underneath items 34% of the time only Monster death drops spawned with only 96% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 21897 Monster spawn increase reached its maximum at turn 54061 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1547755 The monster class that cannot be genocided was Keystone Kop The monster class that was spawned more often: xorn (freq bonus 1) The monster species that spawned more often: blue yeek (freq bonus 8) The monster species that spawned more often: drunkard (freq bonus 8) The monster species that spawned more often: crow (freq bonus 9) The monster species that spawned more often: low snotling (freq bonus 4) The monster species that spawned more often: summoning spirit (freq bonus 8) The monster species that spawned more often: pink sentai (freq bonus 4) The monster species that spawned more often: agate force patch (freq bonus 3) The monster species that spawned more often: Green-elf (freq bonus 6) The monster species that spawned more often: egyptian pope (freq bonus 4) The monster species that spawned more often: nabasleh sephirah (freq bonus 10) The monster species that spawned more often: volcano lord (freq bonus 6) The monster species that spawned more often: ice stalk (freq bonus 4) The monster species that spawned more often: venom cat (freq bonus 8) The monster species that spawned more often: Ruea's noble sandal (freq bonus 12) The monster species that spawned more often: dwarf king permamimic (freq bonus 2) The monster species that spawned more often: fumblebee (freq bonus 8) The monster species that spawned more often: dreadlord (freq bonus 5) The monster species that spawned more often: mad rage jackal (freq bonus 4) The monster species that spawned more often: tough trove (freq bonus 12) The monster species that spawned more often: soft warp patch (freq bonus 2) The monster species that never randomly spawned: gore force patch The monster species that never randomly spawned: sow-stupid guy The monster species that never randomly spawned: Hanh's sexy pump The monster species that never randomly spawned: petty gnome thief The monster species that never randomly spawned: advanced gnome wizard The monster species that never randomly spawned: boss spaceship The monster species that never randomly spawned: young adult green dragon The monster species that never randomly spawned: Isis The monster species that never randomly spawned: Stella The monster species that never randomly spawned: Colonel Sebastian Moran The monster class that always generated with extra speed: arachnid or centipede The RNG hath decreed that this item was never generated: cloak of flame (vestiary) The RNG hath decreed that this item was never generated: robe (red robe) The RNG hath decreed that this item was never generated: Pan Galactic Gargle Blaster (radiating) The RNG hath decreed that this item was never generated: cure blindness (TIRACLE RAMICAL RELRAMI LUE) The RNG hath decreed that this item was never generated: chemistry set (box of obscure-looking glass devices) The RNG hath decreed that this item was never generated: white dragon scale mail ((null)) The RNG hath decreed that this item was generated more often: gain health (iridescent, freq bonus 16) The RNG hath decreed that this item was generated more often: cold (short, freq bonus 43) The RNG hath decreed that this item was generated more often: time shift (green eyed, freq bonus 14) The RNG hath decreed that this item was generated more often: tail spikes (splash of venom, freq bonus 14) The RNG hath decreed that this item was generated more often: slow monster (light green, freq bonus 3) The RNG hath decreed that this item was generated more often: amnesia (DUAM XNAHT, freq bonus 14) The RNG hath decreed that this item was generated more often: demon crossbow ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: elven gauntlets (faded mittens, freq bonus 13) The RNG hath decreed that this item was generated more often: demon crossbow ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: gain level (milky, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of teleport control (space helmet, freq bonus 16) The RNG hath decreed that this item was generated more often: nasty cloak (chilling cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: candy bar ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: clone monster (radiating, freq bonus 5) The RNG hath decreed that this item was generated more often: weak sight stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: orcish arrow (crude arrow, freq bonus 14) The RNG hath decreed that this item was generated more often: heavy concrete ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of strangulation (oval, freq bonus 7) The RNG hath decreed that this item was generated more often: white sweets ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: protection from shape changers (shiny, freq bonus 2) The RNG hath decreed that this item was always generated cursed: nastiness (GO TEAM NASTYTRAP) The RNG hath decreed that this item was always generated cursed: helm of obscured display (resounding helmet) The RNG hath decreed that this item was always generated cursed: chainwhip ((null)) The RNG hath decreed that this item was always generated cursed: timely backup (rusty) The RNG hath decreed that this item was always generated cursed: frag grenade ((null)) The RNG hath decreed that this trap was always invisible: training trap The RNG hath decreed that this trap was generated more often: faint trap (freq bonus 1) Next attribute increase check would have come at turn 1050 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (153) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - knock 1 matter 0% 100% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...