Heliokopis, neutral male gnomish Wizard --f------ |@......| |.----- | |.| |.| |.- |. --- [Heliokopi the Evoker] St11 Dx8 Co14 In15 Wi8 Ch6 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 194 Potion identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 167 Tool identification only worked 5 times out of 7 Scroll drop chance was reduced to 84% Ring drop chance was reduced to 81% Wand drop chance was reduced to 89% Amulet drop chance was reduced to 95% Potion drop chance was reduced to 99% Monster death drops spawned with only 95% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 15227 Monster spawn increase reached its maximum at turn 45241 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 284325 The monster class that cannot be genocided was vampire The monster class that was spawned more often: naga (freq bonus 1) The monster species that spawned more often: suikun (freq bonus 4) The monster species that spawned more often: petty movanic deva (freq bonus 7) The monster species that spawned more often: teacher shadow (freq bonus 6) The monster species that spawned more often: crappy brat (freq bonus 3) The monster species that spawned more often: cursed grue (freq bonus 4) The monster species that spawned more often: ruby growth (freq bonus 4) The monster species that spawned more often: cerulean force patch (freq bonus 8) The monster species that spawned more often: psychic patch (freq bonus 26) The monster species that spawned more often: hairy warp fungus (freq bonus 6) The monster species that spawned more often: fugu fish (freq bonus 6) The monster species that spawned more often: functioning babelfish (freq bonus 16) The monster species that spawned more often: mana mold (freq bonus 3) The monster species that spawned more often: pink naga hatchling (freq bonus 3) The monster species that spawned more often: rogue captain (freq bonus 2) The monster species that spawned more often: theme deer (freq bonus 12) The monster species that spawned more often: gorgon fly (freq bonus 10) The monster species that spawned more often: stone stalker (freq bonus 3) The monster species that spawned more often: inertia (freq bonus 12) The monster species that spawned more often: doombat (freq bonus 4) The monster species that spawned more often: mysterious 2 (freq bonus 6) The monster species that never randomly spawned: null fungus The monster species that never randomly spawned: japanese woman The monster species that never randomly spawned: fungoid growth The monster species that never randomly spawned: metroid The monster species that never randomly spawned: venomous nymph The monster species that never randomly spawned: buckyball The monster species that never randomly spawned: fire rogue The monster species that never randomly spawned: octarine fungus The monster species that never randomly spawned: drow mummy The monster species that never randomly spawned: bronze beetle The RNG hath decreed that this item was never generated: stone of thirst (gray) The RNG hath decreed that this item was never generated: elementalism (4OFAE OF9 SCC9) The RNG hath decreed that this item was never generated: meat stick ((null)) The RNG hath decreed that this item was never generated: shield of mobility (slippery shield) The RNG hath decreed that this item was never generated: stone of intrinsic loss (gray) The RNG hath decreed that this item was never generated: evil gloves (fatal gloves) The RNG hath decreed that this item was generated more often: condome ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: fortune cookie ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: summon undead (shining, freq bonus 32) The RNG hath decreed that this item was generated more often: golden saber ((null), freq bonus 69) The RNG hath decreed that this item was generated more often: ranseur (hilted polearm, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of restful sleep (triangular, freq bonus 9) The RNG hath decreed that this item was generated more often: healing (purple-red, freq bonus 20) The RNG hath decreed that this item was generated more often: full healing (black, freq bonus 6) The RNG hath decreed that this item was generated more often: anhydrite (teal, freq bonus 6) The RNG hath decreed that this item was generated more often: cure hallucination (glowing, freq bonus 6) The RNG hath decreed that this item was generated more often: BFG ammo ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: egoism (enviable, freq bonus 16) The RNG hath decreed that this item was generated more often: alter reality (mysterious, freq bonus 5) The RNG hath decreed that this item was generated more often: maid dress (little black dress, freq bonus 10) The RNG hath decreed that this item was generated more often: crystal boots (glass boots, freq bonus 5) The RNG hath decreed that this item was generated more often: can of grease ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: sedge hat (wide conical hat, freq bonus 2) The RNG hath decreed that this item was generated more often: unknown gauntlets (awesome gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: relay (four-wired thing, freq bonus 16) The RNG hath decreed that this item was generated more often: orange dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 70) The RNG hath decreed that this item was always generated cursed: dark elven mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: invisibility (wire) The RNG hath decreed that this item was always generated cursed: amulet of insomnia (awakening) The RNG hath decreed that this item was always generated cursed: electric sword ((null)) The RNG hath decreed that this item was always generated cursed: golden dragon scale shield (golden dragonhide shield) The RNG hath decreed that this trap was always invisible: shit pit The RNG hath decreed that this trap was generated more often: warp zone (freq bonus 2) Next attribute increase check would have come at turn 561 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (289) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - light 1 divine 0% 100% d - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...