Heliokopis, neutral male bastard Shapeshifter ----+--- |....}.| o......| |@}..Z.| -------- [Heliokopi the Polymorph Trainee] St7 Dx8 Co8 In15 Wi16 Ch14 ShaBasMalNeu Dlvl:1 $0 HP12(12) Pw20(20) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male bastard Shapeshifter. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 21 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 107 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 83% chance Scroll drop chance was reduced to 98% Ring drop chance was reduced to 80% Amulet drop chance was reduced to 74% Potion drop chance was reduced to 90% Monster death drops spawned with only 91% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 20687 Monster spawn increase reached its maximum at turn 31142 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 363608 The monster class that cannot be genocided was lich The monster class that was spawned more often: ghost (freq bonus 12) The monster species that spawned more often: naiad (freq bonus 30) The monster species that spawned more often: ore-spore lichen (freq bonus 14) The monster species that spawned more often: feat master (freq bonus 26) The monster species that spawned more often: cyberdemon (freq bonus 23) The monster species that spawned more often: ice permamimic (freq bonus 28) The monster species that spawned more often: eldritch fungus (freq bonus 38) The monster species that spawned more often: animated golden statue (freq bonus 14) The monster species that spawned more often: brown force fungus (freq bonus 28) The monster species that spawned more often: happy trove (freq bonus 14) The monster species that spawned more often: seven-feet we-sell (freq bonus 16) The monster species that spawned more often: water lichen (freq bonus 32) The monster species that spawned more often: ultimate twen (freq bonus 32) The monster species that spawned more often: quickling lord (freq bonus 18) The monster species that spawned more often: ten of diamonds (freq bonus 26) The monster species that spawned more often: flameproof troll (freq bonus 208) The monster species that spawned more often: mutant fly (freq bonus 28) The monster species that spawned more often: orange icky thing (freq bonus 22) The monster species that spawned more often: ceti eel (freq bonus 52) The monster species that spawned more often: giant black jellyfish (freq bonus 28) The monster species that spawned more often: Anakaris (freq bonus 14) The monster species that never randomly spawned: ancient farao mummy The monster species that never randomly spawned: blue centipede The monster species that never randomly spawned: undead mass The monster species that never randomly spawned: cornflake zombie The monster species that never randomly spawned: grandmaster colony lichen The monster species that never randomly spawned: jaguar The monster species that never randomly spawned: stygian doll shaman The monster species that never randomly spawned: spore stalk The monster species that never randomly spawned: nondescript warp fungus The monster species that never randomly spawned: petty rothe The RNG hath decreed that this item was never generated: quite heavy iron ball ((null)) The RNG hath decreed that this item was never generated: corpse ((null)) The RNG hath decreed that this item was never generated: high stilettos (block-heeled boots) The RNG hath decreed that this item was never generated: godmode (heavenly) The RNG hath decreed that this item was never generated: fluorite (violet) The RNG hath decreed that this item was never generated: dark magic whistle (whistle) The RNG hath decreed that this item was generated more often: yumi (long bow, freq bonus 15) The RNG hath decreed that this item was generated more often: green mate (St.John's Wort, freq bonus 27) The RNG hath decreed that this item was generated more often: flail ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: stairstrap stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: mass murder (ENEMATZU MEMALEZU, freq bonus 23) The RNG hath decreed that this item was generated more often: crown ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: gentleman's suit (expensive clothes, freq bonus 25) The RNG hath decreed that this item was generated more often: batarang ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: amulet of danger (doomed, freq bonus 20) The RNG hath decreed that this item was generated more often: amulet of speed (beam, freq bonus 30) The RNG hath decreed that this item was generated more often: charm monster (magenta, freq bonus 2) The RNG hath decreed that this item was generated more often: orcish dagger (crude dagger, freq bonus 11) The RNG hath decreed that this item was generated more often: helm of warning (meteoric helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: jumpsuit (silver clothes, freq bonus 10) The RNG hath decreed that this item was generated more often: superscroller stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: helmet of undead warning (dark helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: trident ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: full plate mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: dioptase (radiant, freq bonus 10) The RNG hath decreed that this item was generated more often: stealth (jade, freq bonus 6) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 82) The RNG hath decreed that this item was always generated cursed: boots of safeguard (orange boots) The RNG hath decreed that this item was always generated cursed: ruby dragon scale shield (ruby dragonhide shield) The RNG hath decreed that this item was always generated cursed: moon axe (large silver axe) The RNG hath decreed that this item was always generated cursed: fast forward stone (gray) The RNG hath decreed that this item was always generated cursed: x'mas cake ((null)) The RNG hath decreed that this trap was always invisible: status trap The RNG hath decreed that this trap was generated more often: dropcurse trap (freq bonus 5) Next attribute increase check would have come at turn 303 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mr. Spock, Your mom and the universe Your deity was Your mom You could not have safely prayed (307) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Master) (0 of 20) Goodbye Heliokopis the Shapeshifter...