Heliokopis, neutral male gnomish Wizard ------------- |..........f| |..........@+ |........ #.| | #... # .| ... ..| ---- -|- [Heliokopi the Evoker] St6 Dx11 Co10 In16 Wi11 Ch7 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 182 Amulet identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 188 Scroll drop chance was reduced to 99% Amulet drop chance was reduced to 86% Concealing monsters were spawned underneath items 81% of the time only Monster death drops spawned with only 91% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 27576 Monster spawn increase reached its maximum at turn 98481 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 301608 The monster class that cannot be genocided was rust monster or disenchanter The monster class that was spawned more often: centaur (freq bonus 1) The monster species that spawned more often: thematic astral elemental (freq bonus 8) The monster species that spawned more often: auto-roller (freq bonus 20) The monster species that spawned more often: magic mushroom (freq bonus 6) The monster species that spawned more often: platinum mushroom (freq bonus 16) The monster species that spawned more often: slimy colony (freq bonus 3) The monster species that spawned more often: giant tan bat (freq bonus 9) The monster species that spawned more often: burner turret (freq bonus 20) The monster species that spawned more often: Sina (freq bonus 3) The monster species that spawned more often: silver wolf (freq bonus 8) The monster species that spawned more often: Uniform Katcher (freq bonus 4) The monster species that spawned more often: Mister PHP Book (freq bonus 4) The monster species that spawned more often: Nora's beautiful combat boot (freq bonus 3) The monster species that spawned more often: warping ufo part (freq bonus 17) The monster species that spawned more often: bad force patch (freq bonus 3) The monster species that spawned more often: Apollyon (freq bonus 3) The monster species that spawned more often: Miss House Worker (freq bonus 6) The monster species that spawned more often: selenite herder (freq bonus 8) The monster species that spawned more often: giant error (freq bonus 10) The monster species that spawned more often: undead devilfish (freq bonus 6) The monster species that spawned more often: scarlet warp fungus (freq bonus 6) The monster species that never randomly spawned: obsidian turret The monster species that never randomly spawned: snakeman hunter The monster species that never randomly spawned: petty flying bone fish The monster species that never randomly spawned: stygian rage The monster species that never randomly spawned: blue-green spore The monster species that never randomly spawned: cyan fungus The monster species that never randomly spawned: hungry fungus The monster species that never randomly spawned: sand spider The monster species that never randomly spawned: Dr. Ramov The monster species that never randomly spawned: Ilona Szilagy The monster class that always generated with extra speed: zombie The RNG hath decreed that this item was never generated: map level (crumbling) The RNG hath decreed that this item was never generated: kelp frond ((null)) The RNG hath decreed that this item was never generated: pill ((null)) The RNG hath decreed that this item was never generated: noble's dress (armored black dress) The RNG hath decreed that this item was never generated: low stats (cheap) The RNG hath decreed that this item was never generated: dehydrating stone (gray) The RNG hath decreed that this item was generated more often: wing cloak (angelic cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: sapphire dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: dart ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: power healing (ON TIMON TIME ON TIME, freq bonus 38) The RNG hath decreed that this item was generated more often: disenchanting boots (jade boots, freq bonus 18) The RNG hath decreed that this item was generated more often: gauntlets of the force (spacey gloves, freq bonus 20) The RNG hath decreed that this item was generated more often: worthless piece of radiant glass (radiant, freq bonus 18) The RNG hath decreed that this item was generated more often: vampire blood (blood-red, freq bonus 11) The RNG hath decreed that this item was generated more often: wedge sandals (heeled sandals, freq bonus 15) The RNG hath decreed that this item was generated more often: necklace (conical, freq bonus 37) The RNG hath decreed that this item was generated more often: magic whistle (whistle, freq bonus 10) The RNG hath decreed that this item was generated more often: silver spear ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: punishment (edgy, freq bonus 10) The RNG hath decreed that this item was generated more often: sailor blouse ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: gauntlets of the force (spacey gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: whetstone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: trap revealing (elysium, freq bonus 9) The RNG hath decreed that this item was generated more often: stone of magic resistance (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: spinel (violet, freq bonus 7) The RNG hath decreed that this item was generated more often: basterd sword (huge sword, freq bonus 9) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 68) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 4) The RNG hath decreed that this item was always generated cursed: oilskin gloves (slippery gloves) The RNG hath decreed that this item was always generated cursed: amulet of explosion (nuclear) The RNG hath decreed that this item was always generated cursed: yellow dragon scale shield (yellow dragonhide shield) The RNG hath decreed that this item was always generated cursed: plasteel gloves (white gloves) The RNG hath decreed that this item was always generated cursed: disarming (wet) The RNG hath decreed that this trap was always invisible: unskilled trap The RNG hath decreed that this trap was generated more often: bullet trap (freq bonus 2) Next attribute increase check would have come at turn 317 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (277) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 19% 300% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...