Heliokopis, neutral male gnomish Wizard -------- |......| ......| |.f....| |@.:.... |......| |......| -.------ . .| .| .| (| --- [Heliokopi the Evoker] St8 Dx9 Co9 In12 Wi9 Ch7 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 13 Scroll drop chance was reduced to 93% Ring drop chance was reduced to 52% Amulet drop chance was reduced to 61% Potion drop chance was reduced to 71% Concealing monsters were spawned underneath items 66% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 57190 Monster spawn increase reached its maximum at turn 114992 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 525018 The monster class that cannot be genocided was blob The monster class that was spawned more often: (null) (freq bonus 2) The monster species that spawned more often: pile of kryptonite coins (freq bonus 7) The monster species that spawned more often: Tomas (freq bonus 7) The monster species that spawned more often: poltergeist (freq bonus 6) The monster species that spawned more often: sweet sister (freq bonus 4) The monster species that spawned more often: Baaaael (freq bonus 3) The monster species that spawned more often: proper being (freq bonus 4) The monster species that spawned more often: baby platinum dragon (freq bonus 3) The monster species that spawned more often: great wyrm of the nexus (freq bonus 8) The monster species that spawned more often: ferrous terror (freq bonus 10) The monster species that spawned more often: glare turret (freq bonus 4) The monster species that spawned more often: Happosai (freq bonus 12) The monster species that spawned more often: giant gold ant (freq bonus 5) The monster species that spawned more often: critic (freq bonus 12) The monster species that spawned more often: mine-dog (freq bonus 16) The monster species that spawned more often: nondescript warp fungus (freq bonus 6) The monster species that spawned more often: blue spore (freq bonus 10) The monster species that spawned more often: scrag (freq bonus 4) The monster species that spawned more often: invisible growth (freq bonus 5) The monster species that spawned more often: chaos spawn (freq bonus 6) The monster species that spawned more often: bright white colony (freq bonus 3) The monster species that never randomly spawned: air eye The monster species that never randomly spawned: mummified sentai The monster species that never randomly spawned: giant grey bat The monster species that never randomly spawned: The Grand Lunar The monster species that never randomly spawned: Aldinach The monster species that never randomly spawned: mirkwood ogre The monster species that never randomly spawned: immobile mushroom The monster species that never randomly spawned: glare mold The monster species that never randomly spawned: soft spore The monster species that never randomly spawned: dark potato The RNG hath decreed that this item was never generated: amazonite (cyan) The RNG hath decreed that this item was never generated: golden saber ((null)) The RNG hath decreed that this item was never generated: sleeping (effervescent) The RNG hath decreed that this item was never generated: amnesia (DUAM XNAHT) The RNG hath decreed that this item was never generated: batarang ((null)) The RNG hath decreed that this item was never generated: placeholder gloves (spanish gloves) The RNG hath decreed that this item was generated more often: green mate (St.John's Wort, freq bonus 19) The RNG hath decreed that this item was generated more often: amulet of flying (convex, freq bonus 16) The RNG hath decreed that this item was generated more often: sleep (runed, freq bonus 17) The RNG hath decreed that this item was generated more often: T-shirt ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: dwarvish short sword (broad short sword, freq bonus 18) The RNG hath decreed that this item was generated more often: gauntlets of panic (slit gloves, freq bonus 23) The RNG hath decreed that this item was generated more often: boots of fainting (cast iron boots, freq bonus 4) The RNG hath decreed that this item was generated more often: boots of plugsuit (tightly fitting boots, freq bonus 5) The RNG hath decreed that this item was generated more often: wooden geta ((null), freq bonus 56) The RNG hath decreed that this item was generated more often: healer uniform (clean white clothes, freq bonus 23) The RNG hath decreed that this item was generated more often: bow ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: brown sweets ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of confusion (ripped cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: increase max hitpoints (vanishing, freq bonus 16) The RNG hath decreed that this item was generated more often: The Nemean Lion hide ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: youkan ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of protection (tattered cape, freq bonus 6) The RNG hath decreed that this item was generated more often: acid sphere (corroded, freq bonus 3) The RNG hath decreed that this item was generated more often: yellow dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: drum of earthquake (drum, freq bonus 9) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 52) The RNG hath decreed that this item was always generated cursed: high-elven warsword (runed curved sword) The RNG hath decreed that this item was always generated cursed: sinking (SPORKHACK ASCENSION) The RNG hath decreed that this item was always generated cursed: diamond dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: unwanted helmet (bug-tracking helmet) The RNG hath decreed that this item was always generated cursed: aojiru (greenish-blue) The RNG hath decreed that this trap was always invisible: destroy armor trap The RNG hath decreed that this trap was generated more often: drop trap (freq bonus 3) Next attribute increase check would have come at turn 389 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (171) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - knock 1 matter 0% 100% d - insulate 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...