Heliokopis, neutral male gnomish Wizard --- .-- -.$+ |..| |@.| -f.| .-- --- [Heliokopi the Evoker] St10 Dx14 Co12 In16 Wi6 Ch7 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 128 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 48 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 16 Tool identification only worked 5 times out of 12 Scroll drop chance was reduced to 82% Wand drop chance was reduced to 92% Amulet drop chance was reduced to 97% Concealing monsters were spawned underneath items 56% of the time only Monster death drops spawned with only 96% chance Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 17886 Monster spawn increase reached its maximum at turn 27561 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 187116 The monster class that cannot be genocided was mimic The monster class that was spawned more often: pile of coins (freq bonus 1) The monster species that spawned more often: black slime (freq bonus 2) The monster species that spawned more often: giant blue ant (freq bonus 7) The monster species that spawned more often: bright green slime (freq bonus 2) The monster species that spawned more often: evasive enclave elite soldier (freq bonus 4) The monster species that spawned more often: Sing (freq bonus 2) The monster species that spawned more often: theme cow (freq bonus 3) The monster species that spawned more often: spring chicken (freq bonus 3) The monster species that spawned more often: acidic force fungus (freq bonus 6) The monster species that spawned more often: elven priest (freq bonus 12) The monster species that spawned more often: hallucination image (freq bonus 3) The monster species that spawned more often: undead slave master (freq bonus 10) The monster species that spawned more often: Giulia (freq bonus 4) The monster species that spawned more often: clock warp patch (freq bonus 4) The monster species that spawned more often: female assassin (freq bonus 5) The monster species that spawned more often: string-tanga prostitute (freq bonus 3) The monster species that spawned more often: selenite elite guard (freq bonus 3) The monster species that spawned more often: shimmering warp patch (freq bonus 6) The monster species that spawned more often: lilac patch (freq bonus 2) The monster species that spawned more often: scarlet river hog (freq bonus 4) The monster species that spawned more often: cursed grue (freq bonus 6) The monster species that never randomly spawned: siena force fungus The monster species that never randomly spawned: spearow The monster species that never randomly spawned: baby sirrush The monster species that never randomly spawned: undead permamimic The monster species that never randomly spawned: Santa Claus The monster species that never randomly spawned: eldritch fungus The monster species that never randomly spawned: weretiger The monster species that never randomly spawned: taekwondo girl The monster species that never randomly spawned: giant error The monster species that never randomly spawned: debuff turret The RNG hath decreed that this item was never generated: meat stick ((null)) The RNG hath decreed that this item was never generated: iron bar ((null)) The RNG hath decreed that this item was never generated: white sweets ((null)) The RNG hath decreed that this item was never generated: stone of vulnerability (gray) The RNG hath decreed that this item was never generated: spiked battle boot ((null)) The RNG hath decreed that this item was never generated: small shield ((null)) The RNG hath decreed that this item was generated more often: amulet of covetous warning (egyptian, freq bonus 21) The RNG hath decreed that this item was generated more often: fast forward stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: acid sphere (corroded, freq bonus 7) The RNG hath decreed that this item was generated more often: golden dragon scale shield (golden dragonhide shield, freq bonus 4) The RNG hath decreed that this item was generated more often: droven chain mail (crested black mail, freq bonus 50) The RNG hath decreed that this item was generated more often: level stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: unfair stilettos (beautiful heels, freq bonus 19) The RNG hath decreed that this item was generated more often: low stats (cheap, freq bonus 8) The RNG hath decreed that this item was generated more often: wonder (stevia, freq bonus 7) The RNG hath decreed that this item was generated more often: gauntlets of power (riding gloves, freq bonus 12) The RNG hath decreed that this item was generated more often: sustain ability (bronze, freq bonus 10) The RNG hath decreed that this item was generated more often: obsidian (black, freq bonus 10) The RNG hath decreed that this item was generated more often: bugging (wooden, freq bonus 12) The RNG hath decreed that this item was generated more often: fireball (octagonal, freq bonus 7) The RNG hath decreed that this item was generated more often: wax candle (candle, freq bonus 2) The RNG hath decreed that this item was generated more often: stethoscope ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: blank paper (plain, freq bonus 18) The RNG hath decreed that this item was generated more often: jumping boots (hiking boots, freq bonus 6) The RNG hath decreed that this item was generated more often: resist sleep (fuzzy, freq bonus 11) The RNG hath decreed that this item was generated more often: ebb tide (SUKI TOKIMEKI TO KISS, freq bonus 9) The RNG hath decreed that this item was always generated cursed: amulet of polymorph control (transformer) The RNG hath decreed that this item was always generated cursed: dissolve food (hungry) The RNG hath decreed that this item was always generated cursed: frag grenade ((null)) The RNG hath decreed that this item was always generated cursed: green lightsaber (lightsaber) The RNG hath decreed that this item was always generated cursed: dark elven short sword (black runed short sword) The RNG hath decreed that this trap was always invisible: cyanide trap The RNG hath decreed that this trap was generated more often: destroy armor trap (freq bonus 2) Next attribute increase check would have come at turn 1066 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (465) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 19% 300% d - endure heat 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...