Heliokopis, neutral male gnomish Wizard ------#-#-- +........(| |.........| |......... |.........| |........f# .....$...@| ----------- [Heliokopi the Evoker] St8 Dx9 Co11 In20 Wi6 Ch7 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 13 Ring identification only worked 4 times out of 12 Wand identification only worked 3 times out of 15 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 12 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 64% chance Scroll drop chance was reduced to 92% Ring drop chance was reduced to 70% Monster death drops spawned with only 96% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 77470 Monster spawn increase reached its maximum at turn 120374 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 407719 The monster class that cannot be genocided was quantum mechanic or other scientist The monster class that was spawned more often: umber hulk (freq bonus 4) The monster species that spawned more often: Teddy Ruxpin (freq bonus 18) The monster species that spawned more often: adult mercurial dragon (freq bonus 14) The monster species that spawned more often: dark elven warrior (freq bonus 5) The monster species that spawned more often: pit bull (freq bonus 12) The monster species that spawned more often: mongbat (freq bonus 6) The monster species that spawned more often: undead rocker (freq bonus 6) The monster species that spawned more often: policeman (freq bonus 10) The monster species that spawned more often: giant copper dragonfly (freq bonus 10) The monster species that spawned more often: petty venom slime (freq bonus 7) The monster species that spawned more often: crying spirit (freq bonus 6) The monster species that spawned more often: Mahadeva (freq bonus 7) The monster species that spawned more often: creeping ruby gems (freq bonus 32) The monster species that spawned more often: healing mushroom (freq bonus 6) The monster species that spawned more often: unaligned priest (freq bonus 14) The monster species that spawned more often: terror turret (freq bonus 7) The monster species that spawned more often: dark permamimic (freq bonus 6) The monster species that spawned more often: blood impacter (freq bonus 6) The monster species that spawned more often: deceiving warp patch (freq bonus 14) The monster species that spawned more often: poison viper (freq bonus 12) The monster species that spawned more often: weedle (freq bonus 5) The monster species that never randomly spawned: shrieking spirit The monster species that never randomly spawned: teal mushroom The monster species that never randomly spawned: charcoal spore The monster species that never randomly spawned: phasing trapper The monster species that never randomly spawned: ogre sergeant The monster species that never randomly spawned: alien pseudopod The monster species that never randomly spawned: arcane automata The monster species that never randomly spawned: fishing rod The monster species that never randomly spawned: black chameleon The monster species that never randomly spawned: air grue The monster class that always generated with extra speed: golem The RNG hath decreed that this item was never generated: healer uniform (clean white clothes) The RNG hath decreed that this item was never generated: magic mapping (dusty) The RNG hath decreed that this item was never generated: cone of cold (dog eared) The RNG hath decreed that this item was never generated: oil (murky) The RNG hath decreed that this item was never generated: acid (measured) The RNG hath decreed that this item was never generated: tempest horn (horn) The RNG hath decreed that this item was generated more often: DSTW stone (gray, freq bonus 25) The RNG hath decreed that this item was generated more often: shield ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: bill-guisarme (hooked polearm, freq bonus 3) The RNG hath decreed that this item was generated more often: disengraving (Elbereth-inscribed, freq bonus 20) The RNG hath decreed that this item was generated more often: blind self (irritating, freq bonus 16) The RNG hath decreed that this item was generated more often: erasure (FAGEYUDUD, freq bonus 7) The RNG hath decreed that this item was generated more often: darkness (colluded, freq bonus 6) The RNG hath decreed that this item was generated more often: create facility (HARATTAMA KIYOTTAMA, freq bonus 18) The RNG hath decreed that this item was generated more often: aggravate monster (grating, freq bonus 2) The RNG hath decreed that this item was generated more often: shield of mobility (slippery shield, freq bonus 6) The RNG hath decreed that this item was generated more often: stygian pike ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: iron bar ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: droven plate mail (crested black plate, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of confusion (ripped cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: stone chain ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: mercurial athame ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: yumi (long bow, freq bonus 6) The RNG hath decreed that this item was generated more often: inviso stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: fire boots (hot boots, freq bonus 10) The RNG hath decreed that this item was generated more often: tortilla ((null), freq bonus 7) The RNG hath decreed that this item was always generated cursed: high-elven helm (runed helm) The RNG hath decreed that this item was always generated cursed: mercurial dragon scale shield (mercurial dragonhide shield) The RNG hath decreed that this item was always generated cursed: aggravate monster (sapphire) The RNG hath decreed that this item was always generated cursed: sneakers (turning shoes) The RNG hath decreed that this item was always generated cursed: candy bar ((null)) The RNG hath decreed that this trap was always invisible: paralysis trap The RNG hath decreed that this trap was generated more often: confusion trap (freq bonus 4) Next attribute increase check would have come at turn 466 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (801) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - light 1 divine 0% 100% d - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...