Heliokopis, neutral male gnomish Wizard ------- |.....| |@fa..| |[...+. +.....| ------- [Heliokopi the Evoker] St8 Dx16 Co10 In12 Wi6 Ch10 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 193 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 6 Tool identification only worked 5 times out of 8 Book drop chance was reduced to 97% Scroll drop chance was reduced to 82% Amulet drop chance was reduced to 46% Potion drop chance was reduced to 99% Concealing monsters were spawned underneath items 87% of the time only Monster death drops spawned with only 92% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 23197 Monster spawn increase reached its maximum at turn 61506 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 1428094 The monster class that cannot be genocided was humanoid Today, this monster class was always generated invisible: quantum mechanic or other scientist The monster class that was spawned more often: grue (freq bonus 2) The monster species that spawned more often: strungler vine (freq bonus 10) The monster species that spawned more often: nine (freq bonus 18) The monster species that spawned more often: unknown escalation rubber (freq bonus 5) The monster species that spawned more often: vacuum mushroom (freq bonus 8) The monster species that spawned more often: dark gray spore (freq bonus 7) The monster species that spawned more often: sweet coquette (freq bonus 20) The monster species that spawned more often: revenant (freq bonus 6) The monster species that spawned more often: Ultimate Kappa (freq bonus 16) The monster species that spawned more often: toxic wasp (freq bonus 4) The monster species that spawned more often: cheetah man (freq bonus 10) The monster species that spawned more often: handsome gray unicorn (freq bonus 24) The monster species that spawned more often: sun drake (freq bonus 5) The monster species that spawned more often: disgusting growth (freq bonus 6) The monster species that spawned more often: white patch (freq bonus 3) The monster species that spawned more often: disenchanter mold (freq bonus 4) The monster species that spawned more often: inviso trove (freq bonus 12) The monster species that spawned more often: sue force fungus (freq bonus 3) The monster species that spawned more often: yaksas (freq bonus 5) The monster species that spawned more often: gun cat (freq bonus 6) The monster species that spawned more often: sea snake (freq bonus 8) The monster species that never randomly spawned: null warp patch The monster species that never randomly spawned: snore growth The monster species that never randomly spawned: really dangerous warp fungus The monster species that never randomly spawned: dream stalk The monster species that never randomly spawned: hidden colony The monster species that never randomly spawned: two-headed ogre The monster species that never randomly spawned: hydra turret The monster species that never randomly spawned: undead force fungus The monster species that never randomly spawned: undead bosmer The monster species that never randomly spawned: thick potato The RNG hath decreed that this item was never generated: salt chunk (gray) The RNG hath decreed that this item was never generated: fire bolt (flaming) The RNG hath decreed that this item was never generated: sliming (straight) The RNG hath decreed that this item was never generated: chrysoberyl (yellow) The RNG hath decreed that this item was never generated: volcanic glass fragment (gray) The RNG hath decreed that this item was never generated: wings of angel (wings) The RNG hath decreed that this item was generated more often: star rod (rod, freq bonus 7) The RNG hath decreed that this item was generated more often: anti caster cloak (second-hand cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: spoon ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: two-handed trident ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: weakness stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: fruit ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: free action (twisted, freq bonus 14) The RNG hath decreed that this item was generated more often: tail spikes (splash of venom, freq bonus 17) The RNG hath decreed that this item was generated more often: disenchanting boots (jade boots, freq bonus 7) The RNG hath decreed that this item was generated more often: bugging (wooden, freq bonus 3) The RNG hath decreed that this item was generated more often: banishing fear (fearsome, freq bonus 5) The RNG hath decreed that this item was generated more often: levitation (floating, freq bonus 8) The RNG hath decreed that this item was generated more often: green tea (forget-me-not, freq bonus 10) The RNG hath decreed that this item was generated more often: field gloves (camouflage patterned gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: dissolve food (hungry, freq bonus 2) The RNG hath decreed that this item was generated more often: yellow spell stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: splint mail ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: stick of dynamite (red stick, freq bonus 43) The RNG hath decreed that this item was generated more often: jade (green, freq bonus 7) The RNG hath decreed that this item was generated more often: identify (KERNOD WEL, freq bonus 11) The RNG hath decreed that this item was always generated cursed: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED) The RNG hath decreed that this item was always generated cursed: Uruk-hai shield (white-handed shield) The RNG hath decreed that this item was always generated cursed: confusion resistance (signet) The RNG hath decreed that this item was always generated cursed: taming (PRIRUTSENIE) The RNG hath decreed that this item was always generated cursed: bone club ((null)) The RNG hath decreed that this trap was always invisible: magic portal The RNG hath decreed that this trap was generated more often: guillotine trap (freq bonus 20) Next attribute increase check would have come at turn 617 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (39) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - detect food 2 divine 0% 100% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...