Heliokopis, neutral male gnomish Wizard -------------- |........!...+ |............| |..{¯.<.f.(... |...@...%...!| ----.--------- ,,, [Heliokopi the Evoker] St8 Dx5 Co12 In14 Wi9 Ch6 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC11 Exp1 T4 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really attack the scroll trove? [yn] (n) Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 103 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 10 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 8 Tool identification only worked 5 times out of 7 Scroll drop chance was reduced to 41% Amulet drop chance was reduced to 74% Potion drop chance was reduced to 95% Concealing monsters were spawned underneath items 77% of the time only Monster death drops spawned with only 94% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 21876 Monster spawn increase reached its maximum at turn 114056 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 54087 The monster class that cannot be genocided was centaur The monster class that was spawned more often: trove (freq bonus 2) The monster species that spawned more often: rowdy dog (freq bonus 4) The monster species that spawned more often: petty troll (freq bonus 4) The monster species that spawned more often: horrible ghost (freq bonus 4) The monster species that spawned more often: holy roller coaster (freq bonus 16) The monster species that spawned more often: sandestin (freq bonus 6) The monster species that spawned more often: humanlike dragon (freq bonus 16) The monster species that spawned more often: nine-headed hydra (freq bonus 7) The monster species that spawned more often: errand boy (freq bonus 8) The monster species that spawned more often: rifleman (freq bonus 6) The monster species that spawned more often: flying piranha (freq bonus 12) The monster species that spawned more often: volcanic cattle (freq bonus 8) The monster species that spawned more often: valley giant (freq bonus 10) The monster species that spawned more often: jabberwock (freq bonus 10) The monster species that spawned more often: jabberwock (freq bonus 4) The monster species that spawned more often: Juen's wedge sandal (freq bonus 4) The monster species that spawned more often: magno flier (freq bonus 5) The monster species that spawned more often: geodude (freq bonus 14) The monster species that spawned more often: targetting turret (freq bonus 22) The monster species that spawned more often: orange mold (freq bonus 7) The monster species that spawned more often: agent black warp patch (freq bonus 6) The monster species that never randomly spawned: Thunderous Kop The monster species that never randomly spawned: novice paladin The monster species that never randomly spawned: crunchy fungus The monster species that never randomly spawned: Emmelie's sneaker The monster species that never randomly spawned: Bea The monster species that never randomly spawned: gazer rutterkin The monster species that never randomly spawned: riverside naga The monster species that never randomly spawned: news daemon The monster species that never randomly spawned: phase cat The monster species that never randomly spawned: mad scientist The RNG hath decreed that this item was never generated: detect unseen (violet) The RNG hath decreed that this item was never generated: banishing fear (voluminous) The RNG hath decreed that this item was never generated: blood dragon scale shield (blood dragonhide shield) The RNG hath decreed that this item was never generated: blindfold ((null)) The RNG hath decreed that this item was never generated: undo genocide (42) The RNG hath decreed that this item was never generated: can of grease ((null)) The RNG hath decreed that this item was generated more often: umbrella ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: elementalism (4OFAE OF9 SCC9, freq bonus 6) The RNG hath decreed that this item was generated more often: reduce max hitpoints (noticeable, freq bonus 39) The RNG hath decreed that this item was generated more often: hand blaster ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: amulet of magical breathing (octagonal, freq bonus 13) The RNG hath decreed that this item was generated more often: ruby dragon scale shield (ruby dragonhide shield, freq bonus 32) The RNG hath decreed that this item was generated more often: conflict (ruby, freq bonus 30) The RNG hath decreed that this item was generated more often: spinel (violet, freq bonus 25) The RNG hath decreed that this item was generated more often: amulet of item teleportation (starwars, freq bonus 17) The RNG hath decreed that this item was generated more often: amulet of undead warning (occult, freq bonus 19) The RNG hath decreed that this item was generated more often: silver saber ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: silver gauntlets (even pair of gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: red double lightsaber (double lightsaber, freq bonus 94) The RNG hath decreed that this item was generated more often: displacement (transparent, freq bonus 7) The RNG hath decreed that this item was generated more often: impossibly heavy elysium ball ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: sneakers (turning shoes, freq bonus 12) The RNG hath decreed that this item was generated more often: create monster (LEP GEX VEN ZEA, freq bonus 13) The RNG hath decreed that this item was generated more often: confusing gloves (warped gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: manastone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: silver saber ((null), freq bonus 7) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 6) The RNG hath decreed that this item was always generated cursed: prehistoric boots (castlevania boots) The RNG hath decreed that this item was always generated cursed: glass chain ((null)) The RNG hath decreed that this item was always generated cursed: stone of no return (gray) The RNG hath decreed that this item was always generated cursed: leather armor ((null)) The RNG hath decreed that this item was always generated cursed: water walking boots (jungle boots) The RNG hath decreed that this trap was always invisible: dropcurse trap The RNG hath decreed that this trap was generated more often: time trap (freq bonus 2) Next attribute increase check would have come at turn 983 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1496 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (177) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 52% 300% d - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...