Heliokopis, neutral male gnomish Wizard ------------- |...o.......| |..@f.......| ............| |...........| ------+------ [Heliokopi the Evoker] St10 Dx12 Co15 In12 Wi6 Ch8 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 165 Potion identification only worked 3 times out of 8 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 23 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 56% chance Ring drop chance was reduced to 75% Amulet drop chance was reduced to 67% Potion drop chance was reduced to 82% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 23985 Monster spawn increase reached its maximum at turn 102315 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 2323757 The monster class that cannot be genocided was angelic being The monster class that was spawned more often: ogre (freq bonus 4) The monster species that spawned more often: Elena (freq bonus 16) The monster species that spawned more often: insurmountable fungus (freq bonus 24) The monster species that spawned more often: unexpected nymph (freq bonus 8) The monster species that spawned more often: aether hound (freq bonus 15) The monster species that spawned more often: Evillan (freq bonus 7) The monster species that spawned more often: volt monster (freq bonus 26) The monster species that spawned more often: ugly stick (freq bonus 20) The monster species that spawned more often: translucent fungus (freq bonus 10) The monster species that spawned more often: charged ice (freq bonus 6) The monster species that spawned more often: Yasaman's leather boot (freq bonus 8) The monster species that spawned more often: vampire yeek (freq bonus 12) The monster species that spawned more often: Beetle McCrunchy (freq bonus 14) The monster species that spawned more often: cursed warp fungus (freq bonus 10) The monster species that spawned more often: dark dwarven priest (freq bonus 9) The monster species that spawned more often: sticky growth (freq bonus 8) The monster species that spawned more often: animal antics (freq bonus 64) The monster species that spawned more often: beige force fungus (freq bonus 16) The monster species that spawned more often: Paul (freq bonus 48) The monster species that spawned more often: Meltem's combat boot (freq bonus 6) The monster species that spawned more often: grinder (freq bonus 9) The monster species that never randomly spawned: stalking lichen The monster species that never randomly spawned: metallic black centipede The monster species that never randomly spawned: blue spore The monster species that never randomly spawned: smoke hound The monster species that never randomly spawned: Officer Kriminologist The monster species that never randomly spawned: black ant The monster species that never randomly spawned: timekeeper The monster species that never randomly spawned: plasma elemental The monster species that never randomly spawned: gore warp patch The monster species that never randomly spawned: colorful colony The RNG hath decreed that this item was never generated: ancient arrow ((null)) The RNG hath decreed that this item was never generated: searching (tiger eye) The RNG hath decreed that this item was never generated: banded mail ((null)) The RNG hath decreed that this item was never generated: orcish short sword (crude short sword) The RNG hath decreed that this item was never generated: make visible (interplanar) The RNG hath decreed that this item was never generated: steel whip ((null)) The RNG hath decreed that this item was generated more often: leather armor ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: amulet of item teleportation (starwars, freq bonus 33) The RNG hath decreed that this item was generated more often: cloak of insulation (long overcoat, freq bonus 14) The RNG hath decreed that this item was generated more often: magictorch (khaki, freq bonus 7) The RNG hath decreed that this item was generated more often: frost (JUGEMJUGEMGOGOUNO, freq bonus 15) The RNG hath decreed that this item was generated more often: golden arrow ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: helm of sensory deprivation (tight helmet, freq bonus 19) The RNG hath decreed that this item was generated more often: roller blade (roller boots, freq bonus 8) The RNG hath decreed that this item was generated more often: create familiar (glittering, freq bonus 6) The RNG hath decreed that this item was generated more often: crossbow bolt ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: K-ration ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: faerie floss rhing (splash of venom, freq bonus 11) The RNG hath decreed that this item was generated more often: hiding (hidden tea, freq bonus 10) The RNG hath decreed that this item was generated more often: garnet (red, freq bonus 8) The RNG hath decreed that this item was generated more often: black dragon scale shield (black dragonhide shield, freq bonus 4) The RNG hath decreed that this item was generated more often: fire boots (hot boots, freq bonus 5) The RNG hath decreed that this item was generated more often: invisibility (dark brown, freq bonus 4) The RNG hath decreed that this item was generated more often: cotton ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: orcish helm (iron skull cap, freq bonus 10) The RNG hath decreed that this item was generated more often: endure cold (deep, freq bonus 17) The RNG hath decreed that this item was always generated cursed: stinking cloud (distorted) The RNG hath decreed that this item was always generated cursed: gain wisdom (glass) The RNG hath decreed that this item was always generated cursed: magic missile (vellum) The RNG hath decreed that this item was always generated cursed: school uniform ((null)) The RNG hath decreed that this item was always generated cursed: platinum dragon scale mail ((null)) The RNG hath decreed that this trap was always invisible: stairs trap The RNG hath decreed that this trap was generated more often: warp zone (freq bonus 1) Next attribute increase check would have come at turn 1860 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (165) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - light 1 divine 0% 100% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...