Heliokopis, neutral male gnomish Wizard --------- +.`.....| |......@| |.....f$| --------- [Heliokopi the Evoker] St8 Dx13 Co10 In21 Wi8 Ch5 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 244 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 17 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 11 Monsters only dropped their musable items with 43% chance Scroll drop chance was reduced to 83% Ring drop chance was reduced to 94% Amulet drop chance was reduced to 64% Potion drop chance was reduced to 80% Concealing monsters were spawned underneath items 60% of the time only Monster death drops spawned with only 95% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 131640 Monster spawn increase reached its maximum at turn 179090 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 757050 The monster class that cannot be genocided was snake The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 1) The monster species that spawned more often: irritating lady (freq bonus 3) The monster species that spawned more often: sun dragon (freq bonus 3) The monster species that spawned more often: icy flame (freq bonus 14) The monster species that spawned more often: weregridbug (freq bonus 14) The monster species that spawned more often: unknown turret (freq bonus 14) The monster species that spawned more often: Crabbius (freq bonus 12) The monster species that spawned more often: lizard king (freq bonus 12) The monster species that spawned more often: journeyman dark wall (freq bonus 6) The monster species that spawned more often: hellish jellyfish (freq bonus 5) The monster species that spawned more often: great blue wyrm (freq bonus 6) The monster species that spawned more often: meanie (freq bonus 5) The monster species that spawned more often: large flaming sphere (freq bonus 5) The monster species that spawned more often: corpulent gal (freq bonus 4) The monster species that spawned more often: ferrous patch (freq bonus 12) The monster species that spawned more often: dune beast (freq bonus 3) The monster species that spawned more often: mirror growth (freq bonus 12) The monster species that spawned more often: cursed cadaver (freq bonus 3) The monster species that spawned more often: threshold stalk (freq bonus 8) The monster species that spawned more often: hobbit reveller (freq bonus 4) The monster species that spawned more often: red weed (freq bonus 7) The monster species that never randomly spawned: beige colony The monster species that never randomly spawned: hell master The monster species that never randomly spawned: flying domestic nymph The monster species that never randomly spawned: dark orc The monster species that never randomly spawned: tiny lurker The monster species that never randomly spawned: petty pink icky thing The monster species that never randomly spawned: iguanodon The monster species that never randomly spawned: Nadja The monster species that never randomly spawned: wooden warp fungus The monster species that never randomly spawned: vampire ruler The RNG hath decreed that this item was never generated: free hand bug stone (gray) The RNG hath decreed that this item was never generated: fire helmet (red helmet) The RNG hath decreed that this item was never generated: golden saber ((null)) The RNG hath decreed that this item was never generated: high boots (jackboots) The RNG hath decreed that this item was never generated: fear (rusty) The RNG hath decreed that this item was never generated: alacrity (black signet) The RNG hath decreed that this item was generated more often: helm of fear (horned helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: tidal wave (tolkienian, freq bonus 20) The RNG hath decreed that this item was generated more often: noble's dress (armored black dress, freq bonus 8) The RNG hath decreed that this item was generated more often: egg ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: filler cloak (mantle of coat, freq bonus 41) The RNG hath decreed that this item was generated more often: wizard lock (dark green, freq bonus 10) The RNG hath decreed that this item was generated more often: quiz stone (gray, freq bonus 21) The RNG hath decreed that this item was generated more often: cloak of conflict (politician cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: felt-tip marker ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 6) The RNG hath decreed that this item was generated more often: psychic dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: epidote (green, freq bonus 15) The RNG hath decreed that this item was generated more often: huge chunk of meat ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: ensnaring (cryptolocker, freq bonus 7) The RNG hath decreed that this item was generated more often: enchant armor (ZELGO MER, freq bonus 11) The RNG hath decreed that this item was generated more often: forbidden knowledge (uninscribed, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of invisibility (opera cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: agate (orange, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of infinity (splashed, freq bonus 9) The RNG hath decreed that this item was generated more often: warping (zone-specific, freq bonus 12) The RNG hath decreed that this item was always generated cursed: yellow spell stone (gray) The RNG hath decreed that this item was always generated cursed: guisarme (pruning hook) The RNG hath decreed that this item was always generated cursed: out of memory helmet (masked helmet) The RNG hath decreed that this item was always generated cursed: flint (gray) The RNG hath decreed that this item was always generated cursed: disthene (teal) The RNG hath decreed that this trap was always invisible: glass arrow trap The RNG hath decreed that this trap was generated more often: inertia trap (freq bonus 2) Next attribute increase check would have come at turn 344 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (157) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 0% 300% d - create monster 4 attack 0% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...