Heliokopis, neutral male gnomish Wizard ----+----- |.?@f....| ..[%{....+ |........| ---------- [Heliokopi the Evoker] St8 Dx6 Co11 In12 Wi5 Ch4 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 195 Potion identification only worked 3 times out of 17 Ring identification only worked 4 times out of 5 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 13 Scroll drop chance was reduced to 81% Concealing monsters were spawned underneath items 80% of the time only Monster death drops spawned with only 93% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 77492 Monster spawn increase reached its maximum at turn 108863 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 273790 The monster class that cannot be genocided was arachnid or centipede The monster class that was spawned more often: major demon (freq bonus 2) The monster species that spawned more often: BDSM lady (freq bonus 20) The monster species that spawned more often: volt warp fungus (freq bonus 8) The monster species that spawned more often: Anne (freq bonus 10) The monster species that spawned more often: floating eye (freq bonus 4) The monster species that spawned more often: greater permamimic (freq bonus 8) The monster species that spawned more often: petty sand raider (freq bonus 4) The monster species that spawned more often: cave ogre (freq bonus 12) The monster species that spawned more often: old plain dragon (freq bonus 16) The monster species that spawned more often: speed photon (freq bonus 4) The monster species that spawned more often: ice wyrm (freq bonus 13) The monster species that spawned more often: volcano giant (freq bonus 12) The monster species that spawned more often: mantichris (freq bonus 4) The monster species that spawned more often: evasive heavy weapon dude (freq bonus 3) The monster species that spawned more often: Miss Darkmoon (freq bonus 10) The monster species that spawned more often: large bat (freq bonus 7) The monster species that spawned more often: ogre leader (freq bonus 3) The monster species that spawned more often: sulfur warp fungus (freq bonus 7) The monster species that spawned more often: black jelly (freq bonus 12) The monster species that spawned more often: mediator (freq bonus 22) The monster species that spawned more often: crapdog (freq bonus 3) The monster species that never randomly spawned: %s Rat-Man The monster species that never randomly spawned: novice nurse The monster species that never randomly spawned: nondescript spore The monster species that never randomly spawned: Anita The monster species that never randomly spawned: Birgit The monster species that never randomly spawned: shimmering fungus The monster species that never randomly spawned: ferrous patch The monster species that never randomly spawned: vamp permamimic The monster species that never randomly spawned: grim ward turret The monster species that never randomly spawned: dream patch The monster class that always generated with extra speed: eye or sphere The RNG hath decreed that this item was never generated: citrine (yellow) The RNG hath decreed that this item was never generated: Ultimate Tsuyoshi Special (camo) The RNG hath decreed that this item was never generated: heavy concrete ball ((null)) The RNG hath decreed that this item was never generated: down level (silvervine) The RNG hath decreed that this item was never generated: conundrum nunchiaku ((null)) The RNG hath decreed that this item was never generated: resistance (DESREVER TSEPMET) The RNG hath decreed that this item was generated more often: broom ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: repair item (BOOBIE BLITZ, freq bonus 17) The RNG hath decreed that this item was generated more often: searching (tiger eye, freq bonus 20) The RNG hath decreed that this item was generated more often: bardiche (long poleaxe, freq bonus 6) The RNG hath decreed that this item was generated more often: force armor (gemstone-adorned clothing, freq bonus 200) The RNG hath decreed that this item was generated more often: special effects (draconian, freq bonus 8) The RNG hath decreed that this item was generated more often: bullet ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: amulet of swimming (watery, freq bonus 13) The RNG hath decreed that this item was generated more often: commander gloves (light gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: digging (iron, freq bonus 4) The RNG hath decreed that this item was generated more often: right mouse button stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: touchstone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: summon elm (celestial, freq bonus 11) The RNG hath decreed that this item was generated more often: summon boss (MONST DOT C AINT BIG ENOUGH, freq bonus 6) The RNG hath decreed that this item was generated more often: low stat stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: maid dress (little black dress, freq bonus 71) The RNG hath decreed that this item was generated more often: amulet of quick attack (leftangular, freq bonus 7) The RNG hath decreed that this item was generated more often: low effect stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet versus poison (pyramidal, freq bonus 25) The RNG hath decreed that this item was generated more often: copper dragon scale mail ((null), freq bonus 2) The RNG hath decreed that this item was always generated cursed: plasteel boots (white boots) The RNG hath decreed that this item was always generated cursed: credit card ((null)) The RNG hath decreed that this item was always generated cursed: levitation (floating) The RNG hath decreed that this item was always generated cursed: bow ((null)) The RNG hath decreed that this item was always generated cursed: dropcurse stone (gray) The RNG hath decreed that this trap was always invisible: faint trap The RNG hath decreed that this trap was generated more often: flood trap (freq bonus 2) Next attribute increase check would have come at turn 591 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (189) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - light 1 divine 0% 100% d - create monster 4 attack 85% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...