Heliokopis, neutral male gnomish Wizard -+--- |.f.- |@..| |...| |...| |.... ----- [Heliokopi the Evoker] St6 Dx10 Co10 In13 Wi5 Ch7 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 5 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 17 Gem identification only worked 100 times out of 400 Monsters only dropped their musable items with 80% chance Scroll drop chance was reduced to 83% Potion drop chance was reduced to 91% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 20864 Monster spawn increase reached its maximum at turn 84834 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 4230243 The monster class that cannot be genocided was nymph The monster class that was spawned more often: imp or minor demon (freq bonus 4) The monster species that spawned more often: bad stalk (freq bonus 16) The monster species that spawned more often: Ghost of Heel (freq bonus 18) The monster species that spawned more often: lightning spire (freq bonus 10) The monster species that spawned more often: yellow nightmare (freq bonus 18) The monster species that spawned more often: fake mushroom (freq bonus 6) The monster species that spawned more often: Geryon (freq bonus 12) The monster species that spawned more often: brown patch (freq bonus 28) The monster species that spawned more often: giant spotted jellyfish (freq bonus 13) The monster species that spawned more often: buzzy beetle (freq bonus 6) The monster species that spawned more often: ego ice devil (freq bonus 6) The monster species that spawned more often: rodneyan (freq bonus 7) The monster species that spawned more often: flightless shantak (freq bonus 7) The monster species that spawned more often: conjured predator (freq bonus 22) The monster species that spawned more often: secluded spore (freq bonus 5) The monster species that spawned more often: pretty magical girl (freq bonus 18) The monster species that spawned more often: endlessly long roper (freq bonus 12) The monster species that spawned more often: padawan (freq bonus 8) The monster species that spawned more often: teasing nymph (freq bonus 16) The monster species that spawned more often: bank robber (freq bonus 30) The monster species that spawned more often: phantasm (freq bonus 9) The monster species that never randomly spawned: indigo patch The monster species that never randomly spawned: grandmaster newt The monster species that never randomly spawned: ethereal missingno The monster species that never randomly spawned: inertia mushroom The monster species that never randomly spawned: black flower The monster species that never randomly spawned: annoying cat The monster species that never randomly spawned: Mare The monster species that never randomly spawned: Miss Cuttenclip The monster species that never randomly spawned: magic eye The monster species that never randomly spawned: tin-soldier The monster class that more likely to generate with musable stuff: unicorn or horse The RNG hath decreed that this item was never generated: shotgun ((null)) The RNG hath decreed that this item was never generated: chemistry (brand-new) The RNG hath decreed that this item was never generated: heavy clay ball ((null)) The RNG hath decreed that this item was never generated: school uniform ((null)) The RNG hath decreed that this item was never generated: small piece of unrefined mithril (gray) The RNG hath decreed that this item was never generated: polymorph (silver) The RNG hath decreed that this item was generated more often: disintegration beam (fuzzy, freq bonus 22) The RNG hath decreed that this item was generated more often: boots of total stability (wedge boots, freq bonus 8) The RNG hath decreed that this item was generated more often: elven gauntlets (faded mittens, freq bonus 23) The RNG hath decreed that this item was generated more often: hand blaster ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: light (glass, freq bonus 15) The RNG hath decreed that this item was generated more often: frost horn (horn, freq bonus 4) The RNG hath decreed that this item was generated more often: flintlock ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: display loss stone (gray, freq bonus 34) The RNG hath decreed that this item was generated more often: gauntlets of good fortune (yellow gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: growth (WELCOME TO ANGBAND, freq bonus 27) The RNG hath decreed that this item was generated more often: opal (white, freq bonus 11) The RNG hath decreed that this item was generated more often: men's underwear ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: short sword ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: vivianite (cyan, freq bonus 10) The RNG hath decreed that this item was generated more often: dig (parchment, freq bonus 3) The RNG hath decreed that this item was generated more often: remove resistance (cyclic, freq bonus 7) The RNG hath decreed that this item was generated more often: white dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: T-shirt ((null), freq bonus 93) The RNG hath decreed that this item was generated more often: jade (green, freq bonus 11) The RNG hath decreed that this item was generated more often: red dragon scale shield (red dragonhide shield, freq bonus 8) The RNG hath decreed that this item was always generated cursed: huge club ((null)) The RNG hath decreed that this item was always generated cursed: amulet versus curses (attractive) The RNG hath decreed that this item was always generated cursed: protection (black onyx) The RNG hath decreed that this item was always generated cursed: bronze morning star ((null)) The RNG hath decreed that this item was always generated cursed: remove resistance (cyclic) The RNG hath decreed that this trap was always invisible: elemental portal The RNG hath decreed that this trap was generated more often: sleeping gas trap (freq bonus 3) Next attribute increase check would have come at turn 1146 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (552) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - endure heat 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...