Heliokopis, neutral male gnomish Wizard ----- |r..| |.@f| +.... ----- [Heliokopi the Evoker] St8 Dx11 Co13 In13 Wi4 Ch8 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 147 Potion identification only worked 3 times out of 9 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 172 Monsters only dropped their musable items with 98% chance Ring drop chance was reduced to 84% Wand drop chance was reduced to 89% Amulet drop chance was reduced to 62% Potion drop chance was reduced to 88% Concealing monsters were spawned underneath items 97% of the time only Monster death drops spawned with only 93% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 22185 Monster spawn increase reached its maximum at turn 56459 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 489632 The monster class that cannot be genocided was imp or minor demon Today, this monster class was always generated invisible: mimic The monster class that was spawned more often: human or elf (freq bonus 1) The monster species that spawned more often: umbra stalk (freq bonus 6) The monster species that spawned more often: death hulk (freq bonus 6) The monster species that spawned more often: fighter lich (freq bonus 4) The monster species that spawned more often: shavuot sephirah (freq bonus 4) The monster species that spawned more often: dwarven elite guardian (freq bonus 6) The monster species that spawned more often: nastiness trapper (freq bonus 6) The monster species that spawned more often: cannon golem (freq bonus 9) The monster species that spawned more often: gnome badass (freq bonus 6) The monster species that spawned more often: hidden colony (freq bonus 9) The monster species that spawned more often: adult sirrush (freq bonus 4) The monster species that spawned more often: sadistic girl (freq bonus 2) The monster species that spawned more often: young adult silver dragon (freq bonus 10) The monster species that spawned more often: picture kobold (freq bonus 4) The monster species that spawned more often: hungry dead potato (freq bonus 3) The monster species that spawned more often: swamp kobold (freq bonus 6) The monster species that spawned more often: brown eye (freq bonus 2) The monster species that spawned more often: angsty gnome (freq bonus 3) The monster species that spawned more often: undead mystic (freq bonus 3) The monster species that spawned more often: rain cloud dragon (freq bonus 3) The monster species that spawned more often: hairy warp patch (freq bonus 10) The monster species that never randomly spawned: librarian The monster species that never randomly spawned: selenite central command unit The monster species that never randomly spawned: Beetle McNasty The monster species that never randomly spawned: metal embattled gigantic ultimate miki impaler The monster species that never randomly spawned: tinker gnome The monster species that never randomly spawned: eight-headed hydra The monster species that never randomly spawned: troglodyte beastlord The monster species that never randomly spawned: Soft Sarah The monster species that never randomly spawned: bog creature The monster species that never randomly spawned: freezing sphere The RNG hath decreed that this item was never generated: amulet of warp dimension (hazy) The RNG hath decreed that this item was never generated: charoite (violet) The RNG hath decreed that this item was never generated: fur ((null)) The RNG hath decreed that this item was never generated: time (ticking) The RNG hath decreed that this item was never generated: metal club (heavy club) The RNG hath decreed that this item was never generated: runesword (runic broadsword) The RNG hath decreed that this item was generated more often: prehistoric boots (castlevania boots, freq bonus 6) The RNG hath decreed that this item was generated more often: jumping boots (hiking boots, freq bonus 16) The RNG hath decreed that this item was generated more often: random effects (milled, freq bonus 14) The RNG hath decreed that this item was generated more often: endure cold (deep, freq bonus 20) The RNG hath decreed that this item was generated more often: basterd sword (huge sword, freq bonus 6) The RNG hath decreed that this item was generated more often: boots of freedom (fleecy boots, freq bonus 3) The RNG hath decreed that this item was generated more often: red double lightsaber (double lightsaber, freq bonus 24) The RNG hath decreed that this item was generated more often: elysium hostage chain ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: aquamarine (green, freq bonus 33) The RNG hath decreed that this item was generated more often: leather armor ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: javelin (throwing spear, freq bonus 2) The RNG hath decreed that this item was generated more often: sleep (mottled, freq bonus 9) The RNG hath decreed that this item was generated more often: blaster bolt ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: amnesia (sparkling, freq bonus 3) The RNG hath decreed that this item was generated more often: rocket launcher ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: warping (zone-specific, freq bonus 4) The RNG hath decreed that this item was generated more often: shimmering dragon scale shield (shimmering dragonhide shield, freq bonus 2) The RNG hath decreed that this item was generated more often: elven cloak (faded pall, freq bonus 8) The RNG hath decreed that this item was generated more often: sludge (litter, freq bonus 9) The RNG hath decreed that this item was generated more often: quiz stone (gray, freq bonus 51) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 11) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 24) The RNG hath decreed that this item was always generated cursed: batarang ((null)) The RNG hath decreed that this item was always generated cursed: plugsuit (tightly fitting suit) The RNG hath decreed that this item was always generated cursed: toxic (wasteful) The RNG hath decreed that this item was always generated cursed: flint (gray) The RNG hath decreed that this item was always generated cursed: immobility (YOU AINT GETTING OUT OF HERE ALIVE) The RNG hath decreed that this trap was always invisible: plasma trap The RNG hath decreed that this trap was generated more often: gravity trap (freq bonus 2) Next attribute increase check would have come at turn 2163 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (186) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...