Heliokopis, neutral male gnomish Wizard -------- |....@.| .....f.| |......+ |......| |..$...| -------- [Heliokopi the Evoker] St5 Dx12 Co10 In16 Wi6 Ch4 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 5 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 338 Scroll drop chance was reduced to 94% Amulet drop chance was reduced to 79% Monster death drops spawned with only 93% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 26384 Monster spawn increase reached its maximum at turn 95302 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 148884 The monster class that cannot be genocided was Keystone Kop The monster class that was spawned more often: naga (freq bonus 2) The monster species that spawned more often: steam automaton (freq bonus 14) The monster species that spawned more often: porter inertia fungus (freq bonus 12) The monster species that spawned more often: leocrotta (freq bonus 3) The monster species that spawned more often: bright violet force patch (freq bonus 7) The monster species that spawned more often: spirit drinker (freq bonus 7) The monster species that spawned more often: lieutenant (freq bonus 4) The monster species that spawned more often: false growth (freq bonus 10) The monster species that spawned more often: absent growth (freq bonus 5) The monster species that spawned more often: flying goomba (freq bonus 8) The monster species that spawned more often: demilich permamimic (freq bonus 3) The monster species that spawned more often: time hound (freq bonus 12) The monster species that spawned more often: eerie ghost (freq bonus 24) The monster species that spawned more often: translucent growth (freq bonus 8) The monster species that spawned more often: white naga (freq bonus 7) The monster species that spawned more often: Akotto, servant of Zagoto (freq bonus 6) The monster species that spawned more often: sand wall (freq bonus 7) The monster species that spawned more often: max one (freq bonus 8) The monster species that spawned more often: Demogorgon (freq bonus 4) The monster species that spawned more often: Sophie (freq bonus 12) The monster species that spawned more often: venom warp patch (freq bonus 4) The monster species that never randomly spawned: invulnerable golem The monster species that never randomly spawned: sue force patch The monster species that never randomly spawned: teal mold The monster species that never randomly spawned: bright white patch The monster species that never randomly spawned: giant piranha The monster species that never randomly spawned: Sabine's block-heeled sandal The monster species that never randomly spawned: translator The monster species that never randomly spawned: warty fungus The monster species that never randomly spawned: desert wing The monster species that never randomly spawned: giant force bat The monster class that more likely to generate with musable stuff: troll The RNG hath decreed that this item was never generated: egg ((null)) The RNG hath decreed that this item was never generated: silver short sword ((null)) The RNG hath decreed that this item was never generated: synthetic sandals (korean sandals) The RNG hath decreed that this item was never generated: adornment (wooden) The RNG hath decreed that this item was never generated: reinforced mace ((null)) The RNG hath decreed that this item was never generated: gentleman's suit (expensive clothes) The RNG hath decreed that this item was generated more often: charging (HACKEM MUCHE, freq bonus 12) The RNG hath decreed that this item was generated more often: high boots (jackboots, freq bonus 8) The RNG hath decreed that this item was generated more often: haste self (purple, freq bonus 38) The RNG hath decreed that this item was generated more often: cure confusion (moldy, freq bonus 32) The RNG hath decreed that this item was generated more often: wax candle (candle, freq bonus 10) The RNG hath decreed that this item was generated more often: alchemy smock (apron, freq bonus 194) The RNG hath decreed that this item was generated more often: placeholder gloves (spanish gloves, freq bonus 55) The RNG hath decreed that this item was generated more often: special mop ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: disarming (wet, freq bonus 6) The RNG hath decreed that this item was generated more often: volcanic glass fragment (gray, freq bonus 195) The RNG hath decreed that this item was generated more often: unicorn horn ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: concrete nunchiaku ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: unwieldy gloves (graffiti gloves, freq bonus 51) The RNG hath decreed that this item was generated more often: yumi (long bow, freq bonus 6) The RNG hath decreed that this item was generated more often: dwarvish short sword (broad short sword, freq bonus 3) The RNG hath decreed that this item was generated more often: stiletto ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: Ultimate Tsuyoshi Special (camo, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of mental stability (slexy, freq bonus 5) The RNG hath decreed that this item was generated more often: gauntlets (odd pair of gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: graphite (gray, freq bonus 11) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 49) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 16) The RNG hath decreed that this item was always generated cursed: amulet of unchanging (concave) The RNG hath decreed that this item was always generated cursed: dioptase (radiant) The RNG hath decreed that this item was always generated cursed: enthronization (XUS MODA) The RNG hath decreed that this item was always generated cursed: cloak of premature death (evil cloak) The RNG hath decreed that this item was always generated cursed: fountain building (XOR ME HSALS) The RNG hath decreed that this trap was always invisible: blindness trap The RNG hath decreed that this trap was generated more often: nakedness trap (freq bonus 1) Next attribute increase check would have come at turn 1184 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (991) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - light 1 divine 0% 100% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...