Heliokopis, neutral male gnomish Wizard ------- ......| |.....| +....@| -----f- [Heliokopi the Evoker] St11 Dx19 Co17 In24 Wi12 Ch10 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 118 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 15 Spellbook identification only worked 2 times out of 15 Scroll drop chance was reduced to 88% Ring drop chance was reduced to 63% Wand drop chance was reduced to 92% Amulet drop chance was reduced to 82% Monster death drops spawned with only 94% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 42455 Monster spawn increase reached its maximum at turn 71224 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 1155504 The monster class that cannot be genocided was dog or other canine The monster class that was spawned more often: snake (freq bonus 2) The monster species that spawned more often: super nerd (freq bonus 8) The monster species that spawned more often: senser (freq bonus 4) The monster species that spawned more often: sulfur force patch (freq bonus 6) The monster species that spawned more often: swamp naga hatchling (freq bonus 5) The monster species that spawned more often: robot (freq bonus 6) The monster species that spawned more often: software bug (freq bonus 3) The monster species that spawned more often: sulfur stalk (freq bonus 5) The monster species that spawned more often: istar (freq bonus 6) The monster species that spawned more often: toxic patch (freq bonus 9) The monster species that spawned more often: great projection statue (freq bonus 3) The monster species that spawned more often: chaos eye (freq bonus 4) The monster species that spawned more often: dreadful soul (freq bonus 12) The monster species that spawned more often: antimagic patch (freq bonus 6) The monster species that spawned more often: great wyrm of balance (freq bonus 4) The monster species that spawned more often: dark mimic (freq bonus 4) The monster species that spawned more often: jumping fire eel (freq bonus 16) The monster species that spawned more often: fire golem (freq bonus 8) The monster species that spawned more often: Jenni (freq bonus 6) The monster species that spawned more often: bad growth (freq bonus 6) The monster species that spawned more often: Windows 95 (freq bonus 8) The monster species that never randomly spawned: pain master The monster species that never randomly spawned: gold viper The monster species that never randomly spawned: decaying permamimic The monster species that never randomly spawned: mahou shonen The monster species that never randomly spawned: Felix The monster species that never randomly spawned: blob of preserved organs The monster species that never randomly spawned: radiant spore The monster species that never randomly spawned: death brawler The monster species that never randomly spawned: slingshooter The monster species that never randomly spawned: cocktaur The monster class that always generated with extra speed: lich The RNG hath decreed that this item was never generated: crystal sword ((null)) The RNG hath decreed that this item was never generated: crystal boots (glass boots) The RNG hath decreed that this item was never generated: passwall (ochre) The RNG hath decreed that this item was never generated: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION) The RNG hath decreed that this item was never generated: gain ability (ruby) The RNG hath decreed that this item was never generated: leather jacket ((null)) The RNG hath decreed that this item was generated more often: psychic dragon scale shield (psychic dragonhide shield, freq bonus 365) The RNG hath decreed that this item was generated more often: striking (ebony, freq bonus 4) The RNG hath decreed that this item was generated more often: sin (TU HAI DEVIATO DAL PERCORSO MORTALE, freq bonus 5) The RNG hath decreed that this item was generated more often: orcish arrow (crude arrow, freq bonus 13) The RNG hath decreed that this item was generated more often: relay (four-wired thing, freq bonus 20) The RNG hath decreed that this item was generated more often: brown sweets ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: nether beam (crashbug, freq bonus 62) The RNG hath decreed that this item was generated more often: object detection (smoky, freq bonus 5) The RNG hath decreed that this item was generated more often: soft girl sneaker ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: paralysis (shivering, freq bonus 26) The RNG hath decreed that this item was generated more often: clone monster (multiple, freq bonus 2) The RNG hath decreed that this item was generated more often: ice shield (dark blue shield, freq bonus 7) The RNG hath decreed that this item was generated more often: increase damage (coral, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of polymorph (wired, freq bonus 12) The RNG hath decreed that this item was generated more often: cloak of magical breathing (void cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: bunny cake ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: bullshit (YOU STEPPED INTO A HEAP OF SHIT, freq bonus 3) The RNG hath decreed that this item was generated more often: uninformation stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: character recursion (gameplay-altering, freq bonus 14) The RNG hath decreed that this item was generated more often: stone dragon scales ((null), freq bonus 2) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 71) The RNG hath decreed that this item was always generated cursed: hippie heels (red overknees) The RNG hath decreed that this item was always generated cursed: elven dagger (runed dagger) The RNG hath decreed that this item was always generated cursed: create sink (THRU THE FLOOR) The RNG hath decreed that this item was always generated cursed: metabolic stone (gray) The RNG hath decreed that this item was always generated cursed: botox resist (leafy) The RNG hath decreed that this trap was always invisible: super nupesell nix area The RNG hath decreed that this trap was generated more often: map trap (freq bonus 4) Next attribute increase check would have come at turn 1416 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (1764) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist sleep 1 protect 0% 100% c - detect food 2 divine 0% 100% d - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...