Heliokopis, neutral male gnomish Wizard ----- |...| ...| |...| |@f.| ----- [Heliokopi the Evoker] St5 Dx12 Co11 In12 Wi7 Ch6 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 51 Spellbook identification only worked 2 times out of 7 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 46% chance Scroll drop chance was reduced to 54% Wand drop chance was reduced to 62% Concealing monsters were spawned underneath items 19% of the time only Monster death drops spawned with only 93% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 12726 Monster spawn increase reached its maximum at turn 31612 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 451400 The monster class that cannot be genocided was trove The monster class that was spawned more often: wall monster (freq bonus 8) The monster species that spawned more often: sloppy spore (freq bonus 26) The monster species that spawned more often: watcher overlord (freq bonus 18) The monster species that spawned more often: mini triad (freq bonus 9) The monster species that spawned more often: balrog captain (freq bonus 20) The monster species that spawned more often: priest mummy (freq bonus 18) The monster species that spawned more often: hawk (freq bonus 9) The monster species that spawned more often: dark gray spore (freq bonus 9) The monster species that spawned more often: rust converter (freq bonus 30) The monster species that spawned more often: lion cub (freq bonus 10) The monster species that spawned more often: village fool (freq bonus 11) The monster species that spawned more often: clay-warhorse (freq bonus 11) The monster species that spawned more often: werejackal (freq bonus 9) The monster species that spawned more often: shimmering fungus (freq bonus 9) The monster species that spawned more often: DQ slime (freq bonus 9) The monster species that spawned more often: Hans (freq bonus 16) The monster species that spawned more often: sprout angel (freq bonus 10) The monster species that spawned more often: warping ufo part (freq bonus 20) The monster species that spawned more often: zombocat (freq bonus 10) The monster species that spawned more often: porter taker spore (freq bonus 44) The monster species that spawned more often: skaven shaman (freq bonus 10) The monster species that never randomly spawned: Isshiki Tsuji the Magician The monster species that never randomly spawned: Klaf The monster species that never randomly spawned: scything turret The monster species that never randomly spawned: Pale Night The monster species that never randomly spawned: yellow patch The monster species that never randomly spawned: Sith, the Cat The monster species that never randomly spawned: Rubinho The monster species that never randomly spawned: trap spore The monster species that never randomly spawned: anthrazite spore The monster species that never randomly spawned: Jubilex The monster class that always generated with extra speed: humanoid The RNG hath decreed that this item was never generated: darkness (obscure) The RNG hath decreed that this item was never generated: ensnaring (cryptolocker) The RNG hath decreed that this item was never generated: color cone (conical hat) The RNG hath decreed that this item was never generated: orcish shield (red-eyed shield) The RNG hath decreed that this item was never generated: helm of hunger (winged helmet) The RNG hath decreed that this item was never generated: tooth of an algolian suntiger (very sharp tooth) The RNG hath decreed that this item was generated more often: Hawaiian shorts (flowery shorts and lei, freq bonus 12) The RNG hath decreed that this item was generated more often: gauntlets of the force (spacey gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: cram ration ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: proof weapon (YOU ARE DOOMED, freq bonus 49) The RNG hath decreed that this item was generated more often: knout ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: doom (one, freq bonus 8) The RNG hath decreed that this item was generated more often: granite scourge ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: anti disintegration (doorstopping, freq bonus 17) The RNG hath decreed that this item was generated more often: apple ((null), freq bonus 66) The RNG hath decreed that this item was generated more often: light (VERR YED HORRE, freq bonus 38) The RNG hath decreed that this item was generated more often: spiked battle boot ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: asian pear ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: wonder (elven-lettered, freq bonus 9) The RNG hath decreed that this item was generated more often: exercise stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: metal club (heavy club, freq bonus 2) The RNG hath decreed that this item was generated more often: evil gloves (fatal gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: lightning (curved, freq bonus 7) The RNG hath decreed that this item was generated more often: stone of magic resistance (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: lump of royal jelly ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: blue lightsaber (lightsaber, freq bonus 11) The RNG hath decreed that this item was always generated cursed: ice box of digestion (cooling box) The RNG hath decreed that this item was always generated cursed: stone of misfiring (gray) The RNG hath decreed that this item was always generated cursed: bone club ((null)) The RNG hath decreed that this item was always generated cursed: elven sickle ((null)) The RNG hath decreed that this item was always generated cursed: droven lance (obsidian lance) The RNG hath decreed that this trap was always invisible: elemental portal The RNG hath decreed that this trap was generated more often: level trap (freq bonus 2) Next attribute increase check would have come at turn 681 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (197) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...