Heliokopis, neutral male gnomish Wizard -.-.--------- -- |..............| ...............| |....f.........| |....@.........| |..............| |..............| ---------------- [Heliokopi the Evoker] St8 Dx10 Co9 In9 Wi6 Ch3 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Amulet identification only worked 15 times out of 43 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 191 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 60% chance Ring drop chance was reduced to 94% Wand drop chance was reduced to 90% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 13634 Monster spawn increase reached its maximum at turn 105119 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 201552 The monster class that cannot be genocided was dog or other canine The monster class that was spawned more often: trove (freq bonus 1) The monster species that spawned more often: multi-hued jelly (freq bonus 6) The monster species that spawned more often: large item trove (freq bonus 5) The monster species that spawned more often: watch dragon (freq bonus 11) The monster species that spawned more often: super demon (freq bonus 3) The monster species that spawned more often: trap warp fungus (freq bonus 12) The monster species that spawned more often: crater force patch (freq bonus 6) The monster species that spawned more often: metal statue gargoyle (freq bonus 12) The monster species that spawned more often: kagami mochi (freq bonus 9) The monster species that spawned more often: force imp (freq bonus 2) The monster species that spawned more often: undead monk (freq bonus 8) The monster species that spawned more often: creeping 42 (freq bonus 4) The monster species that spawned more often: protection monster (freq bonus 12) The monster species that spawned more often: ogre chieftain (freq bonus 8) The monster species that spawned more often: nether nymph (freq bonus 14) The monster species that spawned more often: killer bee (freq bonus 9) The monster species that spawned more often: purple worm (freq bonus 6) The monster species that spawned more often: sue warp patch (freq bonus 4) The monster species that spawned more often: also matte (freq bonus 2) The monster species that spawned more often: master owlbear (freq bonus 3) The monster species that spawned more often: gorebelly (freq bonus 8) The monster species that never randomly spawned: Melvin The monster species that never randomly spawned: knapsack kangaroo The monster species that never randomly spawned: Marian The monster species that never randomly spawned: translucent warp patch The monster species that never randomly spawned: jolteon The monster species that never randomly spawned: dark woman The monster species that never randomly spawned: normal dwarf The monster species that never randomly spawned: giant pink dragonfly The monster species that never randomly spawned: Koplich The monster species that never randomly spawned: grand master thief The RNG hath decreed that this item was never generated: sakura mochi ((null)) The RNG hath decreed that this item was never generated: pistol ((null)) The RNG hath decreed that this item was never generated: summon undead (black) The RNG hath decreed that this item was never generated: gauntlets of the force (spacey gloves) The RNG hath decreed that this item was never generated: tin opener ((null)) The RNG hath decreed that this item was never generated: egostone (gray) The RNG hath decreed that this item was generated more often: huge club ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: deep dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: red double lightsaber (double lightsaber, freq bonus 51) The RNG hath decreed that this item was generated more often: amulet of flying (convex, freq bonus 14) The RNG hath decreed that this item was generated more often: gauntlets of reflection (mirrored gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: hydra bow ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: charm monster (magenta, freq bonus 23) The RNG hath decreed that this item was generated more often: amulet of ESP (circular, freq bonus 19) The RNG hath decreed that this item was generated more often: copying (ITAINO ITAINO TONDEKE, freq bonus 37) The RNG hath decreed that this item was generated more often: robe of protection (blue robe, freq bonus 6) The RNG hath decreed that this item was generated more often: dancing shoes (soft footwear, freq bonus 9) The RNG hath decreed that this item was generated more often: can of grease ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: sky dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: shimmering dragon scale shield (shimmering dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: stun monster (shivering, freq bonus 3) The RNG hath decreed that this item was generated more often: oil lamp (lamp, freq bonus 13) The RNG hath decreed that this item was generated more often: shotgun ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: gauntlets of stealing (polnish gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: sludge (fallthrough, freq bonus 7) The RNG hath decreed that this item was generated more often: summon boss (MONST DOT C AINT BIG ENOUGH, freq bonus 11) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 77) The RNG hath decreed that this item was always generated cursed: create create scroll (PLUS 100 MAGIC MARKER) The RNG hath decreed that this item was always generated cursed: dehydrating stone (gray) The RNG hath decreed that this item was always generated cursed: touchstone (gray) The RNG hath decreed that this item was always generated cursed: insulate (long) The RNG hath decreed that this item was always generated cursed: boots of freedom (fleecy boots) The RNG hath decreed that this trap was always invisible: blade wire The RNG hath decreed that this trap was generated more often: an unknown trap (freq bonus 4) Next attribute increase check would have come at turn 1153 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (1091) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - light 1 divine 0% 100% d - healing 1 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...