Heliokopis, neutral male gnomish Wizard ----------- |.........| |.......... |.....?@f.| ----------- [Heliokopi the Evoker] St6 Dx16 Co9 In12 Wi8 Ch7 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 283 Ring identification only worked 4 times out of 12 Wand identification only worked 3 times out of 11 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 85% chance Ring drop chance was reduced to 57% Amulet drop chance was reduced to 59% Potion drop chance was reduced to 75% Monster death drops spawned with only 90% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 52633 Monster spawn increase reached its maximum at turn 103072 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 388518 The monster class that cannot be genocided was vortex The monster class that was spawned more often: ant or other insect (freq bonus 1) The monster species that spawned more often: cursed rubber (freq bonus 4) The monster species that spawned more often: fire archer (freq bonus 5) The monster species that spawned more often: spacewars fighter (freq bonus 3) The monster species that spawned more often: lost ufo part (freq bonus 4) The monster species that spawned more often: orange force patch (freq bonus 28) The monster species that spawned more often: dark starlit sky (freq bonus 10) The monster species that spawned more often: crowd orc (freq bonus 3) The monster species that spawned more often: Magdalena's stinking combat boot (freq bonus 8) The monster species that spawned more often: Bea's combat boot (freq bonus 3) The monster species that spawned more often: doda (freq bonus 7) The monster species that spawned more often: Sue Lyn's thick winter boot (freq bonus 4) The monster species that spawned more often: clockwork automaton (freq bonus 24) The monster species that spawned more often: black locust (freq bonus 4) The monster species that spawned more often: dull patch (freq bonus 18) The monster species that spawned more often: chief monkey (freq bonus 4) The monster species that spawned more often: hellish lich (freq bonus 10) The monster species that spawned more often: young gray dragon (freq bonus 6) The monster species that spawned more often: domestic dragon (freq bonus 6) The monster species that spawned more often: steamball lightning (freq bonus 4) The monster species that spawned more often: Rooster Cogs (freq bonus 12) The monster species that never randomly spawned: turbo chicken The monster species that never randomly spawned: sandman The monster species that never randomly spawned: special colony The monster species that never randomly spawned: petty ice nymph The monster species that never randomly spawned: silver warp fungus The monster species that never randomly spawned: kobold thief The monster species that never randomly spawned: novice warrior The monster species that never randomly spawned: tree colony The monster species that never randomly spawned: illusionary soldier The monster species that never randomly spawned: snow troll The monster class that more likely to generate with musable stuff: Zouthern animal The RNG hath decreed that this item was never generated: mithril whip ((null)) The RNG hath decreed that this item was never generated: consecration (MAY THE FORCE BE WITH YOU) The RNG hath decreed that this item was never generated: maid dress (little black dress) The RNG hath decreed that this item was never generated: pancake ((null)) The RNG hath decreed that this item was never generated: levitation (floating) The RNG hath decreed that this item was never generated: shock resistance (copper) The RNG hath decreed that this item was generated more often: ice beam (chilly, freq bonus 8) The RNG hath decreed that this item was generated more often: difficult boots (winter boots, freq bonus 16) The RNG hath decreed that this item was generated more often: trap creation stone (gray, freq bonus 22) The RNG hath decreed that this item was generated more often: helm of chaotic (tasseled helmet, freq bonus 20) The RNG hath decreed that this item was generated more often: helm of hunger (winged helmet, freq bonus 35) The RNG hath decreed that this item was generated more often: levitation boots (snow boots, freq bonus 19) The RNG hath decreed that this item was generated more often: silver spear ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: T-shirt ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: cyan stone (teal, freq bonus 9) The RNG hath decreed that this item was generated more often: detect monsters (exploding, freq bonus 17) The RNG hath decreed that this item was generated more often: manacloak (dragonhide cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: mood (ridged, freq bonus 11) The RNG hath decreed that this item was generated more often: moonstone (white, freq bonus 6) The RNG hath decreed that this item was generated more often: T-shirt ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: heavy iron ball ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: clove of garlic ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: touchstone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: bodyglove (tight black clothes, freq bonus 4) The RNG hath decreed that this item was generated more often: citrine (yellow, freq bonus 7) The RNG hath decreed that this item was generated more often: confuse monster (orange, freq bonus 3) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 99) The RNG hath decreed that this item was always generated cursed: lunch of boiled egg ((null)) The RNG hath decreed that this item was always generated cursed: curing uniform (clean white clothes) The RNG hath decreed that this item was always generated cursed: platinum dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: paralysis (emerald) The RNG hath decreed that this item was always generated cursed: teleportation (VENZAR BORGAVVE) The RNG hath decreed that this trap was always invisible: faint trap The RNG hath decreed that this trap was generated more often: bear trap (freq bonus 2) Next attribute increase check would have come at turn 231 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (444) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 85% 300% d - cure blindness 2 healing 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...