Heliokopis, neutral male gnomish Wizard ---.-- |...@| |...f| |.{.F ------ [Heliokopi the Evoker] St9 Dx10 Co11 In24 Wi10 Ch12 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 15 Amulet identification only worked 15 times out of 49 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 132 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 87% chance Scroll drop chance was reduced to 86% Wand drop chance was reduced to 78% Amulet drop chance was reduced to 10% Potion drop chance was reduced to 92% Concealing monsters were spawned underneath items 76% of the time only Monster death drops spawned with only 89% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 59730 Monster spawn increase reached its maximum at turn 96911 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1829100 The monster class that cannot be genocided was arachnid or centipede The monster class that was spawned more often: imp or minor demon (freq bonus 1) The monster species that spawned more often: shoggoth blob (freq bonus 3) The monster species that spawned more often: battle scarred ronin (freq bonus 8) The monster species that spawned more often: wind colony (freq bonus 2) The monster species that spawned more often: dream monster (freq bonus 5) The monster species that spawned more often: large fox (freq bonus 2) The monster species that spawned more often: large pile of porter coins (freq bonus 2) The monster species that spawned more often: killer tripe ration (freq bonus 5) The monster species that spawned more often: mana colony (freq bonus 5) The monster species that spawned more often: large pseudodragon (freq bonus 4) The monster species that spawned more often: special warp patch (freq bonus 12) The monster species that spawned more often: night ogre (freq bonus 16) The monster species that spawned more often: sub-gnome (freq bonus 14) The monster species that spawned more often: giant pink rat (freq bonus 9) The monster species that spawned more often: basher (freq bonus 4) The monster species that spawned more often: fire rogue (freq bonus 2) The monster species that spawned more often: greater ice cattle (freq bonus 14) The monster species that spawned more often: black chameleon (freq bonus 3) The monster species that spawned more often: necroskeleton (freq bonus 6) The monster species that spawned more often: runt (freq bonus 3) The monster species that spawned more often: baby sapphire dragon (freq bonus 12) The monster species that never randomly spawned: orange growth The monster species that never randomly spawned: frozen one The monster species that never randomly spawned: larva The monster species that never randomly spawned: anti-undead lich The monster species that never randomly spawned: sand bug The monster species that never randomly spawned: overslept girl The monster species that never randomly spawned: Lady Tokimi The monster species that never randomly spawned: gray mewlip The monster species that never randomly spawned: roper The monster species that never randomly spawned: saiyan The RNG hath decreed that this item was never generated: cold (short) The RNG hath decreed that this item was never generated: quiz stone (gray) The RNG hath decreed that this item was never generated: nurse uniform (white dress) The RNG hath decreed that this item was never generated: spined ball ((null)) The RNG hath decreed that this item was never generated: water walking boots (jungle boots) The RNG hath decreed that this item was never generated: cloak of flame (vestiary) The RNG hath decreed that this item was generated more often: gentlewoman's dress (expensive dress, freq bonus 13) The RNG hath decreed that this item was generated more often: levitation (floating, freq bonus 39) The RNG hath decreed that this item was generated more often: weak sight stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: lightning (curved, freq bonus 9) The RNG hath decreed that this item was generated more often: finger (old, freq bonus 8) The RNG hath decreed that this item was generated more often: reduce max hitpoints (noticeable, freq bonus 17) The RNG hath decreed that this item was generated more often: wing cloak (angelic cloak, freq bonus 193) The RNG hath decreed that this item was generated more often: ruby dragon scale mail ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: flintlock ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of waterwalking (rubber, freq bonus 6) The RNG hath decreed that this item was generated more often: slow monster (light green, freq bonus 8) The RNG hath decreed that this item was generated more often: Hawaiian shirt ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: disintegration beam (fuzzy, freq bonus 6) The RNG hath decreed that this item was generated more often: sentient high-heeled shoes (irregular boots, freq bonus 5) The RNG hath decreed that this item was generated more often: black halberd (black polearm, freq bonus 4) The RNG hath decreed that this item was generated more often: bog-standard helmet (celtic helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: time (ticking, freq bonus 6) The RNG hath decreed that this item was generated more often: misfire (vajra orb, freq bonus 7) The RNG hath decreed that this item was generated more often: golden saber ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: yellow spell cloak (petrified cloak, freq bonus 5) The RNG hath decreed that this item was always generated cursed: green dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: fedora ((null)) The RNG hath decreed that this item was always generated cursed: meat stick ((null)) The RNG hath decreed that this item was always generated cursed: morning star ((null)) The RNG hath decreed that this item was always generated cursed: silver mace ((null)) The RNG hath decreed that this trap was always invisible: glyph of protection The RNG hath decreed that this trap was generated more often: blade wire (freq bonus 1) Next attribute increase check would have come at turn 281 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (901) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...