Heliokopis, neutral male gnomish Wizard -.-.- |...| |.r.f |rr@| ----- [Heliokopi the Evoker] St8 Dx11 Co10 In13 Wi8 Ch5 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 146 Potion identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 11 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 90% chance Scroll drop chance was reduced to 97% Ring drop chance was reduced to 94% Amulet drop chance was reduced to 66% Monster death drops spawned with only 86% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 52830 Monster spawn increase reached its maximum at turn 123763 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 91707 The monster class that cannot be genocided was umber hulk The monster class that was spawned more often: light (freq bonus 8) The monster species that spawned more often: northern waste wolf (freq bonus 9) The monster species that spawned more often: sulfur growth (freq bonus 10) The monster species that spawned more often: vampire (freq bonus 9) The monster species that spawned more often: nasty horned devil (freq bonus 20) The monster species that spawned more often: giant item trove (freq bonus 15) The monster species that spawned more often: High-elf (freq bonus 10) The monster species that spawned more often: Leon (freq bonus 20) The monster species that spawned more often: battery hen (freq bonus 40) The monster species that spawned more often: Kyosuke Kagami (freq bonus 22) The monster species that spawned more often: electrode (freq bonus 11) The monster species that spawned more often: joy prison mage (freq bonus 16) The monster species that spawned more often: mean nurse (freq bonus 52) The monster species that spawned more often: dunlending (freq bonus 52) The monster species that spawned more often: queen ant (freq bonus 18) The monster species that spawned more often: Åv 7¹¡ÑÂ5ßrO’é (freq bonus 14) The monster species that spawned more often: ultraviolet light (freq bonus 22) The monster species that spawned more often: domestic centaur (freq bonus 9) The monster species that spawned more often: violet worm (freq bonus 9) The monster species that spawned more often: hedgehog (freq bonus 9) The monster species that spawned more often: giant blue frog (freq bonus 13) The monster species that never randomly spawned: trap growth The monster species that never randomly spawned: cerulean mushroom The monster species that never randomly spawned: nessian pit fiend The monster species that never randomly spawned: deep ettin The monster species that never randomly spawned: Chaska The monster species that never randomly spawned: rainbow fungus The monster species that never randomly spawned: spooky portrait The monster species that never randomly spawned: desert growth The monster species that never randomly spawned: chained clan The monster species that never randomly spawned: juggernaut of Khorne The RNG hath decreed that this item was never generated: clairvoyance (dark blue) The RNG hath decreed that this item was never generated: disintegration beam (fuzzy) The RNG hath decreed that this item was never generated: worthless piece of yellowish brown glass (yellowish brown) The RNG hath decreed that this item was never generated: speed (dark green) The RNG hath decreed that this item was never generated: dizzy helmet (rotating helmet) The RNG hath decreed that this item was never generated: farlook stone (gray) The RNG hath decreed that this item was generated more often: golden saber ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: jagged star ((null), freq bonus 151) The RNG hath decreed that this item was generated more often: trap creation stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of fumbling (padded gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: tin ((null), freq bonus 68) The RNG hath decreed that this item was generated more often: heretic cloak (godless cloak, freq bonus 27) The RNG hath decreed that this item was generated more often: fur ((null), freq bonus 54) The RNG hath decreed that this item was generated more often: tin whistle (whistle, freq bonus 25) The RNG hath decreed that this item was generated more often: cloak of aggravation (jarring cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: leash ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: white flower sword (flower-pommeled broadsword, freq bonus 9) The RNG hath decreed that this item was generated more often: clouds (VOLARE, freq bonus 12) The RNG hath decreed that this item was generated more often: resistance (castor bean, freq bonus 57) The RNG hath decreed that this item was generated more often: chrysoberyl (yellow, freq bonus 8) The RNG hath decreed that this item was generated more often: poison resistance (pearl, freq bonus 9) The RNG hath decreed that this item was generated more often: insulate (long, freq bonus 14) The RNG hath decreed that this item was generated more often: levitation (floating, freq bonus 9) The RNG hath decreed that this item was generated more often: intrinsic loss (hardened, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of covetous warning (egyptian, freq bonus 7) The RNG hath decreed that this item was generated more often: resistance (DESREVER TSEPMET, freq bonus 10) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 21) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 49) The RNG hath decreed that this item was always generated cursed: general candle (candle) The RNG hath decreed that this item was always generated cursed: stone of permanence (gray) The RNG hath decreed that this item was always generated cursed: mercurial dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: remove curse (PRATYAVAYAH) The RNG hath decreed that this item was always generated cursed: cloak of respawning (hammered cloak) The RNG hath decreed that this trap was always invisible: cannon trap The RNG hath decreed that this trap was generated more often: volt trap (freq bonus 9) Next attribute increase check would have come at turn 932 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (570) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 70% 300% d - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...