Heliokopis, neutral male gnomish Wizard --------- ........| |.......| |.....#.| |.....@f| |.#.....| |....`..| --------- [Heliokopi the Evoker] St9 Dx14 Co11 In18 Wi7 Ch6 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw30(30) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 15 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 190 Monsters only dropped their musable items with 83% chance Ring drop chance was reduced to 91% Amulet drop chance was reduced to 92% Potion drop chance was reduced to 86% Concealing monsters were spawned underneath items 66% of the time only Monster death drops spawned with only 82% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 37735 Monster spawn increase reached its maximum at turn 56017 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 258995 The monster class that cannot be genocided was pudding or ooze The monster class that was spawned more often: worm (freq bonus 1) The monster species that spawned more often: Internet Exploder (freq bonus 3) The monster species that spawned more often: Sarah's hugging boot (freq bonus 8) The monster species that spawned more often: stegocentipede (freq bonus 6) The monster species that spawned more often: shaped colony (freq bonus 9) The monster species that spawned more often: flying leocrotta (freq bonus 18) The monster species that spawned more often: uberwumpus (freq bonus 3) The monster species that spawned more often: Signor Niccolo Davelli (freq bonus 12) The monster species that spawned more often: parrot chick (freq bonus 4) The monster species that spawned more often: boss bass (freq bonus 6) The monster species that spawned more often: red dragon worm (freq bonus 3) The monster species that spawned more often: riverside naga (freq bonus 8) The monster species that spawned more often: dwarf king permamimic (freq bonus 5) The monster species that spawned more often: Larry (freq bonus 12) The monster species that spawned more often: dementia dragon (freq bonus 6) The monster species that spawned more often: Officer Lieutenant (freq bonus 8) The monster species that spawned more often: nexus turret (freq bonus 2) The monster species that spawned more often: voracious smasher (freq bonus 2) The monster species that spawned more often: ebony golem (freq bonus 14) The monster species that spawned more often: brass-monkey (freq bonus 12) The monster species that spawned more often: steam-powered pistol sentry (freq bonus 10) The monster species that never randomly spawned: ancient turret The monster species that never randomly spawned: blob of preserved organs The monster species that never randomly spawned: death sword The monster species that never randomly spawned: hobbit king The monster species that never randomly spawned: ogre The monster species that never randomly spawned: acid permamimic The monster species that never randomly spawned: beige warp fungus The monster species that never randomly spawned: vulture The monster species that never randomly spawned: selenite soldier The monster species that never randomly spawned: nautilus crewman The RNG hath decreed that this item was never generated: relay (four-wired thing) The RNG hath decreed that this item was never generated: tooth of an algolian suntiger (very sharp tooth) The RNG hath decreed that this item was never generated: speedbug stone (gray) The RNG hath decreed that this item was never generated: salt chunk (gray) The RNG hath decreed that this item was never generated: enlightenment (crystal) The RNG hath decreed that this item was never generated: flame shield (dark red shield) The RNG hath decreed that this item was generated more often: thunder (rollover, freq bonus 37) The RNG hath decreed that this item was generated more often: land mine ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: helm of underwater action (scuba helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: disintegration beam (fuzzy, freq bonus 150) The RNG hath decreed that this item was generated more often: wounds (SLASHTHEM IS NOT A FORK OF SLASHEM EXTENDED, freq bonus 36) The RNG hath decreed that this item was generated more often: figurine ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: helm of opposite alignment (crested helmet, freq bonus 53) The RNG hath decreed that this item was generated more often: basterd sword (huge sword, freq bonus 7) The RNG hath decreed that this item was generated more often: memory (turquoise, freq bonus 9) The RNG hath decreed that this item was generated more often: lenses ((null), freq bonus 48) The RNG hath decreed that this item was generated more often: increase damage (coral, freq bonus 3) The RNG hath decreed that this item was generated more often: great dagger ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: jade (green, freq bonus 7) The RNG hath decreed that this item was generated more often: stun self (trembling, freq bonus 8) The RNG hath decreed that this item was generated more often: resist poison (big, freq bonus 7) The RNG hath decreed that this item was generated more often: survival knife ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: helm of opposite alignment (crested helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: stun monster (shivering, freq bonus 5) The RNG hath decreed that this item was generated more often: victorian underwear ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: dwarvish spear (stout spear, freq bonus 4) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 4) The RNG hath decreed that this item was always generated cursed: light (glass) The RNG hath decreed that this item was always generated cursed: sack (bag) The RNG hath decreed that this item was always generated cursed: character recursion (gameplay-altering) The RNG hath decreed that this item was always generated cursed: leather armor ((null)) The RNG hath decreed that this item was always generated cursed: demon crossbow ((null)) The RNG hath decreed that this trap was always invisible: plasma trap The RNG hath decreed that this trap was generated more often: loudspeaker (freq bonus 3) Next attribute increase check would have come at turn 383 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (1054) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - detect monsters 4 divine 0% 300% d - endure cold 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Heliokopis the Wizard...