Heliokopis, neutral male gnomish Wizard ---------------- |..............| ...............| |[..f..........| |...@..........| |.........)....+ ---------------- [Heliokopi the Evoker] St10 Dx10 Co15 In19 Wi9 Ch6 WizGnoMalNeu Dlvl:1 $0 HP16(16) Pw29(29) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 103 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 14 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 4 Monsters only dropped their musable items with 53% chance Book drop chance was reduced to 90% Scroll drop chance was reduced to 78% Ring drop chance was reduced to 91% Wand drop chance was reduced to 91% Amulet drop chance was reduced to 95% Potion drop chance was reduced to 93% Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 25972 Monster spawn increase reached its maximum at turn 108582 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 170844 The monster class that cannot be genocided was angelic being The monster class that was spawned more often: ant or other insect (freq bonus 1) The monster species that spawned more often: mithril golem (freq bonus 14) The monster species that spawned more often: Policeman Kchief (freq bonus 8) The monster species that spawned more often: sucker colony (freq bonus 2) The monster species that spawned more often: dark lancer (freq bonus 6) The monster species that spawned more often: noblewoman (freq bonus 4) The monster species that spawned more often: invincible superman (freq bonus 20) The monster species that spawned more often: naga nymph (freq bonus 2) The monster species that spawned more often: steel chunneler (freq bonus 2) The monster species that spawned more often: grandmaster mind flayer (freq bonus 4) The monster species that spawned more often: fanatic triad slave (freq bonus 15) The monster species that spawned more often: mangler (freq bonus 10) The monster species that spawned more often: putrefier (freq bonus 4) The monster species that spawned more often: anthrazite warp fungus (freq bonus 4) The monster species that spawned more often: hitpoint trove (freq bonus 24) The monster species that spawned more often: snore force fungus (freq bonus 3) The monster species that spawned more often: invisible horror (freq bonus 12) The monster species that spawned more often: blue sentai (freq bonus 6) The monster species that spawned more often: flying monkey (freq bonus 2) The monster species that spawned more often: sparkling mold (freq bonus 6) The monster species that spawned more often: karate scrub (freq bonus 3) The monster species that never randomly spawned: apocalyptic jabberwock The monster species that never randomly spawned: Desert Dwarf The monster species that never randomly spawned: ultra statue The monster species that never randomly spawned: eastern rainbowfly The monster species that never randomly spawned: sludge spore The monster species that never randomly spawned: Prostetnik Vogon Jeltz The monster species that never randomly spawned: wooden force fungus The monster species that never randomly spawned: blue-red growth The monster species that never randomly spawned: worm anchorite The monster species that never randomly spawned: Arsenal The RNG hath decreed that this item was never generated: numbness (flowing) The RNG hath decreed that this item was never generated: brass lantern ((null)) The RNG hath decreed that this item was never generated: worthless piece of green glass (green) The RNG hath decreed that this item was never generated: pendant (looped) The RNG hath decreed that this item was never generated: stone of thirst (gray) The RNG hath decreed that this item was never generated: enchant armor (thin) The RNG hath decreed that this item was generated more often: magical paintbrush ((null), freq bonus 60) The RNG hath decreed that this item was generated more often: pack of floppies (box containing little plastic cards, freq bonus 19) The RNG hath decreed that this item was generated more often: quiz helm (deformed helmet, freq bonus 73) The RNG hath decreed that this item was generated more often: unwieldy gloves (graffiti gloves, freq bonus 18) The RNG hath decreed that this item was generated more often: lightning (curved, freq bonus 6) The RNG hath decreed that this item was generated more often: Leo Nemaeus hide (lion skin, freq bonus 3) The RNG hath decreed that this item was generated more often: worthless piece of white glass (white, freq bonus 9) The RNG hath decreed that this item was generated more often: robe (red robe, freq bonus 14) The RNG hath decreed that this item was generated more often: enlighten (faded, freq bonus 29) The RNG hath decreed that this item was generated more often: radium (crimson, freq bonus 19) The RNG hath decreed that this item was generated more often: elven dagger (runed dagger, freq bonus 8) The RNG hath decreed that this item was generated more often: partisan (vulgar polearm, freq bonus 9) The RNG hath decreed that this item was generated more often: necklace (conical, freq bonus 9) The RNG hath decreed that this item was generated more often: create familiar (wormwood, freq bonus 4) The RNG hath decreed that this item was generated more often: ensnaring (cryptolocker, freq bonus 65) The RNG hath decreed that this item was generated more often: magic missile (vellum, freq bonus 10) The RNG hath decreed that this item was generated more often: fast metabolism (drained, freq bonus 4) The RNG hath decreed that this item was generated more often: finger bending (flapping, freq bonus 6) The RNG hath decreed that this item was generated more often: slow monster (light green, freq bonus 9) The RNG hath decreed that this item was generated more often: missing cloak (shrouded cloak, freq bonus 3) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 50) The RNG hath decreed that this item was always generated cursed: gauntlets of fast casting (covered pair of gloves) The RNG hath decreed that this item was always generated cursed: right mouse button stone (gray) The RNG hath decreed that this item was always generated cursed: reinforced mace ((null)) The RNG hath decreed that this item was always generated cursed: regeneration (moonstone) The RNG hath decreed that this item was always generated cursed: fire horn (horn) The RNG hath decreed that this trap was always invisible: spiked pit The RNG hath decreed that this trap was generated more often: mind wipe trap (freq bonus 10) Next attribute increase check would have come at turn 307 Strength training was 0 Dexterity training was 0 Wisdom training was -3 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (130) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - knock 1 matter 0% 100% d - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...