Heliokopis, neutral male gnomish Wizard ----- |f@.| |...| |.$.| ----- [Heliokopi the Evoker] St10 Dx12 Co17 In15 Wi6 Ch6 WizGnoMalNeu Dlvl:1 $1 HP16(16) Pw28(28) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Heliokopis, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 16 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 81% chance Wand drop chance was reduced to 86% Amulet drop chance was reduced to 64% Potion drop chance was reduced to 79% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 45560 Monster spawn increase reached its maximum at turn 95400 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 4219867 The monster class that cannot be genocided was kobold The monster class that was spawned more often: centaur (freq bonus 1) The monster color that was spawned more often: bright green (freq bonus 1) The monster species that spawned more often: Merihim, Prince of Pestilence (freq bonus 4) The monster species that spawned more often: magenta colony lichen (freq bonus 4) The monster species that spawned more often: ray bear (freq bonus 4) The monster species that spawned more often: vamp permamimic (freq bonus 4) The monster species that spawned more often: door permamimic (freq bonus 8) The monster species that spawned more often: darkness given hunger (freq bonus 6) The monster species that spawned more often: adventurous wizard (freq bonus 4) The monster species that spawned more often: group gnome lord (freq bonus 3) The monster species that spawned more often: karmic growth (freq bonus 4) The monster species that spawned more often: flying dryad (freq bonus 3) The monster species that spawned more often: stone-cold horror (freq bonus 4) The monster species that spawned more often: spider globe (freq bonus 12) The monster species that spawned more often: eye of doom (freq bonus 3) The monster species that spawned more often: deadly ogre (freq bonus 10) The monster species that spawned more often: slimy mushroom (freq bonus 4) The monster species that spawned more often: Hanh's block-heeled sandal (freq bonus 3) The monster species that spawned more often: borrowing cube (freq bonus 3) The monster species that spawned more often: red worm (freq bonus 2) The monster species that spawned more often: translucent fungus (freq bonus 20) The monster species that spawned more often: anteater (freq bonus 3) The monster species that never randomly spawned: squirt gargoyle The monster species that never randomly spawned: wererat The monster species that never randomly spawned: flying bug The monster species that never randomly spawned: Miss Being Moose The monster species that never randomly spawned: ungorrog The monster species that never randomly spawned: sizzle naga The monster species that never randomly spawned: Seraph of the Golden Mean The monster species that never randomly spawned: hairy mushroom The monster species that never randomly spawned: lurker The monster species that never randomly spawned: baby guivre The monster class that always generated with extra speed: nymph The RNG hath decreed that this item was never generated: magic missile (vellum) The RNG hath decreed that this item was never generated: destroy armor (JUYED AWK YACC) The RNG hath decreed that this item was never generated: fire horn (horn) The RNG hath decreed that this item was never generated: mancatcher ((null)) The RNG hath decreed that this item was never generated: small shield ((null)) The RNG hath decreed that this item was never generated: broom ((null)) The RNG hath decreed that this item was generated more often: amulet of quick attack (leftangular, freq bonus 26) The RNG hath decreed that this item was generated more often: unlucky stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: freeze sphere (hardcover, freq bonus 4) The RNG hath decreed that this item was generated more often: gain health (iridescent, freq bonus 13) The RNG hath decreed that this item was generated more often: nurse uniform (white dress, freq bonus 11) The RNG hath decreed that this item was generated more often: remove curse (wiry, freq bonus 4) The RNG hath decreed that this item was generated more often: wedged little-girl sandal ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: undroppable gloves (concrete gloves, freq bonus 12) The RNG hath decreed that this item was generated more often: black dress ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: meat stick ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: cloak of protection (tattered cape, freq bonus 14) The RNG hath decreed that this item was generated more often: blue lightsaber (lightsaber, freq bonus 13) The RNG hath decreed that this item was generated more often: oil (murky, freq bonus 4) The RNG hath decreed that this item was generated more often: bubblebeam (encased, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of undead warning (occult, freq bonus 8) The RNG hath decreed that this item was generated more often: rainbow dragon scale mail ((null), freq bonus 53) The RNG hath decreed that this item was generated more often: tail spikes (splash of venom, freq bonus 9) The RNG hath decreed that this item was generated more often: yellow sweets ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: victorian underwear ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: searching (tiger eye, freq bonus 7) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 88) The RNG hath decreed that this item was always generated cursed: heavy blaster bolt ((null)) The RNG hath decreed that this item was always generated cursed: confusion stone (gray) The RNG hath decreed that this item was always generated cursed: proof armor (I AM THE KING) The RNG hath decreed that this item was always generated cursed: heroism (tan) The RNG hath decreed that this item was always generated cursed: levitation (floating) The RNG hath decreed that this trap was always invisible: rust trap The RNG hath decreed that this trap was generated more often: fire trap (freq bonus 4) Next attribute increase check would have come at turn 1096 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (169) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Heliokopis the Wizard...